Ability to re-arm in vehicles that have ammunition.
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dtacs
- Posts: 5512
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Ability to re-arm in vehicles that have ammunition.
Situation
Currently, you cannot re-arm whilst in a vehicle, even though there is ammunition drops available (by right clicking as the driver), even though you can get healed by a medic when he is present in a passenger position. In many vehicles such as the Humvee, there are usually ammunition stocks available for the infantryman to re-arm whilst on the move, however in PR you must stop, drop an ammo crate, and re-arm manually which can take valuable time and decrease the efficiency of the squad.
Problem
In real life, I would confidently assume that vehicles such as the Jackal, Mastiff, Humvee, Land Rover, BRDM and Flatbeds all have ammunition reserves such as ammunition belts and STANAG magazines for infantry to rearm whilst egressing from one firefight to another, or before they dismount. This is basically a suggestion which identifies a realistic and logical feature which isn't present in PR.
Solution
Add the ability to re-arm all forms of ammunition (significantly faster than an ammo bag) by getting inside certain vehicles (up to MA discretion) and sitting in the passenger positions. Whilst this may cause issues with HAT kits roaming in Humvees and getting unlimited missiles, this ammo count should be linked to the ammo boxes available for dropping, ergo decreasing them over time as to not cause an easy way to get unlimited ammunition for different weapons.
Open to criticism and discussion.
Currently, you cannot re-arm whilst in a vehicle, even though there is ammunition drops available (by right clicking as the driver), even though you can get healed by a medic when he is present in a passenger position. In many vehicles such as the Humvee, there are usually ammunition stocks available for the infantryman to re-arm whilst on the move, however in PR you must stop, drop an ammo crate, and re-arm manually which can take valuable time and decrease the efficiency of the squad.
Problem
In real life, I would confidently assume that vehicles such as the Jackal, Mastiff, Humvee, Land Rover, BRDM and Flatbeds all have ammunition reserves such as ammunition belts and STANAG magazines for infantry to rearm whilst egressing from one firefight to another, or before they dismount. This is basically a suggestion which identifies a realistic and logical feature which isn't present in PR.
Solution
Add the ability to re-arm all forms of ammunition (significantly faster than an ammo bag) by getting inside certain vehicles (up to MA discretion) and sitting in the passenger positions. Whilst this may cause issues with HAT kits roaming in Humvees and getting unlimited missiles, this ammo count should be linked to the ammo boxes available for dropping, ergo decreasing them over time as to not cause an easy way to get unlimited ammunition for different weapons.
Open to criticism and discussion.
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ShockUnitBlack
- Posts: 2100
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Re: Ability to re-arm in vehicles that have ammunition.
Agree, good suggestion. Some coding would have to be done to ensure you don't instantly reload upon entering a vehicle.
APCs and IFVs should definitely have this.
APCs and IFVs should definitely have this.
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Damian(>>>PL
- Posts: 130
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Re: Ability to re-arm in vehicles that have ammunition.
Agree with you mate, but only for APCs, useing a humve like unlimited source of HAT is not thing that we need in PR(especially when they use it to rape enemy main enterance). But it could make APCs to be a biger advantage for infantry then its now.
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TheComedian
- Posts: 677
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Re: Ability to re-arm in vehicles that have ammunition.
APCs already have an advantage- they carry 4 boxes of ammo, humvees only carry one. Adding a delay would be very effective in preventing exploitation of the rearming speed. Make H-AT reload from crate the same time as it reloads from a vehicle.
Edit: However I see one drawback to the suggestion. You might not want to rearm constantly. A Squad Leader might want to save the ammo for the L-AT, H-AT or similar kits, not have all the ammo disperse around the passengers in the form of rifle magazines and bandages.
Edit: However I see one drawback to the suggestion. You might not want to rearm constantly. A Squad Leader might want to save the ammo for the L-AT, H-AT or similar kits, not have all the ammo disperse around the passengers in the form of rifle magazines and bandages.
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Haji with a Handgun
- Posts: 443
- Joined: 2010-05-09 06:18
Re: Ability to re-arm in vehicles that have ammunition.
This idea is perfect, I can't see any downsides.
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: Ability to re-arm in vehicles that have ammunition.
I like this idea, but I think that the re-arming should be very slow
This is because of exploitations, if you have it rearm at the rate of an ammo crate for example, then you effectively turn the hmmwv into a designated re-arming point. So I think it should be slower because then it's more of a benefit of using the vehicle for transport, rather than using it as an alternative to dropping a crate
This is because of exploitations, if you have it rearm at the rate of an ammo crate for example, then you effectively turn the hmmwv into a designated re-arming point. So I think it should be slower because then it's more of a benefit of using the vehicle for transport, rather than using it as an alternative to dropping a crate

