=MeRk= UK REALITY (Europe)
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=MeRk= BluFFeR
- Posts: 508
- Joined: 2010-03-21 09:48
Re: =MeRk= UK REALITY Feedback {Europe}
PEOPLE,THE NEW MeRk JET,LAND VEHICLE,HELICOPTER AND INFANTRY KIT TRAINING SERVER IS NOW UP
PASSWORD IS :- merk
HAPPY CRASHING ALL,CYA ON THE FIELD!!
PASSWORD IS :- merk
HAPPY CRASHING ALL,CYA ON THE FIELD!!
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=MeRk= BluFFeR
- Posts: 508
- Joined: 2010-03-21 09:48
Re: =MeRk= UK REALITY Feedback {Europe}

=MeRk= BACK TO BASIC INFANTRY SUNDAYS MAPLIST
mapList.append asad_khal gpm_skirmish 16
mapList.append muttrah_city_2 gpm_cq 64
mapList.append fools_road gpm_cq 16
mapList.append gaza gpm_insurgency 16
mapList.append dragon_fly gpm_cq 16
mapList.append qwai1 gpm_cq 16
mapList.append iron_ridge gpm_cq 16
mapList.append asad_khal gpm_cq 16
mapList.append iron_ridge gpm_insurgency 16
mapList.append beirut gpm_cq 16
mapList.append jabal gpm_cq 16
mapList.append silent_eagle gpm_cq 16
ALL WELCOME EVERY SUNDAY,WE RECOMMEND MUMBLE BUT IT IS NOT COMPULSORY
Register on our website at http://merkpr.co.uk
MeRk Jet,heli,land and kit Training server is now up and active,happy crashing and shooting people
Search for merk in the PR listings
Last edited by =MeRk= BluFFeR on 2011-01-28 19:01, edited 1 time in total.
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Kevin-2014
- Posts: 10
- Joined: 2009-02-18 15:20
Re: =MeRk= UK REALITY Feedback {Europe}
Smeggie wrote:I've played on this server once. I think I remember server rules popping up along the top of the screen and saw a message about Mumble. If you're going to encourage Mumble, I suggest you get your own channel on the PR server.
Players like myself are not going to bother looking for your server details as I'm too lazy but I always use Mumble, it was just a shame that I didn't use it on your server.
Most players either wont see the info for your Mumble server or will be too lazy to bother joining it so if you want more Mumble users, get a channel.
Hey guys. I have a problem.
Have down loaded and installed PR 9.5 from scratch.
I try to enter the game and I get this: Double click = PR opening screen comes up. (Dog tags)
Then after 5 sec, goes back to desktop
Then 2 sec latter up comes BF2 front page
(Back end of M1 Abram)
Then 2 sec latter back to desk top.
After this nothing?
Please help guys, I love this game and are a very disciplined unit who intends to return to the field.
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=MeRk= BluFFeR
- Posts: 508
- Joined: 2010-03-21 09:48
Re: =MeRk= UK REALITY Feedback {Europe}
Kevin-2014 wrote:Hey guys. I have a problem.
Have down loaded and installed PR 9.5 from scratch.
I try to enter the game and I get this: Double click = PR opening screen comes up. (Dog tags)
Then after 5 sec, goes back to desktop
Then 2 sec latter up comes BF2 front page
(Back end of M1 Abram)
Then 2 sec latter back to desk top.
After this nothing?
Please help guys, I love this game and are a very disciplined unit who intends to return to the field.
Sounds like your resolutions wrong, go to documents,battlefield 2,profiles,default,video
Then in video,you will see screen resolution,adjust it to suit your monitor.
Hope this helps,if not there is PR help section in PR forums,the DEV's are happy to help and will sort you out.
Good luck from MeRk in getting this sorted and hope to see you on our server soon!!
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puckett
- Posts: 204
- Joined: 2010-02-08 00:50
Re: =MeRk= UK REALITY Feedback {Europe}
This thread is for SERVER FEEDBACK. Any thing else you can do via PM or the clan's website/forums - BloodBane
Last edited by BloodBane611 on 2011-01-31 14:19, edited 1 time in total.
