Morale effect

General discussion of the Project Reality: BF2 modification.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Morale effect

Post by Arnoldio »

I was just thinking, how silly it is for RnL, to have that morale effect when NCO is around.

In PR is just exists because of the teamwork. I play better if there is people who know their shit near me, and im all confused when everybody dies and just two of ur left alive. Game itself has the morale impact, wich is awesome. You hear that a squad is failing, you alone start to worry that you will also fail, you hear a squad getting stuff done, it makes you want to get stuff done too. Even a flyby of a BH or something gives you new hope.

It's so nice! :')

Do you think the same?
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hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Morale effect

Post by hobbnob »

Yep i admit it, big guns give me a hardon, phwoar firepower :P

Seriously though, I'm quite the same. I do feel a bit more 'secure' when I have a decent SL or proper air/armour support
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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Morale effect

Post by L4gi »

The more shit im in the better I feel! Bring it! :lol:
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Morale effect

Post by Brainlaag »

Not real moral but more likely a change of mood, which can have a big impact on your performance.
Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

Re: Morale effect

Post by Damian(>>>PL »

Morale, its everywhere where are humans. Different morale coming from different situation, SLs, ect. For example when I'm playing while listening a good/fast music I feal like im in euforia state and everytching that I'm doing is much faster and easier, my refelx is beter, I'm able to kill wchole SQ automaticly witchout thinking about it.

When your sad, your thinking/doing everytching slower, then when you are in euforia/furious state, and its all coming from what is happening in brain.
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
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mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: Morale effect

Post by mockingbird0901 »

In fact I do.... I rarely rage quit, but it has happened, usually it is due to an incompetent team who send people in half a squad at a time to take on a cache/well defended flag the entire round, and end up loosing big time. When I fly transport, witch is what I do most of the time, I try to make the ride as smooth as can be for my passengers, just so that they wont get annoyed when in the field, cause I know that sometimes when that happens to me for a long enough period of time, I just go solo.

I also try to have a small impact on the enemy when flying trans, especially on Muttrah, flying low, showing the enemy they cant touch me, and making fake landings behind enemy lines so that they might send people there to check it out, only to not find anybody.

Playing as MEC on Muttrah I always get a bit annoyed when a huey comes flying right over my head, knowing that they have a relatively safe ride all the way to anywhere on the map in less then a minute, while I can be forced to walk for 5 or more due to badly placed FOB's and such.
Knowing that I feel that way, I try my best to make other people feel the same when it's the other way around.
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Arnoldio
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Joined: 2008-07-22 15:04

Re: Morale effect

Post by Arnoldio »

L4gi wrote:The more shit im in the better I feel! Bring it! :lol:
We love you too. :D
Brainlaag wrote:Not real moral but more likely a change of mood, which can have a big impact on your performance.
Wich is kind of morale, isnt it? :D
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Poi_Medic
Posts: 222
Joined: 2006-03-12 01:56

Re: Morale effect

Post by Poi_Medic »

It is a bit demoralizing when your entire team gets chewed up by the MEC MG. Had that happen to me the other night. But fear is not there anymore as when I was first playing PR as fear has been replaced with experience so its not as demoralizing as when I first started. But it is true, as a squad leader keeping your squads morale up is always good. Keeping a balance of fun and action for everyone and avoid frustration at all times. Morale is fairly different ingame, like everyone is saying, its just a mood changer. Morale in real life is way different than a game. We can re-spawn, real life you cant.
Playing Since PR.3
CoLdFiRe88
Posts: 106
Joined: 2009-04-05 15:06

Re: Morale effect

Post by CoLdFiRe88 »

Some times all it takes is a commander and 2-3 good squad leaders and the rest will fall in place, and the whole team will become organized and pwn the other guys.

(good, clear, calm and even friendly squad leaders make you try again and again without boredom or complaining, just like real life)

And sometimes the team had failed miserably, and every squad that tries something fails/gets repulsed that the whole team ends up at base/carrier doing stupid sh*t like random nades and tks/shooting assets, basically gave up, usually in the last 10/20 mins. or sometimes the team is so dysfunctional people start leaving and server dies :lol: Ive seen it all happen.

One personal experience was flying A-10 in kashan, 2/3 squads were on the hill east of south village waiting to take it but not moving.

