Edit: Here's a picture of the scope just after building the emplacement. The bottom of the wall is level with the emplacement. The SPG-9 itself is perfectly level, yet the crosshair is way up above the walls.


wait but it is level.... You're supposed to aime with the widest ^ symbol, not the +badmojo420 wrote:So you think it's fine that we have to aim down in order to hit things that are level with the emplacement? Wouldn't that start to eat up the already limited 3degrees of negative elevation?
Edit: Here's a picture of the scope just after building the emplacement. The bottom of the wall is level with the emplacement. The SPG-9 itself is perfectly level, yet the crosshair is way up above the walls.

badmojo420 wrote:
It can already go down pretty far if you compare the two pictures (Even though they are built at two different locations I'm guessing?)badmojo420 wrote:
Same locationFord_Jam wrote:(Even though they are built at two different locations I'm guessing?)



In real life the scope is actually angled down, so that the barrel would point up to give it more distance when centering a target in the scope.[R-DEV]Rhino wrote:its due to the scope being angled upwards from the barrel, as it is in r/l to get the right trajectory in there...

No. This is an ARCING trajectory. A wonderfully accurate one at that!AquaticPenguin wrote:The screenshot Rhino posted shows the default angle is level, which means the '+' on the scope should be level with the ground to begin with. Since that's the direction the round is fired at. Instead the '+' is much higher up, so the scope needs to be angled down for it to be correct.
That came across more than a little patronising.ytman wrote:...
[R-DEV]Rhino wrote:if you can think of a good way (that will work with the BF2 engine) of making a user friendly way to be able to tilt the deployable without also making it look super odd I would like to hear it...
Sorry, you're wrong. I'm right. Do some research before making claims.ytman wrote:...
It's actually an optical illusion in the game that makes it look like it has a normal trajectory. When you look in the scope, your virtual eye is in the center, but when you put the + sign on something, you're looking up an incline, even though it looks like it's straight.ytman wrote:Maybe you aren't understanding that the in the game the scope is allowed to be a separate entity than the player/vehicle unlike normal player ballistics where the projectile always fires from the center of the screen.