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=MeRk= BluFFeR
- Posts: 508
- Joined: 2010-03-21 09:48
Re: =MeRk= UK REALITY Feedback {Europe}
Pucket,just been told about your thread,there is no-one in MeRk called Short11,
he is using our clan tags trying to cause trouble,our full clan roster is up at the start of this thread,i will be searching our server records for this guy and i will be banning him,if hes been on ofc.
Dont know exacly what you said in your post but i hope it was constructive in helping clans crack down on this type of greifing.
If you could join our forums at http://merkpr.co.uk and give me more info it would be greatly appreciated.
Regards
BluFFeR
P.S found him,and found his alias,possible to post of send me on MeRk forums the Screen Shots for evidence i will be posting on the pr forums about him
he is using our clan tags trying to cause trouble,our full clan roster is up at the start of this thread,i will be searching our server records for this guy and i will be banning him,if hes been on ofc.
Dont know exacly what you said in your post but i hope it was constructive in helping clans crack down on this type of greifing.
If you could join our forums at http://merkpr.co.uk and give me more info it would be greatly appreciated.
Regards
BluFFeR
P.S found him,and found his alias,possible to post of send me on MeRk forums the Screen Shots for evidence i will be posting on the pr forums about him
Last edited by =MeRk= BluFFeR on 2011-02-02 18:51, edited 1 time in total.
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=MeRk= BluFFeR
- Posts: 508
- Joined: 2010-03-21 09:48
Re: =MeRk= UK REALITY Feedback {Europe}

=MeRk= BACK TO BASIC INFANTRY SUNDAYS MAPLIST
06/02/2001
mapList.append asad_khal gpm_skirmish 16
mapList.append jabal gpm_skirmish 16
mapList.append muttrah_city_2 gpm_cq 64
mapList.append fools_road gpm_cq 16
mapList.append korengal gpm_insurgency 64
mapList.append asad_khal gpm_cq 64
mapList.append siege_at_ochamchira gpm_cq 16
mapList.append iron_ridge gpm_cq 16
mapList.append beirut gpm_cq 16
mapList.append op_barracuda gpm_cq 64
mapList.append gaza gpm_insurgency 64
mapList.append dragon_fly gpm_cq 16
mapList.append kashan_desert gpm_cq 32
mapList.append operation_archer gpm_insurgency 64
mapList.append jabal gpm_cq 64
mapList.append silent_eagle gpm_cq 64
ALL WELCOME EVERY SUNDAY,WE RECOMMEND MUMBLE BUT IT IS NOT COMPULSORY
Register on our website at http://merkpr.co.uk
MeRk Jet,heli,land and kit Training server is now up and active,it is running kashan,qinling and muttrah!
happy crashing and shooting people
Search for merk in the PR listings
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=MeRk= BluFFeR
- Posts: 508
- Joined: 2010-03-21 09:48
Re: =MeRk= UK REALITY Feedback {Europe}
We are now running AD_Framwork v1.3 on both our main PR server and our Public Jet/Heli and vehicle server.
