Add top to the fox hole.

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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Add top to the fox hole.

Post by Hotrod525 »

Hello, i'm here to suggest a little modification for the current fox hole.

If R-Dev could add a "sandbags top" over it, it would be more suitable for protect the infantry hiding in it, give them a change to fight from safety, and a chance to survive mortar airburst round. While a "traditional" impact round will blown it up.

So in the end its all a matter of "cover", from small arms fire ( and even then, Marksman/Sniper would be able to kill people in it )
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Rhino
Retired PR Developer
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Re: Add top to the fox hole.

Post by Rhino »

It wouldn't be a true foxhole then would it?

Interested to see what others think thou.
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Arc_Shielder
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Posts: 1621
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Re: Add top to the fox hole.

Post by Arc_Shielder »

I commented on this recently and before me many others did too.

The problem is not the foxhole but rather the assets endurance against mortars.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Add top to the fox hole.

Post by Wicca »

What about making 2 bunkers IE slightly more cover. And then keep the foxholes as they are.

The thing is, urban warfare and terrain warfare differ alot! And having a fob in the city and using foxholes as cover isnt a very good idea if its next to a tall enterable building.

So perhaps abit more variety is nice?

If i could see a visual represenation of this idea. Would be nice!
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Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: Add top to the fox hole.

Post by Ford_Jam »

Roof wouldn't be a bad idea.
Although the fact that anything exploding nearby (mortars, hellfires, HEAT shells) destroy the foxhole straight away and kill its occupants make the extra protection kinda redundant.
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Add top to the fox hole.

Post by SGT.Ice »

A bunker instead of a foxhole would be nice, for those times where your on a map without tall buildings or you just need something to cover your head from someone with big bullets that can put them out fast or very accurately.
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CallousDisregard
Posts: 1837
Joined: 2009-06-02 11:31

Re: Add top to the fox hole.

Post by CallousDisregard »

What about the old square bunker ?
That has overhead cover but is bigger so placement would be more of a challenge.
And it already exists and doesn't have to be modeled.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Add top to the fox hole.

Post by goguapsy »

Well, the point of a foxhole is quickness, right?

I think the foxholes are fine how they are. Make them stronger against mortars (I have never been attacked by mortars in a foxhole - I'm just basing this off other people's posts). Lay down on mortar strikes and while reloading.

Again, foxholes are fine how they are - it's how YOU use it.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Add top to the fox hole.

Post by badmojo420 »

I wouldn't want to replace the current one with only this, but it would be a good alternative. Right click for pillbox, left for foxhole. A roof would be good for urban environments where you need cover from the rooftops.
gaurd502
Posts: 366
Joined: 2008-03-22 14:59

Re: Add top to the fox hole.

Post by gaurd502 »

CallousDisregard wrote:What about the old square bunker ?
That has overhead cover but is bigger so placement would be more of a challenge.
And it already exists and doesn't have to be modeled.
I thought they couldn't use those because if it was too high you needed the ladder to get in it and it started adding to something with engine limits or something.I am no game maker :P , but I think it was something like that.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Add top to the fox hole.

Post by Rudd »

The problem is not the foxhole but rather the assets endurance against mortars.

foxholes are the only real protection from mortars on some maps, being able to prepare your position so that only a direct hit or a rear hit will hurt you is just good gameplay, if your team has a supply route up this option is open to you, its realistic, good gameplay and rewards teamwork or forward planning.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Add top to the fox hole.

Post by PLODDITHANLEY »

I'd like a second one with a roof - I've been mortared whilst mortaring many times....

Epic - Quick get to the foxhole (with a roof)... has it stopped? Goes outside ... boom .... no.

If possible the fox hole with a roof so you could shoot out kneeling.

I've recently seen the old bunker and it's way too big.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Add top to the fox hole.

Post by dtacs »

Don't bother with a roof.

Have simple camnet structure in the same way the Firebase has it, but differentiate it enough so people don't get confused.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Add top to the fox hole.

Post by TheComedian »

Unless you give it the VCP invincible camo net I fail to recognise the potential of this.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Add top to the fox hole.

Post by AfterDune »

What good would a camonet do?
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Add top to the fox hole.

Post by Web_cole »

Arcturus_Shielder wrote:The problem is not the foxhole but rather the assets endurance against mortars.
This.

There is currently no point in building up a FoB position with Foxholes and razorwire because of mortars. A sneaky FoB is 10 times as useful as a built up position.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Add top to the fox hole.

Post by dtacs »

Add a decent amount of cover and break up the stark outline of the current sandbags.

A roof would do little good anyway, considering a LAT or HAT destroys a foxhole and (from what I remember) kills those staying in it. Terrain cover, due to the engine, is the only reliable cover around.
StuTika
Posts: 255
Joined: 2008-11-30 16:36

Re: Add top to the fox hole.

Post by StuTika »

Arcturus_Shielder wrote:The problem is not the foxhole but rather the assets endurance against mortars.
I can't work this out, are you saying the foxhole is too strong or too weak?
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Add top to the fox hole.

Post by Doc.Pock »

to weak. one round near it BOOM
Psyrus
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Re: Add top to the fox hole.

Post by Psyrus »

I agree that the foxholes should be beefed up a fair bit. I'm not entirely sold on the roof/pillbox idea, but I would like to see the foxholes able to withstand AT and tank rounds (1-2) so they are somewhat meaningful as protective cover. That does raise the point of HAT sitting inside and firing out, but I suppose coaxial/.50cal would suffice as the tank prepares it's second round for the foxhole.
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