Because the 64 layer isn't navmeshed, henced it doesn't work with bots.nvram wrote:Could you maybe make a Map with German VS Whatever with Tanks an APC?s?
€: Just one Question about Karkand
Why did you uses the 16player layer and not the 64?
I Think the 64 Layer would be even more fun
Scout Sniper's Map Audits
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ubermensche
- Posts: 264
- Joined: 2010-12-09 03:12
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nvram
- Posts: 38
- Joined: 2009-08-04 21:27
Re: Scout Sniper's Map Audits
There is a Navmesh for ist you just have to insatll that All64Layer mod
http://www.battlefieldsingleplayer.com/ ... opic=11545
http://www.battlefieldsingleplayer.com/ ... opic=11545
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: Scout Sniper's Map Audits
omglolwtfbbq cheese corn flakes ravioli weegee lolwut.rar - 4shared.com - online file sharing and storage - download link to other maps.
nvram: no promises but I'll try.
nvram: no promises but I'll try.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Veterans-Gaming
- Posts: 382
- Joined: 2010-04-06 20:25
Re: Scout Sniper's Map Audits
Strike at Karkand will not show in my map list for coop, any ideas? I've tried it twice.
Thanks,
Blud
Thanks,
Blud
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ubermensche
- Posts: 264
- Joined: 2010-12-09 03:12
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Veterans-Gaming
- Posts: 382
- Joined: 2010-04-06 20:25
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ubermensche
- Posts: 264
- Joined: 2010-12-09 03:12
Re: Scout Sniper's Map Audits
funny...mine worked perfectly
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nvram
- Posts: 38
- Joined: 2009-08-04 21:27
Re: Scout Sniper's Map Audits
He tries to set it up on a real server not a Singelplayer serverubermensche wrote:funny...mine worked perfectly
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ubermensche
- Posts: 264
- Joined: 2010-12-09 03:12
Re: Scout Sniper's Map Audits
I'm working on Op Smoke Screen with Germany vs MEC. There is a bug with the Puma that causes its turrets to not load. So it'll be just tank vs tank for now.nvram wrote:Could you maybe make a Map with German VS Whatever with Tanks an APC?s?
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ubermensche
- Posts: 264
- Joined: 2010-12-09 03:12
Re: Scout Sniper's Map Audits
Oh, ya right, I wasn't really concentrating when I was reading that. These are sp maps.nvram wrote:He tries to set it up on a real server not a Singelplayer server![]()
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: Scout Sniper's Map Audits
omglolwtfbbq cheese corn flakes ravioli weegee lolwut.rar - 4shared.com - online file sharing and storage - download 2 mystery maps!!!! OH NO! *creepy music*
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Veterans-Gaming
- Posts: 382
- Joined: 2010-04-06 20:25
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Ridge
- Posts: 95
- Joined: 2011-02-14 19:26
Re: Scout Sniper's Map Audits
Hello guys. I enjoy converting maps and modding them for personal use. I would enjoy creating a unofficial mappack for the community. I am also willing to learn how to navmesh if someone can teach me.
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: Scout Sniper's Map Audits
I'll throw in some of my maps if you want me to.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Veterans-Gaming
- Posts: 382
- Joined: 2010-04-06 20:25
Re: Scout Sniper's Map Audits
We have 3 maps in our private server but they aren't good for coop due to bots being able to see through foliage. I would love to get urban maps like karkand or other BF2 classics, or better yet bring back the maps we lost from the last update. Ejod Desert was awesome! This is something I've wanted to get into myself but there isn't enough time in the day anymore, lol. I'd love to host though and will help however I can.
s/f
s/f
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: Scout Sniper's Map Audits
I had EJOD but I lost it =(
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Ridge
- Posts: 95
- Joined: 2011-02-14 19:26
Re: Scout Sniper's Map Audits
Is there a way to fix the foliage problem? Maybe I'll see if I can fix that this week. There should be a way.
How do you lose a map? Do you not have a backup?
Edit: Can you give a more detailed description about what you mean bots see through the foliage. Because I don't see any difference between my converted maps and PR maps. I would like to know what to look for.
How do you lose a map? Do you not have a backup?
Edit: Can you give a more detailed description about what you mean bots see through the foliage. Because I don't see any difference between my converted maps and PR maps. I would like to know what to look for.
Last edited by Ridge on 2011-07-03 12:29, edited 1 time in total.
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Scout Sniper's Map Audits
they were scraped in the release of 0957
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: Scout Sniper's Map Audits
Hey I'm still open to requests.Throw em at me.I'll do them.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: Scout Sniper's Map Audits
I don't know if u noticed it but ur korengal coop map version kills the internetplaying ability.
Doesn't matter if u playing korengal or not.
Players gettin kicked for MD5 mismatches. The reason is u told nobody to save the original korengalmap.
Ur mapversion of korengal and the PrDevOriginal map of korengal can't exist at the same time in the levelsfolder. Same name
Not all Project Reality players are modders and know the golden rule to "save the originals before".
Doesn't matter if u playing korengal or not.
Players gettin kicked for MD5 mismatches. The reason is u told nobody to save the original korengalmap.
Ur mapversion of korengal and the PrDevOriginal map of korengal can't exist at the same time in the levelsfolder. Same name
Not all Project Reality players are modders and know the golden rule to "save the originals before".

