Bob of Mage wrote:Don't forget the Militia has enough wherewithal to use UAVs and other more advanced tech. It wouldn't be too much of a stretch to give the Militia a single Rifleman kit with a scope. It also doesn't have to be an AK-74 ethier. Instead it could be anything from a G3 to a FN FAL. The addition of a scope to only the secondary Rifleman kit would show that while they do have some scopes, those that they do have are rare and only in one kit (giving one to the Officer kit would be fine too I guess).
wrong
the Scope (scoped akm 74 from old patch)wouldn?t overpower the Miltia and do you know why?
-Militia plays AAS vs RUS/GB, that means all oppostion of the militia uses Scopes/Thermal/better Airstrike/TOW/Guided HATs, advanced Mortarfire. i dont see any reason wich overpowes the militia.
-Militia needs Scope, id play this week 70% Militia games and I realize the missing Scope for me (as suadleader) and my mates.
Samogon, it is possible that the militia are in your opinion terrorists, but remember that the militia takes over the role of an conventionel army who fights against conventionel army.
and dont take it so seriously, in reality are the enemies of the militia not the British!!!
British in Russia would lead to a new world war.
so dont take it so seriously with this thing.
we are talking about balance in AAS not about detailed realitys.
Here some evidence why the militia army is a conventional:
- You Need 1 crate for build a Fob and a secound crate for advance the Fob (Anti tank, HMG, Wire etc.). Hideouts looking more for unconventionel.
- Got Tanks and APC?s wich needs crewman kits.
- AAS + Tickets
- availabilitiy KITS (Specialist, AP, AT, HAT, MM, Sniper, AA, GL etc.
And this is why i love Militia, and I would more love when they got the AKM 74 Scope back for SL and for Standart Rifleman ! ! !