[Help] Porting Google SketchUp files to Max...
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ShockUnitBlack
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[Help] Porting Google SketchUp files to Max...
Apparently porting Sketchup files into Max is possible (3DS Max Rendering: 3ds Max 2010 can now import SketchUp!), but I'm unsure what sort of errors might pop up during an import or if anybody has a version of Max that can actually do the transfer.
I'm asking because over the last few weeks I've been working on a high-quality Chinese vehicle (which shall be revealed at a later date) in Sketchup which I'd like to get into PR if possible.
Hints on the vehicle - it's tracked, not in PR currently, is heavily-used by the PLA, and begins with the word "Type."
I'm asking because over the last few weeks I've been working on a high-quality Chinese vehicle (which shall be revealed at a later date) in Sketchup which I'd like to get into PR if possible.
Hints on the vehicle - it's tracked, not in PR currently, is heavily-used by the PLA, and begins with the word "Type."
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D33PS1X
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Re: Porting Google SketchUp files to Max...
Okay. Max 2012 will import .skp files without any trouble. Textures don't work and you need to re-topo the model. Otherwise it should be fine. Emphasis on "should".
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J.F.Leusch69
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Re: Porting Google SketchUp files to Max...
Max 2012 might do, but than you have to back port to max9...
best to do it rightaway iin max9
best to do it rightaway iin max9
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ShockUnitBlack
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Re: Porting Google SketchUp files to Max...
As in remodel it in Max 9?[R-DEV]J.F.Leusch69 wrote:best to do it rightaway iin max9
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J.F.Leusch69
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Re: Porting Google SketchUp files to Max...
yes, do it again from scratch in max9.
it saves you alot of hussle with porting from here to there, and minimizes the possiblity of unseen bugs and errors which will be causes by porting it from other versions of max or other 3d programms
it saves you alot of hussle with porting from here to there, and minimizes the possiblity of unseen bugs and errors which will be causes by porting it from other versions of max or other 3d programms
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ShockUnitBlack
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Re: Porting Google SketchUp files to Max...
I don't have Max 9, and I'm not a student. 
"I Want To Spend The Rest Of My Life With You Tonight."
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Rhino
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Re: Porting Google SketchUp files to Max...
It is possible to port quite well back from a newer version of max, but best to go strait to max9 if you can.

My guess is the Type 99, or the Type 63A thou.
Pretty much everything begins with "Type" in the PLA, even if its normal name doesn't, it dose have a "Type" number too, such as the WZ551 is known as Type 92ShockUnitBlack wrote:Hints on the vehicle - it's tracked, not in PR currently, is heavily-used by the PLA, and begins with the word "Type."
My guess is the Type 99, or the Type 63A thou.
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ShockUnitBlack
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Re: Porting Google SketchUp files to Max...
I know[R-DEV]Rhino wrote:Pretty much everything begins with "Type" in the PLA, even if its normal name doesn't, it dose have a "Type" number too, such as the WZ551 is known as Type 92
My guess is the Type 99, or the Type 63A thou.
Last edited by ShockUnitBlack on 2011-06-04 16:55, edited 1 time in total.
"I Want To Spend The Rest Of My Life With You Tonight."
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Doc.Pock
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Re: Porting Google SketchUp files to Max...
why is that a problem?ShockUnitBlack wrote:I don't have Max 9, and I'm not a student.![]()
(not that im using them)
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ShockUnitBlack
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Re: Porting Google SketchUp files to Max...
Sense of moral righteousness/that I've never used 3DMax before (my experience comes from AutoCad).
"I Want To Spend The Rest Of My Life With You Tonight."
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ShockUnitBlack
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Re: Porting Google SketchUp files to Max...
Port took about three seconds and went without a hitch into 3DS Max (which I didn't realize you could get for free as a highschool student rather than as a uni man).
All will be unveiled... If somebody would tell me how to take a screenshot of the thing and get a poly/tri count.
All will be unveiled... If somebody would tell me how to take a screenshot of the thing and get a poly/tri count.
Last edited by ShockUnitBlack on 2011-06-11 04:25, edited 1 time in total.
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Rhino
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Re: Porting Google SketchUp files to Max...
Found this script today: SketchUp Importer | ScriptSpot
Dunno if its any help to you but might be useful.
What version of max have you got? You need Max9 (not 2009, version 9) to work with BF2, although back porting is possible, its not a good idea as you need to fix up loads of things afterwards etc and many errors it makes can be missed...
screenshot, take a screenshot normally, or you can render your model and upload (not a good idea for first timers) or you can use max's "Grab View port" tool in the tools menu,, although never used it I take its just max's SS system.
As for tri counts, right click on the "Perspective" text in the top left of your viewport and click on "show stats", you may need to also right click on it again, hit config and go to the stats tab to enable tri count etc.
Dunno if its any help to you but might be useful.
What version of max have you got? You need Max9 (not 2009, version 9) to work with BF2, although back porting is possible, its not a good idea as you need to fix up loads of things afterwards etc and many errors it makes can be missed...
screenshot, take a screenshot normally, or you can render your model and upload (not a good idea for first timers) or you can use max's "Grab View port" tool in the tools menu,, although never used it I take its just max's SS system.
As for tri counts, right click on the "Perspective" text in the top left of your viewport and click on "show stats", you may need to also right click on it again, hit config and go to the stats tab to enable tri count etc.
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ShockUnitBlack
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Re: Porting Google SketchUp files to Max...
I've got Max 2012 - the free student versions available were only '10, '11, and '12.
I didn't get any obvious errors during the port. For now the model's only that - a model and there are no UV maps or anything else like that. In other words, I would guess the port wasn't all that complex (possibly meaning fewer errors).
Anyway, I thought the thing came out decently (undetected errors aside). I'll post a screen and wireframe tomorrow and you can tell me what you think.
Thanks.
I didn't get any obvious errors during the port. For now the model's only that - a model and there are no UV maps or anything else like that. In other words, I would guess the port wasn't all that complex (possibly meaning fewer errors).
Anyway, I thought the thing came out decently (undetected errors aside). I'll post a screen and wireframe tomorrow and you can tell me what you think.
Thanks.
"I Want To Spend The Rest Of My Life With You Tonight."