Commands for the public are as follows:-
!admins (tells you which admins are on the server)
!r (any sort of ingame report)
!shownext (shows next map)
!rules (shows the server rules)
Cya on the server,happy gaming
Commands for the public are as follows:-
!admins (tells you which admins are on the server)
!r (any sort of ingame report)
!shownext (shows next map)
!rules (shows the server rules)
Cya on the server,happy gaming
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=MeRk= BluFFeR
- Posts: 508
- Joined: 2010-03-21 09:48
Re: =MeRk= UK REALITY (Europe)

=MeRk= BACK TO BASIC INFANTRY SUNDAYS MAPLIST
mapList.append asad_khal gpm_skirmish 16
mapList.append muttrah_city_2 gpm_cq 64
mapList.append fools_road gpm_cq 16
mapList.append gaza gpm_insurgency 16
mapList.append dragon_fly gpm_cq 16
mapList.append qwai1 gpm_cq 16
mapList.append iron_ridge gpm_cq 16
mapList.append asad_khal gpm_cq 16
mapList.append iron_ridge gpm_insurgency 16
mapList.append beirut gpm_cq 16
mapList.append jabal gpm_cq 16
mapList.append silent_eagle gpm_cq 16
ALL WELCOME EVERY SUNDAY,WE RECOMMEND MUMBLE BUT IT IS NOT COMPULSORY
Register on our website at http://merkpr.co.uk
MeRk Jet,heli,land and kit Training server is now up and active,happy crashing and shooting people
Search for merk in the PR listings
ALL WELCOME EVERY SUNDAY STARTS AS SOON AS THE SERVER FILLS,WE RECOMMEND MUMBLE BUT IT IS NOT COMPULSORY
IF YOU NEED ANY INFORMATION PLEASE CONTACT ME ON OUR FORUMS http://merkpr.co.uk
OR ON MY XFIRE b1uff3r
SERVER IP -217.146.93.112
PORT -16567
SERVER NAME -*** MERK UK BACK 2 BASICS SUNDAY ***
P.S IF YOU WANT YOU CLAN TAGS PUTTING ON OUR SERVER SMARTBALANCE,COULD YOU PLEASE REGISTER ON OUR FORUMS AND LET ME KNOW WHAT THEY ARE,I NEED THE EXACT TAG,CASE SENSITIVE.
THIS WILL STOP YOU BEING AUTO SWITCHED ON THE =MeRk= SEVER DURING ANY GAMES.
REGARDS
BluFFeR
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Bl1ndy
- Posts: 1
- Joined: 2011-03-15 19:31
Re: =MeRk= UK REALITY (Europe)
About a month ago i found out about this epic mod called Project Reality. I wish i knew about it before because i feel i've been missing out on some epic times. Anyways the moment i started playing i found this server and this server really brings what PR is all about i believe and that is TEAMWORK. Great admins, respectfull players do i need to say more? I'm off to put my chin in the dirt again
.
Cya on the battlefield!
Cya on the battlefield!
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BulletPr0of
- Posts: 23
- Joined: 2010-01-10 15:00
Re: =MeRk= UK REALITY (Europe)

=MeRk= BACK TO BASIC INFANTRY SUNDAYS MAPLIST
12/06/2001
mapList.append asad_khal gpm_skirmish 16
mapList.append jabal gpm_skirmish 16
mapList.append muttrah_city_2 gpm_cq 64
mapList.append fools_road gpm_cq 16
mapList.append korengal gpm_insurgency 64
mapList.append asad_khal gpm_cq 64
mapList.append siege_at_ochamchira gpm_cq 16
mapList.append iron_ridge gpm_cq 16
mapList.append beirut gpm_cq 16
mapList.append op_barracuda gpm_cq 64
mapList.append gaza gpm_insurgency 64
mapList.append dragon_fly gpm_cq 16
mapList.append kashan_desert gpm_cq 32
mapList.append operation_archer gpm_insurgency 64
mapList.append jabal gpm_cq 64
mapList.append silent_eagle gpm_cq 64
ALL WELCOME EVERY SUNDAY,WE RECOMMEND MUMBLE BUT IT IS NOT COMPULSORY
Register on our website at http://merkpr.co.uk
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UKEVern
- Posts: 13
- Joined: 2011-06-10 15:37
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Viper5
- Posts: 3240
- Joined: 2005-11-18 14:18
Re: =MeRk= UK REALITY (Europe)
Was just banned for "chat spam". Never warned and the only chat I used was squad-level to give orders.
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=MeRk= BluFFeR
- Posts: 508
- Joined: 2010-03-21 09:48
Re: =MeRk= UK REALITY (Europe)
Hey Viper
Your not on the ban lists m8,your not even in the kick/ban log.All there is in the logs is you squad chatting then you were gone.
But you were back on the server on Asad,you asked for a switch so I switched you.
So tbh m8 I dont know what to say Viper,your not on the records,you say your banned but were back on the server later. I have also asked everyone who was on and no-one even knows who you are.
Any more problems please let me know at http://merkpr.co.uk ,dont know what the hell has happen but your not banned and as far as I can see and you havent done anything wrong to even justify a warning of any kind.
Regards
BluFFeR
Your not on the ban lists m8,your not even in the kick/ban log.All there is in the logs is you squad chatting then you were gone.
