There you go thennarref wrote:A rock can get you unconscious but helmet should be enugh protection
Unconscious = Wounded
There you go thennarref wrote:A rock can get you unconscious but helmet should be enugh protection
wtf, are you stupid? let's say i come there and throw 2 heavy rocks at your face as hard as i can, you'll surely bleed and be in pain, if i throw more, you diemaarit wrote:if possible... rock shouldnt kill at all just make supression effect to active.
so throw rock at blufor...he gets supression and you can run off and hide.
maybe
Agreed. I just wanted to clarify those rules because there is so much confusion surrounding them. I get killed all the time if I pull out the medic bag. It's so bad that I'll do it just so they kill me and get punished.Spec_Operator wrote:I know, and I know. But both of these things would not allow people to shoot in real life (I don't mean being run over; I mean a civilian entering a random vehicle in a random city); thus, rocks, which also would not be reason enough to shoot most of the time in real life, couldn't really be considered "no weapon" from a realism standpoint as if you go with realism here, you'd have to allow revives and civies entering cars as well.
As you said, it's game restrictions. My point is; the rock should, as a gameplay decision, also be considered a weapon, imo.
soldier19919 wrote:wtf, are you stupid? let's say i come there and throw 2 heavy rocks at your face as hard as i can, you'll surely bleed and be in pain, if i throw more, you die



We need 100 'rock-sniper' civvy's, a willing Blufor guy, and a 128 server to test this.. MWAHAHAHAHACallousDisregard wrote:I was told that body shots are worth 1 hit point out of 100 total.
^ThisDorkweed wrote:well... technically you're wounded the first time you're downed by a rock...