[Help] Map audit problems

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USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

[Help] Map audit problems

Post by USMC scout sniper »

I'm trying to audit Terminus from BF2 assault mod. The looks kinda made me think it wouldn't work. The Game Play Objects folder looks really awkward unlike the one I recognize from PR.


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rem ********** Object Spawner **********
if v_arg1 == host

endIf

rem ********** Spawn Points **********
rem [SpawnPointTemplate: COURTYARD_1]
ObjectTemplate.create SpawnPoint COURTYARD_1
ObjectTemplate.activeSafe SpawnPoint COURTYARD_1
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 3

rem [SpawnPoint: COURTYARD_1]
Object.create COURTYARD_1
Object.absolutePosition -227.848/35.692/34.529
Object.rotation 164.790/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: COURTYARD_2]
ObjectTemplate.create SpawnPoint COURTYARD_2
ObjectTemplate.activeSafe SpawnPoint COURTYARD_2
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 3

rem [SpawnPoint: COURTYARD_2]
Object.create COURTYARD_2
Object.absolutePosition -148.283/41.042/-23.145
Object.rotation -61.138/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: COURTYARD_3]
ObjectTemplate.create SpawnPoint COURTYARD_3
ObjectTemplate.activeSafe SpawnPoint COURTYARD_3
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 3

rem [SpawnPoint: COURTYARD_3]
Object.create COURTYARD_3
Object.absolutePosition -209.668/32.500/-26.478
Object.rotation 25.421/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: COURTYARD_4]
ObjectTemplate.create SpawnPoint COURTYARD_4
ObjectTemplate.activeSafe SpawnPoint COURTYARD_4
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 3

rem [SpawnPoint: COURTYARD_4]
Object.create COURTYARD_4
Object.absolutePosition -145.334/35.530/27.426
Object.rotation -117.836/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: WAREHOUSE_1]
ObjectTemplate.create SpawnPoint WAREHOUSE_1
ObjectTemplate.activeSafe SpawnPoint WAREHOUSE_1
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1

rem [SpawnPoint: WAREHOUSE_1]
Object.create WAREHOUSE_1
Object.absolutePosition 79.749/25.000/-175.981
Object.rotation -29.925/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: WAREHOUSE_2]
ObjectTemplate.create SpawnPoint WAREHOUSE_2
ObjectTemplate.activeSafe SpawnPoint WAREHOUSE_2
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1

rem [SpawnPoint: WAREHOUSE_2]
Object.create WAREHOUSE_2
Object.absolutePosition 19.656/25.000/-179.771
Object.rotation 59.973/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: WAREHOUSE_3]
ObjectTemplate.create SpawnPoint WAREHOUSE_3
ObjectTemplate.activeSafe SpawnPoint WAREHOUSE_3
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1

rem [SpawnPoint: WAREHOUSE_3]
Object.create WAREHOUSE_3
Object.absolutePosition -2.686/25.000/-177.554
Object.rotation 69.832/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: WAREHOUSE_4]
ObjectTemplate.create SpawnPoint WAREHOUSE_4
ObjectTemplate.activeSafe SpawnPoint WAREHOUSE_4
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1

rem [SpawnPoint: WAREHOUSE_4]
Object.create WAREHOUSE_4
Object.absolutePosition -36.607/26.269/-185.449
Object.rotation 72.393/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: WAREHOUSE_5]
ObjectTemplate.create SpawnPoint WAREHOUSE_5
ObjectTemplate.activeSafe SpawnPoint WAREHOUSE_5
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1

rem [SpawnPoint: WAREHOUSE_5]
Object.create WAREHOUSE_5
Object.absolutePosition -65.213/30.396/-142.275
Object.rotation 94.557/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: COURTYARD_5]
ObjectTemplate.create SpawnPoint COURTYARD_5
ObjectTemplate.activeSafe SpawnPoint COURTYARD_5
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 3

rem [SpawnPoint: COURTYARD_5]
Object.create COURTYARD_5
Object.absolutePosition -114.436/31.002/-4.970
Object.rotation -87.133/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: CONSTRUCTION_1]
ObjectTemplate.create SpawnPoint CONSTRUCTION_1
ObjectTemplate.activeSafe SpawnPoint CONSTRUCTION_1
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 2

rem [SpawnPoint: CONSTRUCTION_1]
Object.create CONSTRUCTION_1
Object.absolutePosition -128.826/35.530/78.811
Object.rotation 9.898/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: CONSTRUCTION_2]
ObjectTemplate.create SpawnPoint CONSTRUCTION_2
ObjectTemplate.activeSafe SpawnPoint CONSTRUCTION_2
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 2

