Show your models thread...(IMAGE HEAVY)
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General Dragosh
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Re: Show your models thread...(IMAGE HEAVY)
Dunno why but those pictures reminded be on Warhammer 40K oddly enough
[img][/img]Newly ordered sig !
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WelshManDan
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Re: Show your models thread...(IMAGE HEAVY)
I hate posting in here, everyone is so epic at modelling, and then I post a piece of **** 
Okay, so my first ever UV and Texture for a model. Im happy with it but of course I know its no where near a standard for a mod/game

And a little something for a Indie Game im working on, well, currently in concept stages but w/e lol
(I accidentally saved the render early, which is why it cuts off, but there isnt actually anything at the bottom)


Okay, so my first ever UV and Texture for a model. Im happy with it but of course I know its no where near a standard for a mod/game

And a little something for a Indie Game im working on, well, currently in concept stages but w/e lol
(I accidentally saved the render early, which is why it cuts off, but there isnt actually anything at the bottom)


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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: Show your models thread...(IMAGE HEAVY)
Well if you want to fell better search for my posts in this thread, ull see that im much more worse than you lolWelshManDan wrote:I hate posting in here, everyone is so epic at modelling, and then I post a piece of ****![]()
[img][/img]Newly ordered sig !
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Rhino
- Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
Nice work Tom, good to see you get them all sorted 
@WMD, looks all right tbh for a low poly model, although I would add more sides to your tower and the cannons, ladder etc look a little high poly in comparison and I would look into using more normal maps on them
Also shouldn't the cannon be on wheels so they can be pushed back after firing? That's if they don't fall down the hole
@WMD, looks all right tbh for a low poly model, although I would add more sides to your tower and the cannons, ladder etc look a little high poly in comparison and I would look into using more normal maps on them
Also shouldn't the cannon be on wheels so they can be pushed back after firing? That's if they don't fall down the hole
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motherdear
- Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
@WelshManDan
Gotta say that i am impressed by that texture being your first, any chance we can see the uv sheet ?
Critique wise there are however a few things you need to think about and it is mostly to do with material definition and edge wear (placement is rather good, but the brush quite honestly looks bad)
A way to improve in those aspects would be to watch this tut Next-Gen Hard Surface - Racer445 Tutorial
Be aware however that there a quite a few things you have probably have not been introduced to yet, so it might be a big mouthfull. But it introduces you to thinking materials through before making them.
This has personally helped me a lot.
If you want any help then hit me up on xfire @ prmotherdear
Gotta say that i am impressed by that texture being your first, any chance we can see the uv sheet ?
Critique wise there are however a few things you need to think about and it is mostly to do with material definition and edge wear (placement is rather good, but the brush quite honestly looks bad)
A way to improve in those aspects would be to watch this tut Next-Gen Hard Surface - Racer445 Tutorial
Be aware however that there a quite a few things you have probably have not been introduced to yet, so it might be a big mouthfull. But it introduces you to thinking materials through before making them.
This has personally helped me a lot.
If you want any help then hit me up on xfire @ prmotherdear

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Psyrus
- Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
Behold! I win in worst [WIP] model posted thus far!General Dragosh wrote:Well if you want to fell better search for my posts in this thread, ull see that im much more worse than you lol
(Also my first model but yeah it's freaking hard to get stuff, I can see why I gave up in the past!)
This:
To This:

Much work to go... but thankfully I've got this far in only a day of tearing my hair out with 3dsmax... hopefully there'll be rapid productivity gains in the weeks to come!
Once I'm done with the lowish poly (aiming for LOD0 = ~150-200 max) I'll try my hand at one with an open garage door as an alternate.
Last edited by Psyrus on 2011-06-23 19:53, edited 1 time in total.
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pfhatoa
- Posts: 917
- Joined: 2009-08-27 19:26
Re: Show your models thread...(IMAGE HEAVY)
Something PR need. Simple statics that can be used anywhere! Good luck!
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motherdear
- Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
Good luck with trying to learn it
takes a while to get into.
However what is happening at the top of your static, seems like you have some double edges. one of the things that happens the most for novice modellers is that you have double verts and whatnot. you need to be aware of this problem and counter it as early as possible. also everything should be build from quads/tris (polygons made of 3-4 verts) or you are going to hit all kinds of problems while building
However what is happening at the top of your static, seems like you have some double edges. one of the things that happens the most for novice modellers is that you have double verts and whatnot. you need to be aware of this problem and counter it as early as possible. also everything should be build from quads/tris (polygons made of 3-4 verts) or you are going to hit all kinds of problems while building

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
Re: Show your models thread...(IMAGE HEAVY)
Hah, my very first model was also a panzerfaust-GER-flyinguy wrote:Okay, my first Model so its not very good![]()
Done in 30min
My Render sucks ..![]()
EDIT: Mines right here, haha

Last edited by Tomato-Rifle on 2011-06-19 19:59, edited 2 times in total.

