Project Normandy - General Discussion

General discussion of the Project Reality WWII modification.
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Would you like to see a WW2-addon for PR?

Yes, I would like that.
223
68%
Yes, and I have modding experience, so I can help (post your name and experience in this thread)
15
5%
No, thanks.
88
27%
 
Total votes: 326

Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: [Proposal] Community made PR WW2

Post by Zemciugas »

Gonna give it the back mg? And looks amazing, my fac apc to date, can't wait to drive it around :D
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Proposal] Community made PR WW2

Post by AfterDune »

The halftracks weren't part of the original plan, but were added later, 'cause they're nice to have ;) .
Not sure about the back MG, might do that. I'll think about it.

LCVP's, unsure yet.
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Proposal] Community made PR WW2

Post by Arc_Shielder »

Smiddey723 wrote:isnt it a bit early to be thinking about things like that?
True. Just curious if they will be frequent and easily destructible as the rubber boats or there will be the need for one to do trans back and forth.

But yeah, no need to know it now. Just anxious.
Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: [Proposal] Community made PR WW2

Post by Zemciugas »

The Lcvps would be like transport helis in Pr, no? Just only available on water maps ship to coast. Sounds like a plan :D
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: [Proposal] Community made PR WW2

Post by Vista »

'[R-DEV wrote:AfterDune;1605385']We had some fun in France this afternoon ;) .

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http://4.bp.blogspot.com/_UzqMGWlagOw/T ... 00/omg.jpg
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: [Proposal] Community made PR WW2

Post by Navo »

I wanted to join but I some of the files failed to download. :/

;)
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Proposal] Community made PR WW2

Post by AfterDune »

Navo wrote:I wanted to join but I some of the files failed to download. :/

;)
It's only a one file download, so you wouldn't be able to join anyway ;) .
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Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: [Proposal] Community made PR WW2

Post by Navo »

[R-DEV]AfterDune wrote:It's only a one file download, so you wouldn't be able to join anyway ;) .
Well damn.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Proposal] Community made PR WW2

Post by AfterDune »

Still WIP:

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Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: [Proposal] Community made PR WW2

Post by Smiddey723 »

Great work, nice to see a whole bunch of battle environments combined into one map.

i guess this will use the AASv4 system so there will be different battles over the map which would also help contribute to concentrating the gameplay into one area to make it seem like there are more players than there really are

Great work, really looking forward to this one :m1helmet:
.:2p:.Smiddey
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Proposal] Community made PR WW2

Post by Wakain »

wow this vast amount of space with almost infantry only, this'll be great! especially with about 100 players of course ;)

perhaps after the event you might want to check if fh2 is interested, spice up the soured relations a little

on a side note: AD, if you fly aircraft, or handle vehicles anywhere close like this ingame, not even you're R-DEV tag will save you from being banned sooner rather than later :p
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Proposal] Community made PR WW2

Post by ledo1222 »

Wow im really Impressed, it seams you'v had more done that the Vietnam team. And there a TEAM!

Non the less great work so far, and also the Vietnam team there tying :P
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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narref
Posts: 28
Joined: 2009-04-03 21:04

Re: [Proposal] Community made PR WW2

Post by narref »

It looks awesome, pr+wwII is like a dream but, what does it mean that it will be an event? it will only be playable a certain day of each month/week or something like that?
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Proposal] Community made PR WW2

Post by =Romagnolo= »

could you quote a mensage that includes the term 128 PLAYERS and just post a winky face ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Proposal] Community made PR WW2

Post by Arc_Shielder »

/me drools

As always I'm going to do update this on FH2 forum.

Dune or someone else connected to this project already admitted that they're looking for 128 players experience on this map. Hell, I couldn't imagine this any other way.
krillepille
Posts: 16
Joined: 2011-05-29 20:33

Re: [Proposal] Community made PR WW2

Post by krillepille »

landing on normandy beches + 128 ppl on one server = success
Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: [Proposal] Community made PR WW2

Post by Zemciugas »

This is going to be amazing, especialy with 128 or more players. 64 Just won't cut it for a map this big.
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Proposal] Community made PR WW2

Post by Wakain »

ledo1222 wrote:Wow im really Impressed, it seams you'v had more done than the Vietnam team. And there a TEAM!

None the less great work so far, and also the Vietnam team there tying :P
AD pretty much is the vietnam team ;)
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: [Proposal] Community made PR WW2

Post by Smiddey723 »

narref wrote:It looks awesome, pr+wwII is like a dream but, what does it mean that it will be an event? it will only be playable a certain day of each month/week or something like that?
doubt it will only be played once, once its finished i think we will see a few servers running it daily
.:2p:.Smiddey
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Proposal] Community made PR WW2

Post by Arc_Shielder »

r321 (VEHICLES: Added M26 Pershing, Panzer III J and Panzer IV F2....) committed by overduin

VEHICLES: Added M26 Pershing, Panzer III J and Panzer IV F2. For those that read this, I don't know if they'll be in the map, but wanted to add them to the mod anyways. Gunner/driver have been separated of course.
Good to know, not detrimental to gameplay - if you decide to include that is - since they can only spawn when and if the americans conquer the beach.

I know we're still in WIP and alot of testing is needed to refine gameplay. But one thing that comes across my mind often is that the germans should be in numerical disadvantage yet very well compensated in terrain (high, on the beach) or assets (halftracks, flaks, etc). Because in my mind 64 on high ground, with LMGs and cannons against 64 on low open ground seems like a certain victory to me. And not even sure if both americans and germans can cover the whole beach with those numbers. 200 sounds like a good number to me - 80 germans vs 120 americans. It would help the immersion if there were large numbers rather than assaulting a beach with a few empty spaces. But ofc this last part is just an impression I have after watching the video and may be a wrong one at that.
Last edited by Arc_Shielder on 2011-06-07 15:44, edited 3 times in total.
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