But you were back on the server on Asad,you asked for a switch so I switched you.
So tbh m8 I dont know what to say Viper,your not on the records,you say your banned but were back on the server later. I have also asked everyone who was on and no-one even knows who you are.
Any more problems please let me know at http://merkpr.co.uk ,dont know what the hell has happen but your not banned and as far as I can see and you havent done anything wrong to even justify a warning of any kind.
Regards
BluFFeR
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lagopus
- Posts: 73
- Joined: 2009-11-03 20:54
Re: =MeRk= UK REALITY (Europe)
Some feedback on one of your rules:
Detailed Rules List:
1 "DO NOT ATTACK UNCAPPABLE FLAGS UNTIL AAS SAYS TO.": Do not attack any flag that does not have the orange AAS arrow on top of it. Clearing flags is fine, but prolonged camping after clearing it is not acceptable.
This rule is unique, since it goes for all flags, not just the main flag. It's basically the flag by flag rule that we saw in vBF2 matches. I cant understand why my team cant sabotage the enemies attempt to take a flag that we cant take at the moment.
Or why we cant move on to next flag, to set up FOB and be there when it gets cappable.
This rule creates freezones where the enemy can regroup without beeing attacked, and unless one of the teams are superior, it becomes a "stalemate" battle, depending on the map.
On some map's this rule is annoying, Beirut beeing one of them, recently have had several incidents where players are being warned and pushed back when they get to close to a "uncappable" flag. And when its cappable, it crawls of enemies, and any tactics you had ready are throwed out of the window. Because you have to sit and wait.
One other thing is that sometimes admins enforce the rule, sometimes not, the ingame display of rules wont give the players the idea that its basically FBF. I myself thought the rule was for mainbase flag.
Besides that I like the server and have had a lot of good games on it. Hope you get the connection problem fixed soon to.
Detailed Rules List:
1 "DO NOT ATTACK UNCAPPABLE FLAGS UNTIL AAS SAYS TO.": Do not attack any flag that does not have the orange AAS arrow on top of it. Clearing flags is fine, but prolonged camping after clearing it is not acceptable.
This rule is unique, since it goes for all flags, not just the main flag. It's basically the flag by flag rule that we saw in vBF2 matches. I cant understand why my team cant sabotage the enemies attempt to take a flag that we cant take at the moment.
Or why we cant move on to next flag, to set up FOB and be there when it gets cappable.
This rule creates freezones where the enemy can regroup without beeing attacked, and unless one of the teams are superior, it becomes a "stalemate" battle, depending on the map.
On some map's this rule is annoying, Beirut beeing one of them, recently have had several incidents where players are being warned and pushed back when they get to close to a "uncappable" flag. And when its cappable, it crawls of enemies, and any tactics you had ready are throwed out of the window. Because you have to sit and wait.
One other thing is that sometimes admins enforce the rule, sometimes not, the ingame display of rules wont give the players the idea that its basically FBF. I myself thought the rule was for mainbase flag.
Besides that I like the server and have had a lot of good games on it. Hope you get the connection problem fixed soon to.
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Sir.Grossi
- Posts: 225
- Joined: 2008-04-11 18:13
Re: =MeRk= UK REALITY (Europe)
IMO
The AAS Mode (Advance and Secure) is designed to promote gameplay
so that opposing teams will actually build up defences and then advance
so as to stop the mad cap rush which generally sees the team with momentum
rush through the flags and the other team bleeding tickets.
However, I do see a logic in sending a squad to the NEXT flag in the order
to start probing the defence, but the =MERK= rule AFAIK is there to promote
team play and generally make it more enjoyable for all.
So whilst I see where you are comming from, and sympathise to a certain extent
in the interests of public game play I think stopping people from rushing the
opposition's first flag or 2 flags ahead of your own teams cap order is a good thing.
Sometimes, it is hard to admin as the random flag order does not always set the flags
up in a manageable way.
Does that make sense?

And finally, the rules are set and enforced by the guys that pay for, maintain and admin the server.

The AAS Mode (Advance and Secure) is designed to promote gameplay
so that opposing teams will actually build up defences and then advance
so as to stop the mad cap rush which generally sees the team with momentum
rush through the flags and the other team bleeding tickets.
