[Vehicle] BTR60PB
-
Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: [Vehicle] BTR60PB
Hmmm wont interior in BTR make it bugged like the AAVP with crewmen dying inside from small arms under.. certain circumstances?
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
It's bug.canadian LAV3 and USI BRDMs don't have this problems.In real life thats happens(Like how in AAVP7).Nebsif wrote:Hmmm wont interior in BTR make it bugged like the AAVP with crewmen dying inside from small arms under.. certain circumstances?
All Russian vehicles was paper,not sure thats 6mm of armor should be helpful against firearms heavy thats 7.62.Anyway -they got biggest armor,thats human body and not bad working with his role - Fast and secure transport for infantry + can float + very good for ride offroad.
____

Last edited by samogon100500 on 2011-03-30 14:51, edited 1 time in total.

-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
I have some time how,and I can to get some work with it.

Well what better - sand color like MTLB

or Camo parent like on BMP?

To me monocolor should be looks better thats camo parent.

Well what better - sand color like MTLB

or Camo parent like on BMP?

To me monocolor should be looks better thats camo parent.
Last edited by samogon100500 on 2011-06-02 15:38, edited 7 times in total.

-
dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Vehicle] BTR60PB
Sandy color, looks more clean and neat. The BMP-2 camo looks silly.
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Vehicle] BTR60PB
I wouldn't say it looks silly, just different, I quite like it tbh, though it would just be nice to have the tank coordinated with it 
-
J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
Re: [Vehicle] BTR60PB
it makes sense to have the very front line vehicles using camouflage and the support or support like vehicles using just plain color.
-
dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Vehicle] BTR60PB
Silly in the sense that it kind of looks impractical and more of a cosmetic thing.
A single color BTR would look pretty professional
A single color BTR would look pretty professional
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
Well BTR-60 is APC,and his priority target - safety transport infantry to combat zone,but not fighting IMO.I think just plain color would be better.[R-DEV]J.F.Leusch69 wrote:it makes sense to have the very front line vehicles using camouflage and the support or support like vehicles using just plain color.

-
ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: [Vehicle] BTR60PB
I like a nice universal colour scheme.
"I Want To Spend The Rest Of My Life With You Tonight."
-
Broseph
- Posts: 99
- Joined: 2011-05-09 18:08
Re: [Vehicle] BTR60PB
Oh hey this is back alive, I shall go back to work on the texture then
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic55011_1.gif[/img]
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
-
Zemciugas
- Posts: 2116
- Joined: 2010-04-05 15:13
-
Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: [Vehicle] BTR60PB
both are interesting, I would suggest spraypainted slogans (white paint) and/or unit markings (as in arabic numbers)
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Vehicle] BTR60PB
Bringing the BTR60 texture in line with teh MTLB texture might be a good idea tbh.
though that second BTR60 texture would work really well for MEC woodland, thats certainly somthing to keep in mind.
though that second BTR60 texture would work really well for MEC woodland, thats certainly somthing to keep in mind.
-
ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Re: [Vehicle] BTR60PB
I really like both.
They are very pretty
Even in desert the 2nd one would still look okay (even if it didn't match BMP) and it would offer variety in camouflague rather than having a multi-national, regional army...that apparently has vehicles that are all painted the same colour
They are very pretty
Even in desert the 2nd one would still look okay (even if it didn't match BMP) and it would offer variety in camouflague rather than having a multi-national, regional army...that apparently has vehicles that are all painted the same colour
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
I got request from R-DEV team.
Why not use BTR-80 wheels on my BTR-60 and BRDM-2.
They are different,but I think texture will fix it.
R/L difference


How it's should be looks like.

It should save some game resources and time to making high poly(My baking form for lowpoly how successfully forbidden =( )
Why not use BTR-80 wheels on my BTR-60 and BRDM-2.
They are different,but I think texture will fix it.
R/L difference


How it's should be looks like.

It should save some game resources and time to making high poly(My baking form for lowpoly how successfully forbidden =( )

-
Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: [Vehicle] BTR60PB
!MEC woodland
any plans for this?
-
ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: [Vehicle] BTR60PB
My guess is Broseph's camo would end up looking really muddy in-game; like the texture went through a blender. Keep to either the MT-LB texture or the BMP-2 texture, and make the vehicle look fairly clean.
"I Want To Spend The Rest Of My Life With You Tonight."
-
Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: [Vehicle] BTR60PB
yours for desert. broseph's for mec woodland
-
karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: [Vehicle] BTR60PB
on high it will look good, but on medium UGHShockUnitBlack wrote:My guess is Broseph's camo would end up looking really muddy in-game; like the texture went through a blender. Keep to either the MT-LB texture or the BMP-2 texture, and make the vehicle look fairly clean.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.







