Sniper Physics
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UK-frontline-force
- Posts: 6
- Joined: 2011-06-14 18:27
Sniper Physics
Recently got back into PR, really enjoying it and have been trying out the sniper rifles and various other weapons and been testing the recoil. Now i have read up about the snipers on a PR guide and noticed it mentions that the stance does not affect the accuracy on a sniper rifle? So correct me if I'm wrong, what they are saying basically is that no matter if you are prone etc., the accuracy is not affected when firing a sniper rifle regardless of range? IF this is the case, then surely that is unrealistic.. Or is it just a limitation on the BF2 engine?
However, as you would expect, i have noticed that at around 150 metres for example, i have to be laying down to be able to achieve a good hit, usually taking the 7/8 second rule into account whereas standing up does not achieve a hit on the enemy soldier. Could someone shed some light on this situation? Thanks guys.
However, as you would expect, i have noticed that at around 150 metres for example, i have to be laying down to be able to achieve a good hit, usually taking the 7/8 second rule into account whereas standing up does not achieve a hit on the enemy soldier. Could someone shed some light on this situation? Thanks guys.
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J.F.Leusch69
- Retired PR Developer
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Re: Sniper Physics
the sniper rifle and all depolyed weapons do have the same deviation/accuracy on all stances, this was added to reflect the ability to mount/place the weapon on different obsticales like windowframes, sandbag walls etc.
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hobbnob
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Re: Sniper Physics
The logic is that you'd be stupid to do this in open ground with no cover in front of you, but if you're standing behind a wall then your rifle would be 'rested' against it

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UK-frontline-force
- Posts: 6
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Re: Sniper Physics
Ok i understand what you mean, i was just curious as to what the whole deal was with the deviation on the sniper rifles seeing as it seemed a bit unrealistic, however it has perfectly good reasoning behind it. Cheers for replies guys.
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motherdear
- Retired PR Developer
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Re: Sniper Physics
Sorry to say this, but having shot competitive rifles for 8 years i call bullshit, no stance can equal the prone stance in shear stability. However there are ways to hold the rifle and standing stances that reduce the instability indeed. Although these are never as good as the lying or kneeling stance.T.A.Sharps wrote:There are ways to hold your rifle, IRL, that will steady your aim as much as any other position you take where your rifle is supported by your body.

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cyberzomby
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Re: Sniper Physics
With the question answered can I ask another?
If so:
What weapons have bullet drop if any? I know the launchers have. But do normal rifles and sniper rifles also have bullet drop? Been playing for some years but almost never play sniper. So the off time I get my hands on one I'm not sure if I need to compensate. Or if I need to do it with my assault rifles
EDIT:
I know this sounds stupid coming from an "experienced" (quoted for lulz since I dont even know if theres bullet drop, so I'm no experienced player) player but I just never got a clear answer. Some people said they did some others didnt.
If so:
What weapons have bullet drop if any? I know the launchers have. But do normal rifles and sniper rifles also have bullet drop? Been playing for some years but almost never play sniper. So the off time I get my hands on one I'm not sure if I need to compensate. Or if I need to do it with my assault rifles
EDIT:
I know this sounds stupid coming from an "experienced" (quoted for lulz since I dont even know if theres bullet drop, so I'm no experienced player) player but I just never got a clear answer. Some people said they did some others didnt.
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Doc.Pock
- Posts: 2899
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Re: Sniper Physics
m4 like weapons: after 200m
snipers/dmr: 800/600m i thnk
pistols pretty fast if they even do damage after time
snipers/dmr: 800/600m i thnk
pistols pretty fast if they even do damage after time
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sparks50
- Posts: 1128
- Joined: 2008-07-16 21:30
Re: Sniper Physics
Nope, none that I have noticed.cyberzomby wrote:But do normal rifles and sniper rifles also have bullet drop?
Last edited by sparks50 on 2011-06-20 19:53, edited 1 time in total.
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Sniper Physics
Yes they do have drop. Every handheld weapon does have it. You can test it by yourself on any map with 1,5 km view distance, such as desert rats or karez offensive.
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sparks50
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Re: Sniper Physics
Sorry, I guess I haven't been sniping far enough to notice. (coming from Arma)
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ankyle62
- Posts: 556
- Joined: 2009-07-12 21:41
Re: Sniper Physics
it's no where near arma. PR sniping physics and deviation is pretty bad.sparks50 wrote:Sorry, I guess I haven't been sniping far enough to notice. (coming from Arma)
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cyberzomby
- Posts: 5336
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Re: Sniper Physics
Thx guys. Guess I never fire on a long range haha
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VapoMan
- Retired PR Developer
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Re: Sniper Physics
There is only a tiny bit of bullet drop, but the 8 second deviation waiting time simulates the time it would take to adjust the sights I suppose.
YouTube - PR 0.95 sniper 1050m shot
YouTube - PR 0.95 sniper 1050m shot
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L4gi
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Re: Sniper Physics
Wrong.Doc.Pock wrote:m4 like weapons: after 200m
snipers/dmr: 800/600m i thnk
pistols pretty fast if they even do damage after time
Assault rifles etc. start dropping at 300m.
Snipers: 600m
DMR probably starts dropping at around 400m, but I dont remember the exact number.
Pistols and shotguns do barely any damage past 50 meters.
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Nebsif
- Posts: 1512
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Re: Sniper Physics
Thing is most people "exploit" that to go crouch->stand behind a hill instead of lying prone on it, or standing away from a window so that youre not that easy to spot. Does more harm than good imo.[R-DEV]J.F.Leusch69 wrote:the sniper rifle and all depolyed weapons do have the same deviation/accuracy on all stances, this was added to reflect the ability to mount/place the weapon on different obsticales like windowframes, sandbag walls etc.
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shutdo
- Posts: 7
- Joined: 2010-05-26 09:50
Re: Sniper Physics
OK, if that's the case, I'm confused.L4gi wrote:Wrong.
Assault rifles etc. start dropping at 300m.
Snipers: 600m
DMR probably starts dropping at around 400m, but I dont remember the exact number.
Pistols and shotguns do barely any damage past 50 meters.
All projectiles are affected by gravitation constantly, which means the vertical component of the acceleration of the projectiles would be < 0 during the motion (1. air resistance already taken into account, or else the downward acceleration would be constant and 2. neglect the curvature of the earth because the range of the weapons are relatively short). So all i was saying is that the bullet will drop from the moment it leaves the barrel (after it is projected)
so how would the bullet drop only after a certain distance?
Just curious...
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L4gi
- Posts: 2101
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Re: Sniper Physics
Bullet drop in PR is not the same as it is in real life. Here it starts dropping after a set distance.shutdo wrote:OK, if that's the case, I'm confused.
All projectiles are affected by gravitation constantly, which means the vertical component of the acceleration of the projectiles would be < 0 during the motion (1. air resistance already taken into account, or else the downward acceleration would be constant and 2. neglect the curvature of the earth because the range of the weapons are relatively short). So all i was saying is that the bullet will drop from the moment it leaves the barrel (after it is projected)
so how would the bullet drop only after a certain distance?
Just curious...


