But on topic I agree well coordinated squad work with a knowledgable SQL add a level of immersion not seen in regular twitch shooters which I think is why people keep coming back to PR after they have grown bored of the latest games.
Morale effect
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IINoddyII
- Retired PR Developer
- Posts: 2268
- Joined: 2008-02-06 03:12
Re: Morale effect
I thought this was going to be a suggestion thread (and tbh not a bad one - perhaps deviation /sprint/health could be improved when you are close to your sql
).
But on topic I agree well coordinated squad work with a knowledgable SQL add a level of immersion not seen in regular twitch shooters which I think is why people keep coming back to PR after they have grown bored of the latest games.
But on topic I agree well coordinated squad work with a knowledgable SQL add a level of immersion not seen in regular twitch shooters which I think is why people keep coming back to PR after they have grown bored of the latest games.
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CoLdFiRe88
- Posts: 106
- Joined: 2009-04-05 15:06
Re: Morale effect
Funny enough I dont really remember when I was new... all I remember was playing on muttrah... with some guy with heavy russian accent trying to explain to me to shovel a fob in construction area... and I was holding the shovel... staring at him. 
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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: Morale effect
Funny how this thread took a shift turn to our noob days. Yeah, I miss them too in a way. I did zero reading of the manual and never asked for help out of embarrassment, so you can imagine how confused and intimidated I was.
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Killer2354
- Posts: 407
- Joined: 2008-11-19 02:48
Re: Morale effect
If you are experienced like me and you don't get that scared anymore, just have a grenade land at the feet of your squad. Even the most calm person at times, like me, will probably shout "Grenade! Grenade! Grenade!" (saved my entire squad doing that). But ya, I agree that sometimes morale has a lesser effect when you're experienced.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Morale effect
I just said that that stuff is retarded and unneeded.IINoddyII wrote:I thought this was going to be a suggestion thread (and tbh not a bad one - perhaps deviation /sprint/health could be improved when you are close to your sql).
For me, even if im a vet...erinarian, i still get excited in PR and i ahve never palyed for kills, that is just weak.

Orgies beat masturbation hands down. - Staker
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Morale effect
I'm really not sure about the relationship between morale and performance [of a squad]. I will ask my Squad mates next time i'm playing.
Undoubtedly it's nice to feel good, i'm just not sure how that reflects on gameplay.
That said I will milk the **** out of it when my squad does well - for instance the other night I directed them in a car to a wall behind a sniper - they knife charged him and then shot him in the back when he ran like a *****. RAIIIILING BABY OH YEAHH!
Perhaps it leads to better comms/trust/friendship/rapport between squad mates. Hopefully. Rather than just with the SL.
Undoubtedly it's nice to feel good, i'm just not sure how that reflects on gameplay.
That said I will milk the **** out of it when my squad does well - for instance the other night I directed them in a car to a wall behind a sniper - they knife charged him and then shot him in the back when he ran like a *****. RAIIIILING BABY OH YEAHH!
Perhaps it leads to better comms/trust/friendship/rapport between squad mates. Hopefully. Rather than just with the SL.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Morale effect
there is no such thing as false moral unless you're hiding all your men in low moral and showing off the 4 guys in your army in high spirits on a platform to the enemy.Brainlaag wrote:Not real moral but more likely a change of mood, which can have a big impact on your performance.
Moral is as i would say the general mood of the collective. It's measurement would be the average between all members of a group.
Yes the sound of a friendly helicopter over head raises moral just a bit for me. and news of success elsewhere on the map also makes you want to work harder. This is how moral works, this is what gave birth to war time propaganda. A great example would be the posters in rural areas during ww2. You can sum up what they say in one phrase, "You weren't there fighting with us, but your work on the farms fueled us all the way!" News pamphlets in france about the victories in italy.
on another note, while i was doing my training in the army, they would make us all sleep deprived then fly choppers over head. From what i've heard from instructors on other courses it's to get us to find comfort in the sound of friendly choppers. "This sound is your friend, this sound is your relief, this sound is the coming of your savior." I suppose is the intended effect.
Last edited by Bringerof_D on 2011-06-03 22:04, edited 2 times in total.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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LegioX
- Posts: 116
- Joined: 2010-10-10 01:18
Re: Morale effect
I am super affected by moral
when I play on crappy servers with crappy teamwork and we're getting pwned (like 600-0 pwned) Then it gets frustrating and you force yourself to make unwise decisions. One time on silent eagle, we lost 584-0 because the German tank squad sucked (I was leading it so I take the blame) and we got 7 tanks and 2 APC's destroyed while we only killed 1 tank, 2 APC, 3 inf. It was epic fail.
Now on PRTA/TG/Sisu 128....
Good teamwork makes me wanna take charge of a charge. I remember one time on Barracuda, the squad leader asked me to squad lead (non sarcastically) because I was giving all the orders, making plans, squad leading the squad leader, and executing perfectly executed attacks (we cleared the trenches of 11 filthy imperialists building a FOB in CQC combat, and shot down a CAS copter with a LAT) .
Another time, my squad (i was squad lead on ramiel) had such a great rapport that we were trying crazy *** new special forces/ COD style things. We had a hmvee circle the mosque with the .50 blazing, me medic and specialist jumped out the car. Threw a rope over the wall closest to the cache, engaged in some epic (and I mean EPIC) CQC 3v20 combat while the humvee was dogfighting a techie. The cache ended up being destroyed because we all jumped off the wall and dived on it. DIVED. Since we were the first ones there, no other lives were lost except us 3.
when I play on crappy servers with crappy teamwork and we're getting pwned (like 600-0 pwned) Then it gets frustrating and you force yourself to make unwise decisions. One time on silent eagle, we lost 584-0 because the German tank squad sucked (I was leading it so I take the blame) and we got 7 tanks and 2 APC's destroyed while we only killed 1 tank, 2 APC, 3 inf. It was epic fail.
Now on PRTA/TG/Sisu 128....
Good teamwork makes me wanna take charge of a charge. I remember one time on Barracuda, the squad leader asked me to squad lead (non sarcastically) because I was giving all the orders, making plans, squad leading the squad leader, and executing perfectly executed attacks (we cleared the trenches of 11 filthy imperialists building a FOB in CQC combat, and shot down a CAS copter with a LAT) .
Another time, my squad (i was squad lead on ramiel) had such a great rapport that we were trying crazy *** new special forces/ COD style things. We had a hmvee circle the mosque with the .50 blazing, me medic and specialist jumped out the car. Threw a rope over the wall closest to the cache, engaged in some epic (and I mean EPIC) CQC 3v20 combat while the humvee was dogfighting a techie. The cache ended up being destroyed because we all jumped off the wall and dived on it. DIVED. Since we were the first ones there, no other lives were lost except us 3.

