[?] How to change aircraft take-off time?

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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

[?] How to change aircraft take-off time?

Post by ubermensche »

I'm converting Daqing oil fields for PRSP. My only problem now are aircrafts: the runways from vBF2 are too short for PR aircraft, hence they all crash upon take-off. Is there any way I can change the take-off time of the aircraft so they perform like in vBF2?
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: How to change aircraft take-off time?

Post by Shovel »

I *think* you can add "_bf2" or something to the end of the vehicles. Thats how PRSP tanks and APCs work.
Shovel009
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

Shovel wrote:I *think* you can add "_bf2" or something to the end of the vehicles. Thats how PRSP tanks and APCs work.
No that's not it because aircrafts don't have "_bf2" files like vehicles do.
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: How to change aircraft take-off time?

Post by Shovel »

Take a look at some other PRSP maps like Kashan to see how bot aircrafts are done there. Because bots take a lot less time to warm up.
Shovel009
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: How to change aircraft take-off time?

Post by Rhino »

iirc you need to increase the amount of lift the "wings" crate but doing that will have a negative (or even possibly positive, but unlikley) effect on everything else so you will then need to change the engine code, flap codes etc etc...
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