[Static Model] Generic Garage [WIP]

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Psyrus
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[Static Model] Generic Garage [WIP]

Post by Psyrus »

Since I really enjoyed finishing up the vehicle LOD/Cull work in my sig (although it was time consuming, it was rewarding), I decided to try my hand at modeling stuff (for the 3rd time in as many years, rage quit previous attempts) after I saw this request thread. Everything looked really daunting except a single static garage (well actually all of them look manageable) which looked reasonably stylish but easy to model.

Here is the thing that caught my eye (which incidentally looks like it has been modeled in a 3d program anyway)

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I started off really simple, as I have virtually no experience and just wanted to get the basic shape down.

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I got some great feedback from people and fixed up my polys and such and made some progress as I learned the basics.

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I have since got some more excellent advice from devs & such which has resulted in some changes and some reasonable advances.

So here I am after a few more hours on the model. Most people seem to work in only gray but I really like to add just basic materials to keep it colourful ^_^

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Tricount is higher than I wanted originally but I realized with some decent lods that the LOD0 can be quite generous, so I stopped worrying too much about it.

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Next step is integrating my window shutters into the main Shed model/object, which will add a few more tris (window on each side), followed by a rain gutter to add a bit of aesthetic realism. Then comes the door frame, and maybe those strange white things on the corners of each wall, depending on how high the tri count is when I'm happy with the former steps.

Accepting advice, criticism, praise (lolz) or general artistic direction haikus.

Will update thread as I make any kind of decent progress.
Adriaan
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Re: [Static Model] Generic Garage [WIP]

Post by Adriaan »

Looking pretty good!
Judging by your tri-count, you
can add more details.

:p
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Rhino
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Re: [Static Model] Generic Garage [WIP]

Post by Rhino »

good start but still needs quite a bit of work. Can see quite a few unnecessary verts and things not welded fully. Also extruding the door outwards like that looks seriously odd, if you look at your ref you can see a door frame etc, try and make that and ye, like Adriaan said, you have quite a few tris to work with for adding more details etc :)

Also your windows with shutters on them looks pretty odd, although I can see what your trying to do with making it so you can't see in so you don't need to model a interior, but a better way of doing that might be to board up the window or add closed curtains on the inside?
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Psyrus
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Re: [Static Model] Generic Garage [WIP]

Post by Psyrus »

[R-DEV]Rhino wrote:good start but still needs quite a bit of work. Can see quite a few unnecessary verts and things not welded fully. Also extruding the door outwards like that looks seriously odd, if you look at your ref you can see a door frame etc, try and make that and ye, like Adriaan said, you have quite a few tris to work with for adding more details etc :)

Also your windows with shutters on them looks pretty odd, although I can see what your trying to do with making it so you can't see in so you don't need to model a interior, but a better way of doing that might be to board up the window or add closed curtains on the inside?
Thanks for the feedback! I'm very interested in the unnecessary verts & unwelded stuff comment as I've been meticulously trying to keep it as efficient as possible, but then again I'm a complete novice so perhaps there's something huge I'm missing (and quite a few times I've come back to it and been like Oh hey I can delete like 4 of those edges with no detriment :o ops :) . Could you point one out to me please, I'd love to try and hunt it down by your rough explanation of it's position :)

Yeah the window shutters definitely need refinement, but I wanted it to look like this garage was closed nicely and was a little bit more refined, especially given it's original intention on the Vasdo(?) coastline which is looking quite high class. If I can't get it looking nice though, I'm more than happy going with the boarded up route, as it'll save me tris I reckon.

Oh and about the door, that was just a bit of a placeholder :-P I fixed it up a little, but not 100% happy with the frame yet. It'll do for now though. I also added a gutter on the non-door side to make it a bit more interesting.

Corrogated roof looks ok, but needs more subtle arcs and honestly I think the flat roof looks just as good, might save some tris and keep it flat. Oh I also made the window shutters more visually interesting and polished, what do you think? Heavy duty hinges added to the door (3x) too.

