128 Player TEST Sisu (Europe)
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 Player TEST Sisu (Europe)
Ill make an announcment when the WC is over. Temexter. If you want to help me, contact me on xfire.
// Wicca out
// Wicca out
Xact Wicca is The Joker. That is all.
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: 128 Player TEST Sisu (Europe)
So sad that this server is having to use a false reading "seeding" scrip to put it self at the top of the in game server browser list (it is by default set to sort by player count).
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
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CallousDisregard
- Posts: 1837
- Joined: 2009-06-02 11:31
Re: 128 Player TEST Sisu (Europe)
Wicca wrote:Why is it sad?
Je veux ton amour
Et je veux ta revanche
Je veux ton amour
http://www.youtube.com/watch?v=ptve3tDmKlg
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 Player TEST Sisu (Europe)
hahahaha Epic. Saw that.
Its just a server, if you feel sorry for it your crazy!
Its just a server, if you feel sorry for it your crazy!
Xact Wicca is The Joker. That is all.
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LITOralis.nMd
- Retired PR Developer
- Posts: 5658
- Joined: 2010-04-10 16:15
Re: 128 Player TEST Sisu (Europe)
PLease do not leave the server up as 9000 player capacity when it is locked down.
THe server was in my favorites list and PR would not start beyond the first splash screen while BF2 was trying to ping the status of the SISU test server.
I had to create a new desktop shortcut with the +restart command line, than had to manually delete the SISU server from my favorites list.
That will obviously be beyond the knowledge of many people who play on the server, so please refrain from glorifying yourself with 9000 slot server claims
THe server was in my favorites list and PR would not start beyond the first splash screen while BF2 was trying to ping the status of the SISU test server.
I had to create a new desktop shortcut with the +restart command line, than had to manually delete the SISU server from my favorites list.
That will obviously be beyond the knowledge of many people who play on the server, so please refrain from glorifying yourself with 9000 slot server claims
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manligheten
- Posts: 202
- Joined: 2007-03-25 21:01
Re: 128 Player TEST Sisu (Europe)
Please remove Fools Road with the ridiculously imbalanced "Britts got everything, Militia nothing"-armor layer from the maplist. Put in the infantrylayer or modify the map-code so only one apc spawn or something.
5 apc + 2 tanks vs some BRDM is just silly. Given that Britain got scopes and militia don't it's anyways predestined for them to win any AAS.
When playing Qui Riwer there should be only infantrylayer as it becomes a stalemate with armor due to that the map wasn't designed for TOWs or that huge view distance in the first place.
5 apc + 2 tanks vs some BRDM is just silly. Given that Britain got scopes and militia don't it's anyways predestined for them to win any AAS.
When playing Qui Riwer there should be only infantrylayer as it becomes a stalemate with armor due to that the map wasn't designed for TOWs or that huge view distance in the first place.
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 128 Player TEST Sisu (Europe)
Maybe lag in server browser was because server is not up?LITOralis.nMd wrote: THe server was in my favorites list and PR would not start beyond the first splash screen while BF2 was trying to ping the status of the SISU test server.
That happens with every server which is in your fav list and is offline.. even it has 16 slots.
And if there is other peps who has this issue, there is no need to start game with +restart,
updating server list takes just some time, be patient and remove red servers from favlist.
Anyway, increased slot numbers has nothing to do with ping or GS Query reply times atm.
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: 128 Player TEST Sisu (Europe)
I was there for both rounds last night, and I'd have to agree.manligheten wrote:Please remove Fools Road with the ridiculously imbalanced "Britts got everything, Militia nothing"-armor layer from the maplist. Put in the infantrylayer or modify the map-code so only one apc spawn or something.
5 apc + 2 tanks vs some BRDM is just silly. Given that Britain got scopes and militia don't it's anyways predestined for them to win any AAS.
When playing Qui Riwer there should be only infantrylayer as it becomes a stalemate with armor due to that the map wasn't designed for TOWs or that huge view distance in the first place.
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 128 Player TEST Sisu (Europe)
