[Help] Kits won't load to 3ds max

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Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

[Help] Kits won't load to 3ds max

Post by Hulabi »

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Last edited by Hulabi on 2016-03-23 04:05, edited 1 time in total.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: [Problem] Kits won't load to 3ds max

Post by USMC scout sniper »

What are you trying to do exactly?
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: [Problem] Kits won't load to 3ds max

Post by Hulabi »

1234567
Last edited by Hulabi on 2016-03-23 04:06, edited 1 time in total.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: [Problem] Kits won't load to 3ds max

Post by USMC scout sniper »

Are you trying to mod the geometries or switch them because if your trying to switch the geometries then i know an easier way to do it.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: [Problem] Kits won't load to 3ds max

Post by Hulabi »

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Last edited by Hulabi on 2016-03-23 04:06, edited 1 time in total.
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Problem] Kits won't load to 3ds max

Post by Hauteclocque »

Well, when your faction has reached good progress, we can give you what you need to complete your kits, don't import stuff to reuse it, it will give you a shitty result. :wink:

So, don't worry about this for the moment.

I guess you don't know how to skin kit parts either ? (You are pretty good if you know it already, though I don't know your export skills. :mrgreen :)

Exporting kits isn't an easy task, you have to merge the UVmaps of the weapons you attach to your kit (shotgun or LAT for example) into the UV sheet of your kits, otherwise it won't work properly ingame.

Generally, weapons used on kits (at least it's the way Chuc/I export them) are low res models of our weapon models.
Last edited by Hauteclocque on 2011-06-05 20:42, edited 1 time in total.
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Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: [Problem] Kits won't load to 3ds max

Post by Hulabi »

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Last edited by Hulabi on 2016-03-23 04:06, edited 1 time in total.
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Problem] Kits won't load to 3ds max

Post by Hauteclocque »

Yeah, it's similar to texturing other models, just be sure to leave enough space on the UV sheet for weapon/accessories models.

Take example on the US kits texture, it should give you an idea of the average space needed. :-)

Don't forget you have the right to use a 2048*2048 texture for kits.
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Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: [Problem] Kits won't load to 3ds max

Post by Hulabi »

1234567
Last edited by Hulabi on 2016-03-23 04:06, edited 1 time in total.
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Problem] Kits won't load to 3ds max

Post by Hauteclocque »

Heh, you're welcome, I had the pleasure to receive answers from DEVs/CONs when I started modding and faced issues.

It's always simpler when someone can explain. (though with export, I had to understand a lot of things by myself too. :p since exporters are pretty scarce around here.)
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