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Oops forgot the tricount [without the corrugation, which I deemed wasteful at the POT]
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Last edited by Psyrus on 2011-06-24 15:09, edited 2 times in total.
Reason: adding tricount pic
Hulabi
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Re: [Static Model] Generic Garage [WIP]

Post by Hulabi »

A tip about the lighting: Use "Skylight" with shadows enabled and 30 rays per sample instead of n+1 spotligths :) looks alot better. (Well, IMO atleast.)
Psyrus
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Re: [Static Model] Generic Garage [WIP]

Post by Psyrus »

NautaFIN wrote:A tip about the lighting: Use "Skylight" with shadows enabled and 30 rays per sample instead of n+1 spotligths :) looks alot better. (Well, IMO atleast.)
Hmm I just tried that (going to bed now) and it wouldn't let me do it... the render section was grayed out which meant when I went to render it the whole scene was black
:confused:
Psyrus
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Re: [Static Model] Generic Garage [WIP]

Post by Psyrus »

Psyrus wrote:Hmm I just tried that (going to bed now) and it wouldn't let me do it... the render section was grayed out which meant when I went to render it the whole scene was black
:confused:
I finally figured out to do what he was suggesting:

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Doc.Pock
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Re: [Static Model] Generic Garage [WIP]

Post by Doc.Pock »

NAICE! :)
Rudd
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Re: [Static Model] Generic Garage [WIP]

Post by Rudd »

shaping up to be a nice little static mate :)
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Churp
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Re: [Static Model] Generic Garage [WIP]

Post by Churp »

It looks great mate! Can't wait to see it in game.
Rhino
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Re: [Static Model] Generic Garage [WIP]

Post by Rhino »

Looking good, the corrugated roof really doesn't work for this thou, epically not a 3D one but even a 2D one won't work very well since it would just be really out of place on a garage. "Ye lets make a nice garage then top it off with the worst roof we possibly can find" :p
Roofing tiles (that match the surrounding buildings) would probably be the most appropriate here, or roofing felt but that would require a new texture and I don't think they use that in the middle east etc but w/e textures you use on this will very much determine where you can and can't use this static.
Your roof is also really thick currently, you should look at making it thinner.

Also your drainage pipe looks cool, but looks odd not connecting to any guttering and looks like it also might need some fixings onto the wall, looks like its floating currently?

Also here are some verts you can remove:
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NautaFIN wrote:A tip about the lighting: Use "Skylight" with shadows enabled and 30 rays per sample instead of n+1 spotligths :) looks alot better. (Well, IMO atleast.)
This is actually a really bad tip tbh. Doing a skylight render ye makes everything look nice but that's because it softens up the model and hides all the errors so from a feedback POV its totally the opposite you want to be doing...

Please take note of this topic here on how you should present your model etc: https://www.realitymod.com/forum/f388-p ... ssets.html


I can't really give you much more feedback as your model currently stands, although I don't think you need to model the hinges in this case as small ones like that will be 90% hidden and should also be on the texture and if they are not, they wont be missing. The reason why I modelled them on my shed was because shed ones are huge :p
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Psyrus
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Re: [Static Model] Generic Garage [WIP]

Post by Psyrus »

'[R-DEV wrote:Rhino;1616105']Looking good, the corrugated roof really doesn't work for this thou, epically not a 3D one but even a 2D one won't work very well since it would just be really out of place on a garage.
...
Your roof is also really thick currently, you should look at making it thinner.

Also your drainage pipe looks cool, but looks odd not connecting to any guttering and looks like it also might need some fixings onto the wall, looks like its floating currently?

Also here are some verts you can remove:
...

Please take note of this topic here on how you should present your model etc: https://www.realitymod.com/forum/f388-p ... ssets.html
...
I don't think you need to model the hinges in this case as small ones like that will be 90% hidden and should also be on the texture and if they are not, they wont be missing.
Feedback is very, very much appreciated! Thanks Rhino (and to Doc.Pock, Rudd, Churp, NautaFIN and Adriaan for your kind words/advice).

So I tried to take everything you said on board, and I now kind of understand what you mean with the unnecessary verts and hopefully have culled as many as possible, but undoubtedly I've missed a few. I'm sure as time progresses I'll get better at spotting them.

So today's work (about 3-4 hours with the usual distractions):
- Removed door hinges
- Made roof smaller
- Got rid of Rhino's highlighted verts and a few more I found, welded a few double verts
- Integrated the 2x windows into the model
- Completely redid the gutter as it turned out to be very inefficient
- Added temporary/WIP gutter fixings.
- Went up to 1100 tris and back to 785 :-P
- Basically did a lot of work and it looks almost exactly the same :cry:

I do have one big question which is... why in this [below] wireframe shot do only two of the edges show up on the garage door? They're visible from the other side and I can select them from that perspective, however no matter what I did, they wouldn't show up in that view
:confused: :confused: :confused:
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Ok and the rest of the pics
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And the pretty but useless renders :)
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For those who know me, you can imagine my fairly regular modeling rage quits put a significant dampener on timely progress.
Last edited by Psyrus on 2011-06-26 19:37, edited 1 time in total.
badmojo420
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Re: [Static Model] Generic Garage [WIP]

Post by badmojo420 »

I don't like how close the top of the bay door is with the roof. There is no space for the door to go once it's opened.
Psyrus
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Re: [Static Model] Generic Garage [WIP]

Post by Psyrus »

Edit:
If anyone wants to give other feedback from a fly around, I've hosted the file but I'm not sure why most people don't post their .max scenes so I'll PM to anyone who can be bothered to have a fly around :)
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badmojo420 wrote:I don't like how close the top of the bay door is with the roof. There is no space for the door to go once it's opened.
On completion (final stages) it will be a slot based roller door like the one I had back in Australia. Should be able cope with that amount of space.

