Picking up guns without camo

reozm
Posts: 52
Joined: 2011-05-01 15:45

Picking up guns without camo

Post by reozm »

Why do you have to pick up enemy camo along with the enemy gun?
I've seen American soldiers running around with AK47s because they ran out of ammo with their M16 or M4. Why can't we do that in Project Reality? I mean, in real life no one would bother putting on an entire enemy kit just to get his weapon.
Or is the engine too limited to allow that to happen?
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Picking up guns without camo

Post by Web_cole »

reozm wrote:Or is the engine too limited to allow that to happen?
Yes, basically. I'm 95% certain that is hard coded.

reozm wrote:I've seen American soldiers running around with AK47s because they ran out of ammo with their M16 or M4.
That's the sort of claim for which you may wish to provide some form of reliable source. Just sayin'.
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Rudd
Retired PR Developer
Posts: 21225
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Re: Picking up guns without camo

Post by Rudd »

I've seen American soldiers running around with AK47s because they ran out of ammo with their M16 or M4. Why can't we do that in Project Reality? I mean, in real life no one would bother putting on an entire enemy kit just to get his weapon.
yes it has happened in emergency situations however its very not recommended

what is the weapon hasn't been serviced and will blow up in your face?
what if the weapon was boobytrapped on the ground and will blow up in your face?
etc perhaps involving more blowing up of faces

the kit geometry is linked to the weapon, which is how you have a HAT on your back when using the HAT, I dunno if there is a work around to prevent picking up of enemy geos, its been so long since i played vbf2 that I cant remember how it worked there;
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splatters
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Joined: 2010-01-19 08:02

Re: Picking up guns without camo

Post by splatters »

I would think a way to work around this would be having all kit geometry modelled on the player geometry, which would help optimize PR too btw! Only objects that would go with the original kit geometry file would be the weapons on the back, grenades etc. There would be an increased number of player models in order to have same diversity but the models would be lighter than the combinations of kit geometry and bare player model.

Would be a shaiteload of work but worth it in my opinion. Pros outweigh the cons!

Thoughts? Good idea?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Picking up guns without camo

Post by killonsight95 »

In PR you pick up the kits equipment along with the kit, this usually includes the helmet which is the main problem, in vBF2 your helmet stays the same as i think it's part of the player model and not the kit as such. But i think in vBF2 if you look when you pick up and enemy medic kit you might have thier camo on your rear end as such.
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splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Picking up guns without camo

Post by splatters »

Actually, the helmet is not part of the player model in vBF2 either (can say for having messed quite a bit with those files)

Interesting.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Picking up guns without camo

Post by Mikemonster »

I have to admit that I don't mind what the outcome is, but I find it really cool looking when a Brit soldier has an Insurgent kit, with the head-scarf and AK. Not sure why.. Very Special Forces perhaps (and i'm really not a SF worshipper).
QuikSnap
Posts: 9
Joined: 2011-06-12 23:43

Re: Picking up guns without camo

Post by QuikSnap »

Playing as the US Army, I recall when picking up an AK the only "camo" you wear is the shemagh OP4 wears. Which, imo, looks operator as hell.

I haven't played in a few months so I may be wrong. Although I don't think the game as been updated since then.
lromero
Posts: 171
Joined: 2009-04-24 17:40

Re: Picking up guns without camo

Post by lromero »

Its possible Forgotten Hope 2 does this. You can pick up enemy weapons without the kit geo.
[img]http://img577.imageshack.us/img577/4367/infuserbar.png" class="postimage" alt="Image" />[/img]


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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Picking up guns without camo

Post by BroCop »

Does FH2 even have kit geometry? I havent played in a while, but I dont seem to be able to remember if there were any differences between soldiers with different kits.
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Chuc
Retired PR Developer
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Re: Picking up guns without camo

Post by Chuc »

In this old developer's opinion, it is a complete mystery as to why that happens.
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Picking up guns without camo

Post by Anderson29 »

it happened back in.7 or .8 (or maybe earlier) i believe when you devs changed the LBE or rack for most factions. since yall couldnt change or create new character models yall simple just added on to the model to make it look more modern and realistic. it was explained a while back in the forums when that new version came out. someone just needs to search for it. probably under the NEWS section. anyways why cant we just add that 30 sec timer for all kits instead of just limited ones. is this unintended glitch not reason enough?
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Picking up guns without camo

Post by PatrickLA_CA »

Yes but in FH2 you pick up only the kit, no geoms..?
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Picking up guns without camo

Post by Anderson29 »

this bug happened when they redid the kit geometries
so before....when picking up weapon came without the kit (LBE and Headgear)Image
notice how above in the pic the geometries(canteen and ammo pouches) are the same as, lets say the insurgents or even the same as vanilla bf2. just different colors and or camo.
back then everyone had the same geometries...the canteens and ammo pouches around the hips.....


now everyone has their own bullet proof vests/racks....so..... now the gun comes with the kit (LBE and headgear)
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so.....there enlies the price of the glitch.....why it happened....no one seems to know....but somewhere between .6 and .9 the glitch happened.
so there ya go.
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Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: Picking up guns without camo

Post by Ford_Jam »

^The above. It's different because the british kit geometries were updated, It was intentional that individual soldiers look different :\ I'm not sure where you're going with that theory

BF2 did the same thing, took some of the kit geometry as well didn't it? *investigates*
Hjid
Posts: 75
Joined: 2009-04-28 18:35

Re: Picking up guns without camo

Post by Hjid »

The kit geometry that is shown on a soldier is based on the prefix in the soldier template name. So an us_light_soldier will get the us_kits geometry and a test_light_soldier will get the test_kits geometry.

Lets say we have a usmedic_soldier. When this soldier picks up a kit, the game checks if there exists an usmedic_kits geometry. If there isn't a usmedic_kits geometry, the game decides that the soldier will get the kit geometry defined in the tweak of the kit that is picked up. The game also checks the type of the kit (support, medic, sniper, etc...) Lets say the usmedic_soldier picks up a support kit. The game then checks if there is a kit with a template that begins with usmedic_ and that has this line:

Code: Select all

ObjectTemplate.kitType Support
The game then checks this kits geometry and sets it on the soldier. This is why you will have the US Sniper geom if you pick up a MEC Sniper kit, even though the MEC kit has another geometry index than the US one.

PR uses the prefix pr_ for all soldiers so that's the reason why you will change the kit geometry, since there isn't a kit geometry with the pr_ prefix.
chainsaw.exe
Posts: 58
Joined: 2010-12-09 23:36

Re: Picking up guns without camo

Post by chainsaw.exe »

so does that mean this can be fixed by changing kit geometry names?
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Picking up guns without camo

Post by ComradeHX »

Well, it makes sense that you have to switch gears.

After all, if you only pick up a gun; you would only have one mag to use. XD

Is it not possible to give kit-switching a timer(just make it so that the person cannot move during that time)? (maybe 20/30 seconds to simulate quickly dropping/picking up all the gears)
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Picking up guns without camo

Post by splatters »

ComradeHX wrote:Well, it makes sense that you have to switch gears.

After all, if you only pick up a gun; you would only have one mag to use. XD
And you also need to switch helmets and everything else too?

This is something that needs to be fixed, it causes a lot of annoyance and teamkilling amongst newer players and occasionally amongst older players too, not to mention it would be highly unrealistic for conventional factions to be running around with enemy gear. There are many ways of fixing and/or working around this bug.
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