I checked to see if it was clear and dropped my load of dumb bombs (no lazes) and they fell right on the village. I got alot of "GJs". even though it was empty and I got no kills, it was capped only in 2 mins. So basically watching the bombs flatten the village (even when theres no opposition) encouraged them all to move in and take it, I was proud that day :p
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Morale effect

Post by Web_cole »

I often like to build squad momentum on small, easily achievable victories. Start of defending a T-building or even just building an FoB (something easy) and build to more ambitious, more difficult objectives. For every small task you complete your squads morale, confidence and cohesion will increase until your an unstoppable force, charging around pwning anything and everything that moves. On a good day anyway ;)

This works well with public squads or just with squads where people aren't so used to playing together.

Promoting synergy, like a boss :p
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rampo
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Joined: 2009-02-10 12:48

Re: Morale effect

Post by rampo »

Web_cole wrote:I often like to build squad momentum on small, easily achievable victories. Start of defending a T-building or even just building an FoB (something easy) and build to more ambitious, more difficult objectives. For every small task you complete your squads morale, confidence and cohesion will increase until your an unstoppable force, charging around pwning anything and everything that moves. On a good day anyway ;)

This works well with public squads or just with squads where people aren't so used to playing together.

Promoting synergy, like a boss :p
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CallousDisregard
Posts: 1837
Joined: 2009-06-02 11:31

Re: Morale effect

Post by CallousDisregard »

I try to make sure all sniper kills are revived.
When the sniper gets no registered kills he is more likely to expose himself and get shot.
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Web_cole
Posts: 1324
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Re: Morale effect

Post by Web_cole »

rampo wrote:Image
Oh lawd, who let the Rampo out? :rolleyes:
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Wicca
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Re: Morale effect

Post by Wicca »

I like making alot of sound. Or the sound effects in PR. The immersiveness. Plays a big role in how i percive the game.

So if my team, is making noise, and blowing shit up with cannons etc. Or if its just utter silence. Nothing. Eitherway, i get in the mood.
Xact Wicca is The Joker. That is all.
Sgt.BountyOrig
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Re: Morale effect

Post by Sgt.BountyOrig »

Dragon fly comes on...AUTO ALT-F4


Dragon fly comes on...TROLL STROLL 9KM OFF MAP (for Hitman2.5)
Last edited by Sgt.BountyOrig on 2011-06-02 21:57, edited 1 time in total.
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Spec
Retired PR Developer
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Joined: 2007-09-01 22:42

Re: Morale effect

Post by Spec »

Dragonfly is an okay map o.O
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Nebsif
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Joined: 2009-08-22 07:57

Re: Morale effect

Post by Nebsif »

^ Dont feed the troll. >.<

Edit: hmm gotta add something on-topic.. as one dude here said, fear (and immersion) got replaced by experience for me, no morale, no fear, no "right" or fair way to play it, only what wins and gets me shizloads of kills matters.
I enjoyed PR so much more when I was an epic noob, sticking to any team mate's *** out of fear and confusion, those were the epic times, too bad I cant bring it back.
Wicca
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Re: Morale effect

Post by Wicca »

We can send you beer and booze. That will make you shit scared?
Xact Wicca is The Joker. That is all.
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Morale effect

Post by Smiddey723 »

Nebsif wrote:Edit: hmm gotta add something on-topic.. as one dude here said, fear (and immersion) got replaced by experience for me, no morale, no fear, no "right" or fair way to play it, only what wins and gets me shizloads of kills matters.
I enjoyed PR so much more when I was an epic noob, sticking to any team mate's *** out of fear and confusion, those were the epic times, too bad I cant bring it back.
Yea very true, when you were new to the game, all sounds were new, all assets were new and most importantly the maps were new which gave the impression that the army you are fighting for just moved into the area and you dont know what to expect

I remember my first game of PR on Qwai River, we were held up in government office for nearly the entire round. not much was happening but i was just taking everything in and it was awesome
.:2p:.Smiddey
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Morale effect

Post by Mouthpiece »

Nebsif wrote:I enjoyed PR so much more when I was an epic noob, sticking to any team mate's *** out of fear and confusion, those were the epic times, too bad I cant bring it back.
+ 1

It's scary when you don't know the cause of the explosion or the invisible force wiping out your squadmates. But with experience comes... boredom? Nah, PR's still fun, just in a different level.
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