However, I do see a logic in sending a squad to the NEXT flag in the order
to start probing the defence, but the =MERK= rule AFAIK is there to promote
team play and generally make it more enjoyable for all.
So whilst I see where you are comming from, and sympathise to a certain extent
in the interests of public game play I think stopping people from rushing the
opposition's first flag or 2 flags ahead of your own teams cap order is a good thing.
Sometimes, it is hard to admin as the random flag order does not always set the flags
up in a manageable way.
Does that make sense?
And finally, the rules are set and enforced by the guys that pay for, maintain and admin the server.
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BulletPr0of
- Posts: 23
- Joined: 2010-01-10 15:00
Re: =MeRk= UK REALITY (Europe)
Hey first off I'd like to say we appreciate the kind words 
The way I see it the AAS order is to create a 'front line' on the battlefield. And I strongly believe that the day the Devs removed the special forces kit, was to add more realism and to stop the whole 'behind enemy lines' tactics. I admit that 'spec ops' or 'recon' or 'fob hunters' are all valuable and effective tactics however they tend to find themselves breeching our rules, and so in my eyes it becomes a question of are those tactics really needed, especially when the chances are it's going to end up with an admin getting involved
Another thing to consider, in my mind is, we have all been in that position where the team has all attacked and its been left up to one squad to defend, or even worse no one defending. When the team is on the other side of the map laying mines, or deploying HAT kits 300m from the enemy main, who's going to be the people who rush back to defend, basically no one. They won't have enough time to react, nor will they probably care, as long as they get their long awaited cheap APC kill.
I think ambush tactics would definitely be useful when servers gain the ability to allow for a handful more players, i.e another squad per team, because as it stands at the minute, asset heavy maps, where ambush tactics are used, tend to only have two infantry squads; one attacking, one defending. And the 'line' is spread so thin when you have half of the team in choppers and such, and then four or five guys a mile away planting mines. As well as an ineffective 'recon' squad.
Going back to the point I made about the infantry being spread too thin, we then have to take into consideration the men who have to deal with the ambush squads, so that makes it around 4+4 on either end of the map, four attacking behind enemy lines, and four defending deep inside their own territory. I know four is a small amount of men, and seems quite a minor loss of man power, but I still feel that there's no where near enough infantry these days.
And just to reflect on the above, that's pretty much my thoughts but I do have a split decision as to whether it's beneficial however I am very much against delaying the cap of a flag by rushing, right down to the way people advance to the next flag on the assumption it will be capped, the final thing I'd like to add is something which deeply annoys me, when squads take HAT/LAT kits again based entirely on presumptions, based on the likelihood of coming up against armor, and so when it's actually needed, it tends to be floating around the carrier, main base or on the far extremities of the map. And so if there is a tank or armored personnel carrier floating around, resorting to ambush tactics the chances of the target being able to hit the thing with AT is slim because some random 'HAT' squad is sat in the mountains with both HAT kits and a sniper. Again this is all effected due to the 'public mentality' towards PR, and I don't mean to sound like I'm criticising people's game play but sometimes the lack of thought that goes into the kits that a squad selects is beyond me, purely based on the squads safety/benefit not the teams.
Another thing is, the lack of communication between squads, I know this is the teams fault, but when you consider public players as an important factor, it becomes a little blurry as to whether it really seems fair, I'm struggling to put this into words but, I know it bares down to 'it's their own fault' but I think for game plays sake there has to be a few things there to help the, for lack of a better word, bad players. Once a team has a slight advantage of having better players, allowing them to really turn up the pressure just makes it a nightmare for the enemy, and after all it is a 'fun pass time' not a battle of life and death.
You could argue that who ever is destined to win may as well get it over quickly, but wheres the fun in games ending in 20-30minutes?
Currently enemy forces are allowed to attack the flag to "clear out " opposition such as mortars or infantry giving them grief but not allowed to stay on it , I think this is very fair. People simply need to look and think about attacking from multiple angles in order to avoid the big blue blob.