rem [SpawnPoint: CONSTRUCTION_2]
Object.create CONSTRUCTION_2
Object.absolutePosition -168.776/35.530/85.232
Object.rotation 47.262/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: CONSTRUCTION_3]
ObjectTemplate.create SpawnPoint CONSTRUCTION_3
ObjectTemplate.activeSafe SpawnPoint CONSTRUCTION_3
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 2

rem [SpawnPoint: CONSTRUCTION_3]
Object.create CONSTRUCTION_3
Object.absolutePosition -190.005/35.530/111.128
Object.rotation 74.589/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: CONSTRUCTION_4]
ObjectTemplate.create SpawnPoint CONSTRUCTION_4
ObjectTemplate.activeSafe SpawnPoint CONSTRUCTION_4
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 2

rem [SpawnPoint: CONSTRUCTION_4]
Object.create CONSTRUCTION_4
Object.absolutePosition -198.516/44.000/152.436
Object.rotation 105.589/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: CONSTRUCTION_5]
ObjectTemplate.create SpawnPoint CONSTRUCTION_5
ObjectTemplate.activeSafe SpawnPoint CONSTRUCTION_5
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 2

rem [SpawnPoint: CONSTRUCTION_5]
Object.create CONSTRUCTION_5
Object.absolutePosition -119.929/43.389/167.438
Object.rotation 179.815/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: CONSTRUCTION_6]
ObjectTemplate.create SpawnPoint CONSTRUCTION_6
ObjectTemplate.activeSafe SpawnPoint CONSTRUCTION_6
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 2

rem [SpawnPoint: CONSTRUCTION_6]
Object.create CONSTRUCTION_6
Object.absolutePosition -150.989/43.375/169.208
Object.rotation 134.059/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: BUILDING_1]
ObjectTemplate.create SpawnPoint BUILDING_1
ObjectTemplate.activeSafe SpawnPoint BUILDING_1
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 7

rem [SpawnPoint: BUILDING_1]
Object.create BUILDING_1
Object.absolutePosition -55.079/35.530/117.124
Object.rotation 94.123/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: BUILDING_2]
ObjectTemplate.create SpawnPoint BUILDING_2
ObjectTemplate.activeSafe SpawnPoint BUILDING_2
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 7

rem [SpawnPoint: BUILDING_2]
Object.create BUILDING_2
Object.absolutePosition 27.393/35.530/139.721
Object.rotation -163.450/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: MOTORPOOL_1]
ObjectTemplate.create SpawnPoint MOTORPOOL_1
ObjectTemplate.activeSafe SpawnPoint MOTORPOOL_1
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 5

rem [SpawnPoint: MOTORPOOL_1]
Object.create MOTORPOOL_1
Object.absolutePosition 145.360/35.530/160.618
Object.rotation 102.954/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: BUILDING_3]
ObjectTemplate.create SpawnPoint BUILDING_3
ObjectTemplate.activeSafe SpawnPoint BUILDING_3
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 7

rem [SpawnPoint: BUILDING_3]
Object.create BUILDING_3
Object.absolutePosition 14.005/36.075/178.937
Object.rotation 175.762/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: BUILDING_4]
ObjectTemplate.create SpawnPoint BUILDING_4
ObjectTemplate.activeSafe SpawnPoint BUILDING_4
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 7

rem [SpawnPoint: BUILDING_4]
Object.create BUILDING_4
Object.absolutePosition -33.984/36.037/160.872
Object.rotation 132.984/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: BUILDING_5]
ObjectTemplate.create SpawnPoint BUILDING_5
ObjectTemplate.activeSafe SpawnPoint BUILDING_5
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 7

rem [SpawnPoint: BUILDING_5]
Object.create BUILDING_5
Object.absolutePosition -46.955/35.530/79.073
Object.rotation 63.828/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: BUILDING_6]
ObjectTemplate.create SpawnPoint BUILDING_6
ObjectTemplate.activeSafe SpawnPoint BUILDING_6
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 7

rem [SpawnPoint: BUILDING_6]
Object.create BUILDING_6
Object.absolutePosition 59.766/35.530/146.895
Object.rotation -156.764/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: MOTORPOOL_2]
ObjectTemplate.create SpawnPoint MOTORPOOL_2
ObjectTemplate.activeSafe SpawnPoint MOTORPOOL_2
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 5

rem [SpawnPoint: MOTORPOOL_2]
Object.create MOTORPOOL_2
Object.absolutePosition 108.946/32.500/200.999
Object.rotation -178.576/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: MOTORPOOL_3]
ObjectTemplate.create SpawnPoint MOTORPOOL_3
ObjectTemplate.activeSafe SpawnPoint MOTORPOOL_3
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 5

