Actually I will make a serie of questions, alot of them, that will server the purpose to attest a few possibilities and to inquiry your thoughts about this.
But first...
I remembered this morning about a few months ago witnessing this SL that deployed a HMG inside a Foxhole. I think it was in Tactical Gamer but I'm not too sure. But anyway, wondered if it was possible to fit and use the Foxhole as a protection layer for all deployable assets.
So I decided to conduct a few tests to see what would come out of it...
1ST SESSION OF TESTS
FO & MORTARS
It's not hard to explain why. The body of both are too large to make a Foxhole to spawn - wouldn't work even if it did. I tried several times nevertheless, but it was pointless.
HMG

I didn't get it to work like I witnessed in TG. The HMG was perfectly placed in the center of the foxhole while this one is exposing its front. All my other attempts lead me to this, so I'm obviously doing something wrong.

My assumption is that it can still bleed as usual - mortars - since the front is too exposed. Nevertheless, it's a nice variation of the usual since the foxhole allows space for 2 members on the rear.
TOW


Same thing, the front is too exposed.

And yes, it's stupid to even think that this could work but I had to try it anyway. I tried firing mid-level like the screenie shows, but even through the gaps it destroyed the foxhole - curiously with no harm.
Pretty useless unless you fire it from the front.
AA


Looks good, right? Well if you're wondering who's that guy without a tag...well, it's me. The dead me. Apparently I can't leave the AA due to lack of room inside the Foxhole. Unless, of course, this was just situational and someone else has proved the opposite.
I only conducted tests once for each asset.
2ND SESSION OF TESTS
HMG/AA + Foxhole Placement

Gave it another go at the AA and again I have to confirm that the chances of randomly merging with the Foxhole are greater than the HMG.
But...


...I can't still leave the AA. That empty shell is me again. The gun works fine and I can rotate anywhere I want, but regardless of the direction, I can't leave no matter what.
So it's useless. At this point I decided put all my efforts on the HMG.
And speaking of which, it totally paid off. Here's an exact copy of what I witnessed that time in TG.


See? A perfect fit.

The sexy rear.

HMG to the extreme right.

HMG to the extreme left.
So no visibility is cut and the operator is protected from the sides. With the Foxhole wrapping perfectly then it should be enough to withstand the mortars, right?
Well, I decided to test it.
Mortar Endurance Testing
1st Try
Well, I wasn't able to take the screeenshot of the first one but it didn't work out alright. The round hit just to right side of the Foxhole and the HMG broke into pieces. So I shoveled it back up and surprisingly...it only took one shovel for the Foxhole.
2nd Try

I took this one a bit late but you can see the smoke at left side of the screen where the mortar fell. The deployable asset to the left is the AA and the one to the right is the HMG.
And yes, you can't see the AA because it blew up instantly...the Foxhole however, didn't even bleed.
From then on I neglected the AA and focused my attention on the HMG.
3rd Try

This time the mortar round hit just in front of the HMG. The rubble was expected so I went to shovel it back up again - Foxhole, only 1 shovel needed - and returned to the Mortars for one final try.
4th Try

Ridiculous.
By the yellow debris you can noticed that the HMG AGAIN blew up. This time however made really no sense since the mortar round hit 15/20 meters away.
This proved that the Foxhole merging does not work. The inner asset bleeds like it would currently despite being wrapped up by the most resilient asset of the game. And speaking of the latter, AGAIN, it only needed 1 shovel to get it back to normal.
It's ridiculous.
Sorry to be the bearer of bad news, but I guess only the HMG works well with the Foxhole and I haven't found any consistent pattern in its making. Not being solid against the mortars is primarily the reason why I finish these tests right here. Unless you want to show off to your squad members or think it can be highly protective against small arms, do it. Otherwise it's good for nothing.
--------------------------------------------------------//-------------------------------------------------------------------------------------
INQUIRY
a) question removed. answered through testing.
b) question removed. answered through testing.
c) question removed. answered through testing.
d) Leaving aside the Foxhole fusion experimentation, would you agree on having deployable asset as a protection layer in the interface for all/some assets?
e) If yes, a generalist cover? Customized for each?
Insert personal description if needed.
--------------------------------------------------------//-------------------------------------------------------------------------------------
I'm making all these anti-mortar extra protection questions due to the fact that I can't still comprehend the argumentation of some. So I decided to take this thread and test several possibilities, debate about the feasibility of some and whether or not is worth it.
[rant]
My thoughts about this are pretty simple.
I don't care what name you give. Seriously, the technical terms that people try to find to wtv the fuck a group of assets like these are irrelevant. Even more when try to associate the realism of such in-game and that's what pisses me off a bit.
This is a game. And now let me underline and bold it for being Cpt. Obvious.
This is a game.
And matter of the fact is you spend alot of time shoveling several assets knowing perfectly well they're thin as paper because it only takes one pair of eyes from hundred of meters away to report to the enemy team.
Face it and stop with the technical bs. These assets were made to sustain ground and to repel the enemy and they're completely failing its purpose since the mortars completely overpower them. There are no "stealthy" ways - as some stupidly suggested it - to implement such a defensive outpost, because again, it's counterproductive to its purpose.
I am aware players are used to it so I'm not going to take it to the extreme of saying that SLs now only build FOBs in hidden places and move on with their lifes - even though many do complain. But it still doesn't retract the very short lifespan when compared to the effort it takes to bring them up. They are available and they are to be used.
Everytime this discussion is up, someone brings up needless technicalities and "who cares? build a FOB somewhere and move on, those things are not that good anyway" are neither constructive or smart.
Because at the end, for some of you who are so concerned about realism, is it that unthinkable to deploy a few more sandbags around certain assets for better cover?
Extra sandbags around people. Sandbags. For an in-game finality.
[/rant]
Now my idea to improve this would be to have an extra-deployable asset usable for a couple or triple of assets. Not FOs since they represent a path of reinforcements. But that extra-cover alone, bleeding first than HMGs or AAs would certainly contribute to a much lesser frustration and higher resilience.