Rushing, this is something I feel strongly about. And i believe the Devs placed that attack order for a reason. As the standard game mode in vBF2, does also simulate real world tactics, of holding down key points in a battlefield without any designated attack routes. The Devs felt the need to change this, and I agree with them fully. I believe a shot should not be fired, until the two forces meed head on in the AAS order. Delaying caps, Preventing Caps, killing/Destroying cappers' vehicles and fobs is all both cheap and dull to be honest . As an extension to this I feel that CAS is an exception.
I would also like to add, this rule, in my mind, is being somewhat implemented through the use of the AASv4, as well as erasing a few grey areas around the rule.
Just on a side note, this rule has been subject of many debates, and we would really appreciate more feedback and suggestions from the people who play on our servers.
Sorry for the lengthy post.
Proof.
The way I see it the AAS order is to create a 'front line' on the battlefield. And I strongly believe that the day the Devs removed the special forces kit, was to add more realism and to stop the whole 'behind enemy lines' tactics. I admit that 'spec ops' or 'recon' or 'fob hunters' are all valuable and effective tactics however they tend to find themselves breeching our rules, and so in my eyes it becomes a question of are those tactics really needed, especially when the chances are it's going to end up with an admin getting involved
Another thing to consider, in my mind is, we have all been in that position where the team has all attacked and its been left up to one squad to defend, or even worse no one defending. When the team is on the other side of the map laying mines, or deploying HAT kits 300m from the enemy main, who's going to be the people who rush back to defend, basically no one. They won't have enough time to react, nor will they probably care, as long as they get their long awaited cheap APC kill.
I think ambush tactics would definitely be useful when servers gain the ability to allow for a handful more players, i.e another squad per team, because as it stands at the minute, asset heavy maps, where ambush tactics are used, tend to only have two infantry squads; one attacking, one defending. And the 'line' is spread so thin when you have half of the team in choppers and such, and then four or five guys a mile away planting mines. As well as an ineffective 'recon' squad.
Going back to the point I made about the infantry being spread too thin, we then have to take into consideration the men who have to deal with the ambush squads, so that makes it around 4+4 on either end of the map, four attacking behind enemy lines, and four defending deep inside their own territory. I know four is a small amount of men, and seems quite a minor loss of man power, but I still feel that there's no where near enough infantry these days.
And just to reflect on the above, that's pretty much my thoughts but I do have a split decision as to whether it's beneficial however I am very much against delaying the cap of a flag by rushing, right down to the way people advance to the next flag on the assumption it will be capped, the final thing I'd like to add is something which deeply annoys me, when squads take HAT/LAT kits again based entirely on presumptions, based on the likelihood of coming up against armor, and so when it's actually needed, it tends to be floating around the carrier, main base or on the far extremities of the map. And so if there is a tank or armored personnel carrier floating around, resorting to ambush tactics the chances of the target being able to hit the thing with AT is slim because some random 'HAT' squad is sat in the mountains with both HAT kits and a sniper. Again this is all effected due to the 'public mentality' towards PR, and I don't mean to sound like I'm criticising people's game play but sometimes the lack of thought that goes into the kits that a squad selects is beyond me, purely based on the squads safety/benefit not the teams.
Another thing is, the lack of communication between squads, I know this is the teams fault, but when you consider public players as an important factor, it becomes a little blurry as to whether it really seems fair, I'm struggling to put this into words but, I know it bares down to 'it's their own fault' but I think for game plays sake there has to be a few things there to help the, for lack of a better word, bad players. Once a team has a slight advantage of having better players, allowing them to really turn up the pressure just makes it a nightmare for the enemy, and after all it is a 'fun pass time' not a battle of life and death.
You could argue that who ever is destined to win may as well get it over quickly, but wheres the fun in games ending in 20-30minutes?
Currently enemy forces are allowed to attack the flag to "clear out " opposition such as mortars or infantry giving them grief but not allowed to stay on it , I think this is very fair. People simply need to look and think about attacking from multiple angles in order to avoid the big blue blob.