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pleym
- Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
If your crating some of the stuff I requested in this post, its pretty nice, but remmeber a long foundation wall so its easier to place stuff in slopes.. But about the model: looks like its taking shapePsyrus wrote:Behold! I win in worst [WIP] model posted thus far!
(Also my first model but yeah it's freaking hard to get stuff, I can see why I gave up in the past!)
This:
http://www.igland.no/Bildegalleri/Thumb ... &width=600
To This:
Much work to go... but thankfully I've got this far in only a day of tearing my hair out with 3dsmax... hopefully there'll be rapid productivity gains in the weeks to come!
Once I'm done with the lowish poly (aiming for LOD0 = ~150-200 max) I'll try my hand at one with an open garage door as an alternate.
PR:BF2 Mapper
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Show your models thread...(IMAGE HEAVY)
Thanks for the advice. I've taken that on board and made sure every poly has a maximum of 4 verts of which it comprises.[R-DEV]motherdear wrote:Good luck with trying to learn ittakes a while to get into.
However what is happening at the top of your static, seems like you have some double edges. one of the things that happens the most for novice modellers is that you have double verts and whatnot. you need to be aware of this problem and counter it as early as possible. also everything should be build from quads/tris (polygons made of 3-4 verts) or you are going to hit all kinds of problems while building![]()
I struggled a little with making the base 'nice' because a garage on a hill would always have a rampy-thingo up so I tried to put a simple one on but I'm not sure where to go with it. Will leave it for now as it's of minor importance.'[R-CON wrote:pleym;1612990']If your crating some of the stuff I requested in this post, its pretty nice, but remmeber a long foundation wall so its easier to place stuff in slopes.. But about the model: looks like its taking shapekeep it up, I wanna see more stuff from you in the future. Remmber that it dosent have to be enterable, enterable statics rapes the preformance
![]()
A bit of progress today:

Then the base at work with an angle. Having the door on the side is proving to be a hindrance since it means the terrain can't be angled too far away on that side. I'm considering either widening the model and making the door on the front with the garage door (strange?) or getting rid of the door altogether.

I think I'm gonna start my own generic progress thread so I don't spam up this one.
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Zemciugas
- Posts: 2116
- Joined: 2010-04-05 15:13
Re: Show your models thread...(IMAGE HEAVY)
low poly stuff me and my friend have done for a Coh mod. There's also a desert texture. Model by me, texture by Chopin.





~9k tris with wreck.





~9k tris with wreck.
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WelshManDan
- Posts: 4381
- Joined: 2009-06-30 20:19
Re: Show your models thread...(IMAGE HEAVY)
What mod is that for Aidas? Or is it the one which is in ZM?
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: Show your models thread...(IMAGE HEAVY)
god damn, that's some impressive work right there, love the texture!
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Zemciugas
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Adriaan
- Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
Awesome stuff Zemciugas! Could you post some edged faces shots? 

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-GER-flyinguy
- Posts: 19
- Joined: 2010-07-21 17:33
Re: Show your models thread...(IMAGE HEAVY)
Yea, ur post inspire me'[R-CON wrote:Tomato-Rifle;1612981']Hah, my very first model was also a panzerfaust
EDIT: Mines right here, haha
I Know -Ger-flyinguy is completly wrong but that's special on the name =p
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Zemciugas
- Posts: 2116
- Joined: 2010-04-05 15:13
Re: Show your models thread...(IMAGE HEAVY)


Have a finished Lav25 and M1A1 AIM abrams if you're interested. Just the 2 aren't textured.
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Hulabi
- Posts: 2277
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Re: Show your models thread...(IMAGE HEAVY)
I'd love to see those tooZemciugas wrote:
Have a finished Lav25 and M1A1 AIM abrams if you're interested. Just the 2 aren't textured.
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Zemciugas
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