rem [SpawnPoint: MOTORPOOL_3]
Object.create MOTORPOOL_3
Object.absolutePosition 137.579/32.500/211.401
Object.rotation -158.405/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: MOTORPOOL_4]
ObjectTemplate.create SpawnPoint MOTORPOOL_4
ObjectTemplate.activeSafe SpawnPoint MOTORPOOL_4
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 5

rem [SpawnPoint: MOTORPOOL_4]
Object.create MOTORPOOL_4
Object.absolutePosition 155.563/35.530/114.188
Object.rotation -66.761/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: MOTORPOOL_5]
ObjectTemplate.create SpawnPoint MOTORPOOL_5
ObjectTemplate.activeSafe SpawnPoint MOTORPOOL_5
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 5

rem [SpawnPoint: MOTORPOOL_5]
Object.create MOTORPOOL_5
Object.absolutePosition 192.447/35.530/168.141
Object.rotation -111.320/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: MOTORPOOL_6]
ObjectTemplate.create SpawnPoint MOTORPOOL_6
ObjectTemplate.activeSafe SpawnPoint MOTORPOOL_6
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 5

rem [SpawnPoint: MOTORPOOL_6]
Object.create MOTORPOOL_6
Object.absolutePosition 233.600/35.530/98.393
Object.rotation -73.873/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: DINNER_tABLES_1]
ObjectTemplate.create SpawnPoint DINNER_tABLES_1
ObjectTemplate.activeSafe SpawnPoint DINNER_tABLES_1
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 6

rem [SpawnPoint: DINNER_tABLES_1]
Object.create DINNER_tABLES_1
Object.absolutePosition 172.831/50.383/-116.086
Object.rotation -2.005/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: DINNER_tABLES_2]
ObjectTemplate.create SpawnPoint DINNER_tABLES_2
ObjectTemplate.activeSafe SpawnPoint DINNER_tABLES_2
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 6

rem [SpawnPoint: DINNER_tABLES_2]
Object.create DINNER_tABLES_2
Object.absolutePosition 191.468/44.551/-17.921
Object.rotation -149.820/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: DINNER_tABLES_3]
ObjectTemplate.create SpawnPoint DINNER_tABLES_3
ObjectTemplate.activeSafe SpawnPoint DINNER_tABLES_3
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 6

rem [SpawnPoint: DINNER_tABLES_3]
Object.create DINNER_tABLES_3
Object.absolutePosition 162.465/42.223/-101.871
Object.rotation 14.340/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: DINNER_tABLES_4]
ObjectTemplate.create SpawnPoint DINNER_tABLES_4
ObjectTemplate.activeSafe SpawnPoint DINNER_tABLES_4
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 6

rem [SpawnPoint: DINNER_tABLES_4]
Object.create DINNER_tABLES_4
Object.absolutePosition 123.692/38.052/-110.667
Object.rotation 37.501/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: DINNER_tABLES_5]
ObjectTemplate.create SpawnPoint DINNER_tABLES_5
ObjectTemplate.activeSafe SpawnPoint DINNER_tABLES_5
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 6

rem [SpawnPoint: DINNER_tABLES_5]
Object.create DINNER_tABLES_5
Object.absolutePosition 233.465/42.000/5.798
Object.rotation -133.013/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: COURTYARD2_1]
ObjectTemplate.create SpawnPoint COURTYARD2_1
ObjectTemplate.activeSafe SpawnPoint COURTYARD2_1
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 4

rem [SpawnPoint: COURTYARD2_1]
Object.create COURTYARD2_1
Object.absolutePosition -18.170/40.997/-53.753
Object.rotation 28.463/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: COURTYARD2_2]
ObjectTemplate.create SpawnPoint COURTYARD2_2
ObjectTemplate.activeSafe SpawnPoint COURTYARD2_2
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 4

rem [SpawnPoint: COURTYARD2_2]
Object.create COURTYARD2_2
Object.absolutePosition 40.494/35.363/52.201
Object.rotation -149.274/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: COURTYARD2_3]
ObjectTemplate.create SpawnPoint COURTYARD2_3
ObjectTemplate.activeSafe SpawnPoint COURTYARD2_3
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 4

rem [SpawnPoint: COURTYARD2_3]
Object.create COURTYARD2_3
Object.absolutePosition -46.777/32.500/52.014
Object.rotation 131.389/0.000/0.000
Object.layer 1