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Smiddey723
- Posts: 901
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Re: Ability to re-arm in vehicles that have ammunition.
This is what i thought, i can see squads taking humvees and the like just to rearm their HAT kitsDamian(>>>PL wrote:Agree with you mate, but only for APCs, useing a humve like unlimited source of HAT is not thing that we need in PR(especially when they use it to rape enemy main enterance). But it could make APCs to be a biger advantage for infantry then its now.
should only be for APCs imo
.:2p:.Smiddey
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ryan d ale
- Posts: 1632
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Re: Ability to re-arm in vehicles that have ammunition.
Aye.Smiddey723 wrote:This is what i thought, i can see squads taking humvees and the like just to rearm their HAT kits
should only be for APCs imo
Just APCs, Slow re arming and perhaps not unlimited to avoid all certain exploitation
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Acecombatzer0
- Posts: 554
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Re: Ability to re-arm in vehicles that have ammunition.
Should it be for the IDF Merkerva tank as well?
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Ninjam3rc
- Posts: 134
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Re: Ability to re-arm in vehicles that have ammunition.
Makes sense for humvees/jeeps as well. If HAT spam is feared just set it so they can't be reloaded in said vehicles, LATs would make sense though maybe with a limit of 1 or 2 that can be snagged off each vehicle.
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Rudd
- Retired PR Developer
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Re: Ability to re-arm in vehicles that have ammunition.
the problem with that is if they are being re-armed inside the vehicle then it'll probably be an infinate supply, which is completely at tangent to teh supply system PR has tried to implement.
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Spec
- Retired PR Developer
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Re: Ability to re-arm in vehicles that have ammunition.
If possible as limited supply: My full support.
Rudd has a point though. I'd not want unlimited ammunition reserves outside the main base.
Rudd has a point though. I'd not want unlimited ammunition reserves outside the main base.

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karambaitos
- Posts: 3788
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Re: Ability to re-arm in vehicles that have ammunition.
i would agree only if there was a way to limit how much ammo a vehicle can have (not ammo boxes)
other wise the infinte ammo is not a good thing
whose to stop a HAT from continuously riding in the back of an apc getting out to shot someone and then getting back its way to easy to exploit, even better would be an engineer a mobile mining vehicle.
also what inf ammo do apcs carry IRL?
other wise the infinte ammo is not a good thing
whose to stop a HAT from continuously riding in the back of an apc getting out to shot someone and then getting back its way to easy to exploit, even better would be an engineer a mobile mining vehicle.
also what inf ammo do apcs carry IRL?
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Ninjam3rc
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Re: Ability to re-arm in vehicles that have ammunition.
Whatever you want to throw in the back, and the HAT thing seems like it could be somewhat easily addressed though I confess to knowing very little about coding.karambaitos wrote: also what inf ammo do apcs carry IRL?
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dtacs
- Posts: 5512
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Re: Ability to re-arm in vehicles that have ammunition.
Hence the reason to link it to the crates so it can't be totally unlimited.[R-DEV]Rudd wrote:the problem with that is if they are being re-armed inside the vehicle then it'll probably be an infinate supply, which is completely at tangent to teh supply system PR has tried to implement.
On more deliberation, the point about using Humvees and whatnot solely as re-arming points for soloing HAT kits is important, thus its probably better linking it only to APC's.
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SchildVogel
- Posts: 254
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Re: Ability to re-arm in vehicles that have ammunition.
This may be more of a new suggestion, but it's definitely related and solves the issue: Maybe make the HAT un-reloadable, instead having to request a new kit after each shot? Would probably be done by decreasing request time, and increasing the reload time just for the HAT itself to the point where getting a new kit is more practical.
It would simulate having to essentially get a new weapon as you do with many AT launchers, as opposed to just sliding another rocket in the tube.
It would simulate having to essentially get a new weapon as you do with many AT launchers, as opposed to just sliding another rocket in the tube.
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samogon100500
- Posts: 1134
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Re: Ability to re-arm in vehicles that have ammunition.
Well am not sure thats good idea to put this ability for BRDM.For technical - yes,for BRDM - not.Also - in RA APCs got some items for infantry such as RPG-7 launcher and IGLA AA-launcher and some FRAG grenades and bullets inside.dtacs wrote: Problem
In real life, I would confidently assume that vehicles such as the Jackal, Mastiff, Humvee, Land Rover, BRDM and Flatbeds all have ammunition reserves such as ammunition belts and STANAG magazines for infantry to rearm whilst egressing from one firefight to another, or before they dismount. This is basically a suggestion which identifies a realistic and logical feature which isn't present in PR.
.

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PLODDITHANLEY
- Posts: 3608
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Re: Ability to re-arm in vehicles that have ammunition.
Strikes me as alot of work and potential for issues in removing the 30 seconds it takes to reload from ammo boxes.
We all know that certain players will use something like this to get AA, LAT or mines all the time - I say it's fine as it is.
We all know that certain players will use something like this to get AA, LAT or mines all the time - I say it's fine as it is.
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TheComedian
- Posts: 677
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Re: Ability to re-arm in vehicles that have ammunition.
QFT. Don't fix what ain't broken. This brings no benefit other than saving some seconds which make very little impact on the game.PLODDITHANLEY wrote:Strikes me as alot of work and potential for issues in removing the 30 seconds it takes to reload from ammo boxes.
We all know that certain players will use something like this to get AA, LAT or mines all the time - I say it's fine as it is.
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Spec
- Retired PR Developer
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Re: Ability to re-arm in vehicles that have ammunition.
Don't fix what isn't broken; but improve what already works so it works better.
Dtacs idea isn't bad, I'm just fearing it's hardcoded to link this to the ammo crates in the vehicle; and still, as long as the driver doesn't drop them, this'd result in unlimited ammunition supply - and this thing should never be.
Dtacs idea isn't bad, I'm just fearing it's hardcoded to link this to the ammo crates in the vehicle; and still, as long as the driver doesn't drop them, this'd result in unlimited ammunition supply - and this thing should never be.

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