Maybe allow some extra HAT/LAT kits for militia to make it even more fun?Oskar wrote:I was there for both rounds last night, and I'd have to agree.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: 128 Player TEST Sisu (Europe)
tbh I've played a couple of fools road rounds on the 128, and I found it really balanced
the militia just have to stick to the forest, which effectively nullifies the British armour's advantage, the militia HAT kills even the challenger 2 in one shot.
Dylym village is one of the most easily ambushed sites in the whole of PR
The Spandrel is a problem now since it has to remain stationary, thats the only balance problem with teh map imo.
the militia just have to stick to the forest, which effectively nullifies the British armour's advantage, the militia HAT kills even the challenger 2 in one shot.
Dylym village is one of the most easily ambushed sites in the whole of PR
The Spandrel is a problem now since it has to remain stationary, thats the only balance problem with teh map imo.
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: 128 Player TEST Sisu (Europe)
Really depends on the flag-layout. As it was yesterday, its not playable at all.[R-DEV]Rudd wrote:tbh I've played a couple of fools road rounds on the 128, and I found it really balanced
the militia just have to stick to the forest, which effectively nullifies the British armour's advantage, the militia HAT kills even the challenger 2 in one shot.
Dylym village is one of the most easily ambushed sites in the whole of PR
The Spandrel is a problem now since it has to remain stationary, thats the only balance problem with teh map imo.
!Fortress-->146-->Train Depot-->133-->Dylym Village.
First of all the Militia has no chance to capture 133 as its the first British capable flag and if Milita tries to defend Train they just get slaughtered by the heavy armor. Thus the only good flags are all the very first flags or the fortress, which in both cases leaves no room for mistakes as its the "last" flag. Without any given fallback point every team is doomed, if both sides are balanced.
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Pesticide
- Posts: 307
- Joined: 2009-11-09 02:57
Re: 128 Player TEST Sisu (Europe)
river kwa yesterday also had a bad flag isseu, all flags where above center brigde so effecitlve the entire bottem half of the map was not being used and the us base being in the middle of the map cutting even more away from the playable field. so only 40% of the map (river crossing was being fought over)
the us base really needs to move to a corner to make better use of the mapspace for 64v64
the us base really needs to move to a corner to make better use of the mapspace for 64v64
Proud member of Forgotten Honor Tournament.
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
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vishuddaxxx
- Posts: 139
- Joined: 2008-07-06 16:24
Re: 128 Player TEST Sisu (Europe)
hello, is the server up this weekend ? that is 03- Jun - 2011
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temexter
- Posts: 397
- Joined: 2009-11-23 15:50
Re: 128 Player TEST Sisu (Europe)
I tried to contact someone responsible for PR Mumble on server admin forums with no success.Bellator wrote:So, basically, my suggestion would ensure that anyone who can find the mumble channel immediately finds the password, voila. No more questions.
They have earlier recommended to create a sub channel named like "Server password is foobar". Can't do that nor change top channel name.




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drs79
- Posts: 401
- Joined: 2008-07-07 15:40
Re: 128 Player TEST Sisu (Europe)
Will this be happening again?
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
[/CENTER]
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
[/CENTER]-
temexter
- Posts: 397
- Joined: 2009-11-23 15:50
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temexter
- Posts: 397
- Joined: 2009-11-23 15:50
Re: 128 Player TEST Sisu (Europe)
Server password is still in Muble,
in left side message window when you connect to Sisu's channel.
Please be a sport and check it there and don't spam Mumble before in squad and spawned!
Thank You!
in left side message window when you connect to Sisu's channel.
Please be a sport and check it there and don't spam Mumble before in squad and spawned!
Thank You!
Last edited by temexter on 2011-06-03 19:39, edited 1 time in total.




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temexter
- Posts: 397
- Joined: 2009-11-23 15:50
Re: 128 Player TEST Sisu (Europe)
Information and rules in opening thread
Please read and assimilate!




- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: 128 Player TEST Sisu (Europe)
played a little on the server today. kokan and muttrah, two maps i run fine with 64 on medium setting with 30-40fps. with 144 i can hardly get above 15fps