rem [SpawnPointTemplate: COURTYARD2_4]
ObjectTemplate.create SpawnPoint COURTYARD2_4
ObjectTemplate.activeSafe SpawnPoint COURTYARD2_4
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 4

rem [SpawnPoint: COURTYARD2_4]
Object.create COURTYARD2_4
Object.absolutePosition -1.036/32.500/-60.370
Object.rotation 11.483/0.000/0.000
Object.layer 1

rem ********** Control Points **********
rem [ControlPointTemplate: WAREHOUSE]
ObjectTemplate.create ControlPoint WAREHOUSE
ObjectTemplate.activeSafe ControlPoint WAREHOUSE
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName WAREHOUSE
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.controlPointId 1
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 60
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: CONSTRUCTION]
ObjectTemplate.create ControlPoint CONSTRUCTION
ObjectTemplate.activeSafe ControlPoint CONSTRUCTION
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName CONSTRUCTION
ObjectTemplate.radius 5
ObjectTemplate.team 2
ObjectTemplate.controlPointId 2
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 60
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: COURTYARD]
ObjectTemplate.create ControlPoint COURTYARD
ObjectTemplate.activeSafe ControlPoint COURTYARD
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName COURTYARD
ObjectTemplate.radius 5
ObjectTemplate.team 2
ObjectTemplate.controlPointId 3
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 60
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: COURTYARD2]
ObjectTemplate.create ControlPoint COURTYARD2
ObjectTemplate.activeSafe ControlPoint COURTYARD2
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName COURTYARD2
ObjectTemplate.radius 5
ObjectTemplate.team 2
ObjectTemplate.controlPointId 4
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 60
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: MOTORPOOL]
ObjectTemplate.create ControlPoint MOTORPOOL
ObjectTemplate.activeSafe ControlPoint MOTORPOOL
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName MOTORPOOL
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.controlPointId 5
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 60
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: DINNER_tABLES]
ObjectTemplate.create ControlPoint DINNER_tABLES
ObjectTemplate.activeSafe ControlPoint DINNER_tABLES
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName DINNER_tABLES
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.controlPointId 6
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 60
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9

rem [ControlPointTemplate: BUILDING]
ObjectTemplate.create ControlPoint BUILDING
ObjectTemplate.activeSafe ControlPoint BUILDING
ObjectTemplate.modifiedByUser "wong"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName BUILDING
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.controlPointId 7
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 60
ObjectTemplate.hoistMinMax 0.2/0.9

if v_arg1 == host

   rem [ControlPoint: WAREHOUSE]
   Object.create WAREHOUSE
   Object.absolutePosition 66.385/25.000/-152.763
   Object.layer 1

   rem [ControlPoint: CONSTRUCTION]
   Object.create CONSTRUCTION
   Object.absolutePosition -119.810/46.829/130.477
   Object.layer 1

   rem [ControlPoint: COURTYARD]
   Object.create COURTYARD
   Object.absolutePosition -197.021/34.933/0.133
   Object.layer 1

   rem [ControlPoint: COURTYARD2]
   Object.create COURTYARD2
   Object.absolutePosition 11.382/32.000/0.759
   Object.layer 1

   rem [ControlPoint: MOTORPOOL]
   Object.create MOTORPOOL
   Object.absolutePosition 107.303/35.530/134.911
   Object.layer 1

   rem [ControlPoint: DINNER_tABLES]
   Object.create DINNER_tABLES
   Object.absolutePosition 171.811/42.000/-51.722
   Object.layer 1

   rem [ControlPoint: BUILDING]
   Object.create BUILDING
   Object.absolutePosition 19.003/33.530/111.489
   Object.layer 1

endIf

CombatAreaManager.use 0
CombatAreaManager.timeAllowedOutside 10.000000

AND obviously it crashed when it said squad assignment.
Last edited by Amok@ndy on 2011-06-21 12:49, edited 2 times in total.
Reason: added [code] tags
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

Did you get permission from the creators to do so? Cause I think that you need permission to be able to release the map here.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Map audit problems

Post by USMC scout sniper »

I wasn't going to release it silly.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Map audit problems

Post by Rudd »

iirc if the values you usually see in PR aren't there, they'll load with default BF2 ones, so like 30second spawns or something.
Image
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Map audit problems

Post by USMC scout sniper »

Thats whats making it crash?
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Map audit problems

Post by ubermensche »

USMC scout sniper wrote:I wasn't going to release it silly.
aw... :(
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Map audit problems

Post by USMC scout sniper »

I dont think they would let me.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Map audit problems

Post by ubermensche »

well you could always ask...
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