Rushing, this is something I feel strongly about. And i believe the Devs placed that attack order for a reason. As the standard game mode in vBF2, does also simulate real world tactics, of holding down key points in a battlefield without any designated attack routes. The Devs felt the need to change this, and I agree with them fully. I believe a shot should not be fired, until the two forces meed head on in the AAS order. Delaying caps, Preventing Caps, killing/Destroying cappers' vehicles and fobs is all both cheap and dull to be honest . As an extension to this I feel that CAS is an exception.
I would also like to add, this rule, in my mind, is being somewhat implemented through the use of the AASv4, as well as erasing a few grey areas around the rule.
Just on a side note, this rule has been subject of many debates, and we would really appreciate more feedback and suggestions from the people who play on our servers.
Sorry for the lengthy post.
Proof.
Last edited by BulletPr0of on 2011-06-21 18:49, edited 3 times in total.
Reason: Typos :(
Reason: Typos :(
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lagopus
- Posts: 73
- Joined: 2009-11-03 20:54
Re: =MeRk= UK REALITY (Europe)
That was a quick reply 
I see your point, and agree the rule could remove some of the unwanted or "unrealistic" behaviour we easily see on public servers, like rushing or ambushes in bottlenecks close to mainbases etc.. I really hate it on Kashan, when as Mec the US shows up in SV with armor before you capped it. Tho in the real life an conventional war would bring the fight past the frontline.
I actually played for a long while, before i even noticed this rule. Most of the times you have to take it in consideration is on smaller 2KM maps, where there are many flags close to each other, and on maps where you rely on transport to get there, just to meet an army of AA's, and TOW's ready for you.
Beirut is good example with a gazillion flags on a small map, where the rule have created a bit of confusion in some games. And Jabal where US must rely on airtransport, wich really isnt the best way when next flag is a fort knox with AA, TOW etc..
Anyway, this rule isnt the end of the world, and with your answer I wont spend a lot of time finding argument's against it. It's still playable
I see your point, and agree the rule could remove some of the unwanted or "unrealistic" behaviour we easily see on public servers, like rushing or ambushes in bottlenecks close to mainbases etc.. I really hate it on Kashan, when as Mec the US shows up in SV with armor before you capped it. Tho in the real life an conventional war would bring the fight past the frontline.
I actually played for a long while, before i even noticed this rule. Most of the times you have to take it in consideration is on smaller 2KM maps, where there are many flags close to each other, and on maps where you rely on transport to get there, just to meet an army of AA's, and TOW's ready for you.
Beirut is good example with a gazillion flags on a small map, where the rule have created a bit of confusion in some games. And Jabal where US must rely on airtransport, wich really isnt the best way when next flag is a fort knox with AA, TOW etc..
Anyway, this rule isnt the end of the world, and with your answer I wont spend a lot of time finding argument's against it. It's still playable
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BulletPr0of
- Posts: 23
- Joined: 2010-01-10 15:00
Re: =MeRk= UK REALITY (Europe)
Well yes a prime example of where we alter the rule as such, is Siege at O' where militia can operate anywhere, however they cannot camp the Repair station, but to say they have to attack the flags head on is blatant suicide so by all means flank north, and come down. And I do agree with you on the fact it makes things predictable, I mean take Op' Barracuda for example, the Chinese just simply can sit on airstrip knowing full well the US have to attack there, but I mean, there's attacking an uncap, and then there's simply moving to a safe drop zone, and if it happens to be near an un-capture-able flag (again just to clarify un-capture-able meaning cannot be capped at that given time due to AAS order.) then sure you can land, and regroup etc, just move off, don't camp it and in my opinion it would be wiser simply not to engage enemy unless spotted, simply because your primary objectives lie else where. We are aware of the grey areas surrounding this rule, but we like to think simple application of common sense would help fill in the gaps, and we do understand that that rule is quite unique to our server, and so we do have give plenty of friendly reminders before we even take it to an initial warning.
And again we are always debating over this rule, so we really do value the public's views on the matter
And again we are always debating over this rule, so we really do value the public's views on the matter
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=MeRk= BluFFeR
- Posts: 508
- Joined: 2010-03-21 09:48
Re: =MeRk= UK REALITY (Europe)
Re-scheduled
Last edited by =MeRk= BluFFeR on 2011-07-03 07:43, edited 1 time in total.

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