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Here's a picture of my ex car in front of one of those garages in Australia
http://i235.photobucket.com/albums/ee94 ... line_2.jpg
And in front of our open garage. The mechanism only extended to the top of the beige metal part.
http://i235.photobucket.com/albums/ee94 ... C02716.jpg

Admittedly the space in my model is marginally smaller, but if it really does become a logistic/realism/aesthetic issue, it would not be hard at all to give it 25-33% more space up there, or even just pull the garage door down a bit.

Edit: I just measured it in max, the space between the top of the garage and the nearest point of the roof is 12.2cm. Not sure how realistic that is, but it's the figure :)

Thanks for the feedback! Anything else that you think could be improved?
Last edited by Psyrus on 2011-06-27 03:33, edited 3 times in total.
badmojo420
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Re: [Static Model] Generic Garage [WIP]

Post by badmojo420 »

Yeah it's really just a minor cosmetic thing I noticed. On the ref pic there is just barely enough room. But it looks like you've made the door bigger on your version, so it doesn't look right IMO.

Other than that it looks good. Are you planning on doing the concrete section on bottom and side paneling?

Nice ex-car BTW :)
Psyrus
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Re: [Static Model] Generic Garage [WIP]

Post by Psyrus »

badmojo420 wrote:Yeah it's really just a minor cosmetic thing I noticed. On the ref pic there is just barely enough room. But it looks like you've made the door bigger on your version, so it doesn't look right IMO.
Yeah I'll have a play around with the door size or wall height a bit this afternoon, see if I can get it looking better.
badmojo420 wrote:Other than that it looks good. Are you planning on doing the concrete section on bottom and side paneling?
I'm not sure about those. The concrete section I don't really like to be honest (aesthetically), but the side paneling I could probably justify. What do you think? It'll probably add about 50-80 tris. I'm throwing some on over the next few hours and I'll post up the result.

Edit: Meh, I think it's fine either way. Tris up to about 900 with them on. (785 without)
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badmojo420 wrote:Nice ex-car BTW
Thanks, I loved every second of the 2 and a bit years I had it :33_love:
Last edited by Psyrus on 2011-06-27 05:06, edited 1 time in total.
Psyrus
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Re: [Static Model] Generic Garage [WIP]

Post by Psyrus »

Ok pretty much finalizing now. I've managed to keep it under 900 tri's for LOD0, which I'm pretty happy about, especially since it's such a small, trivial static (that if included in PR, probably won't get a huge amount of map opportunities :( )

Feedback appreciated. If I get no real suggestions or whatever, I'll start texturing it.

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Rhino
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Re: [Static Model] Generic Garage [WIP]

Post by Rhino »

need more edged faces pics (they are best for feedback, only have a few wire frame pics) with a non-transparent material from all angles, preferably with black edges instead of white and a gray material as per the topic I linked above.

Pretty busy at the moment so can't get back to you on this right away.
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Psyrus
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Re: [Static Model] Generic Garage [WIP]

Post by Psyrus »

[R-DEV]Rhino wrote:need more edged faces pics (they are best for feedback, only have a few wire frame pics) with a non-transparent material from all angles, preferably with black edges instead of white and a gray material as per the topic I linked above.

Pretty busy at the moment so can't get back to you on this right away.
Ah yeah sorry, I forgot about the colours and the little details about that. Here's the better version of that post :) Oh and I appreciate all your feedback thus far. I realize how inconsequential my little WIP is, so I'm very happy to wait until you [or someone else] have time to sign off on it or not.
Top:
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Left:
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Front:
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Back:
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Perspective 1:
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Perspective 2:
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ballard_44
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Re: [Static Model] Generic Garage [WIP]

Post by ballard_44 »

Small observation on reality.

The downspout looks unnecessary???

Water would just run off the low side overhang the way the roof is configured, which is fine.

But either add a gutter on the low side and connect it to the downspout or delete the downspout.
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