Motion blur in PR

General discussion of the Project Reality: BF2 modification.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Motion blur in PR

Post by Nebsif »

Image

Seems to work.. a bit. Havent tried it in MP yet, just coop, hope I wont get banned :P . The "fix" to BF2 not starting up is to launch it again after the crash and it should go up.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Motion blur in PR

Post by AfterDune »

Could you post a screenshot with it disabled and one with it enabled? I believe you can en-/disable it with a shortcut key?
Image
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Motion blur in PR

Post by Nebsif »

ImageImage

ImageImage

Motion blur and depth of field off.. seems like I cant make it go up with DoF, just crashes again and again.

Edit: Got kicked from HOG by PB for "Multiple direct3D loaded".
Edit2: DoF works but it just blurs everything. Normal ENB+Depth Got kicked from that server 2 secs after taking the screenis.
Last edited by Nebsif on 2011-05-25 08:43, edited 2 times in total.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Motion blur in PR

Post by lucky.BOY »

When I look out of the window right now, its a pretty shiny day, but those clouds look like on screens w/o postprocessing, as you may notice clouds IRL dont shine like they do with PP on.


For this effects to work, you would need them to be done extremely well. This is not good enough for me :mrgreen:
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Motion blur in PR

Post by AfterDune »

Thanks for your efforts, Nebsif :) .

I have to agree with lucky.BOY. I think things get too white now. If you put less bloom on it, it doesn't look that different from the original, so I guess that's a no-go.

Regarding your WOT video btw, the motion blur is quite extreme there, and the bad (but obvious) part is that the menu gets blurred as well, hehe.

What's next, color correction? :p
Image
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Motion blur in PR

Post by Nebsif »

Im not playing with any of those effects in WOT, it may look eyecandy for the 1st few minutes but after I turn it off again im like.. "oh much better" (thats how they sell games nowdays). The PR screen with depth looks like I took a photo of my screen w/ my phone. xD
A tiny bit of bloom for PR could be nice, but not at that cost :P I can just raise the contrast thru my video card and have the (almost?) same effect.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Motion blur in pr

Post by Lugi »

Bringerof_D wrote:ADDING motion blur is unnecessary, your eyes already do that for you. to artificially create that effect would be redundant and in fact over kill in a video and or a game. Motion blur happens because your eyes/brain cant process the information fast enough to create a solid image, if i were to turn around in game really fast i would get the same motion blur already as i would if i did so in real life...minus the head rush. Motion blur effects i find should only be used in slow motion or still images

should be very much possible.
You're wrong. Your eyes don't do that in game because there is no constant motion, just static images updating 50 times a second. Thats why the motion blur makes the animation look more natural to the human eye.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Motion blur in PR

Post by =Romagnolo= »

I find thoses changes very interesting...
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Motion blur in PR

Post by Mora »

I wish shaders are easier to make, i would have made some.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Motion blur in PR

Post by Sgt. Mahi »

Stupid question since I don't know anything about this but is it possible to make evening/early morning effects with this?? The picture below seems to have a nice evening feel to it

Image
Peace is that brief glorious moment in history when everybody stands around reloading
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Motion blur in PR

Post by karambaitos »

i believe you get a black patches, because of BF2 shaders, and if im not mistaken thats BF2142?
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Motion blur in PR

Post by Sgt. Mahi »

I don't think it's BF2142 and wasn't the black patch issue from the "normal" way to do night maps? (whatever that may be)
Peace is that brief glorious moment in history when everybody stands around reloading
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Motion blur in PR

Post by ShockUnitBlack »

Toned down, what's featured in those screens would be an exceptionally nice improvement to BF2's visuals.
"I Want To Spend The Rest Of My Life With You Tonight."
Post Reply

Return to “PR:BF2 General Discussion”