No rendering behind objects blocking line of sight

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: No rendering behind objects blocking line of sight

Post by Leopardi »

[R-DEV]Rhino wrote:Actually what the OP might be referring too is something called "Occlusion Culling" which is supported by BF2 but I never had a play with it. More info from Remdul here:



I do plan on looking into this some what but I can't see anyone going over all our old statics and doing this, unless anyone from the community is willing to do it :p
More something for the new statics we are making ;)


But if the OP is talking about the way the Crisis engine works and trying to get BF2 to work that way, there is no hope in hell of doing that :p
Yeah Occlusion Culling is what I meant.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: No rendering behind objects blocking line of sight

Post by Dev1200 »

Many people don't have performance issues. Don't suggest something just because you want it. Suggest it because you think it will better PR.


The some odd 10-15% with semishit pc's want graphic drops.

Sorry. Play on low or buy new hardware. =\



If you can get "no rendering behind objects blocking LoS" without it looking like shit, by all means.

Otherwise, It's not wise to ease the minority.

Edit.

Btw I herd you like sauce.

2011
High 343 72.67%
Medium 80 16.95%
Low 49 10.38%

2010
High 864 67.24%
Medium 250 19.46%
Low 171 13.31%

https://www.realitymod.com/forum/f10-pr ... -play.html
Last edited by Dev1200 on 2011-06-26 09:59, edited 1 time in total.
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TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: No rendering behind objects blocking line of sight

Post by TheComedian »

Statistics are BS and unreliable at best. You can vote for any setting>clear cache/cookies>vote again. PR runs different on every machine and you can't just say 'buy new hardware' because everybody has a different budget.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: No rendering behind objects blocking line of sight

Post by killonsight95 »

budget is a large problem atm, the job market isn't exactly thriving nor is the economy in general around the world.
Having enough money, especcially students, which most of the PR players are, is very hard and we don't all have enough income just to buy computer parts.
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Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: No rendering behind objects blocking line of sight

Post by Megagoth1702 »

TheComedian wrote:Statistics are BS and unreliable at best. You can vote for any setting>clear cache/cookies>vote again. PR runs different on every machine and you can't just say 'buy new hardware' because everybody has a different budget.
467 votes are in the 2011 poll... How many of those do you think are "fake"? And why should someone do that? Bad argument.

PR does not need a super computer. A 3,2GHz dual core, 2-3 GB of ram and a ATI HD4850/4870 will do super nicely. Perhaps a creative Xtreme Music for EAX and 5.1 sound and CMSS3D, without those I would not play anymore. The whole thing should not cost more than 400-500?.

The system I just "drew" up there would run PR nicely, but more modern games of 2011 would not really run smoothly unless not on super-high.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: No rendering behind objects blocking line of sight

Post by Psyrus »

Megagoth1702 wrote:PR does not need a super computer. A 3,2GHz dual core, 2-3 GB of ram and a ATI HD4850/4870 will do super nicely. Perhaps a creative Xtreme Music for EAX and 5.1 sound and CMSS3D, without those I would not play anymore. The whole thing should not cost more than 400-500?.

The system I just "drew" up there would run PR nicely
What's your definition of nicely? Mine is all settings maxed (AA >= 8x) @ 1680x1050 | 1920x1080 @ >= 60fps.

Your proposed setup would not fulfill those requirements on Muttrah, Fallujah, Burning Sands and a couple of other of those 'frame killer' maps. How do I know? My system with a significantly higher amount of grunt wasn't able to consistently pull it off [see profile computer for specs].

But I agree with the sentiment that it's 2011... If you wanna game *smoothly/nicely* in 2011 games, then you should have mid range 2011 hardware equivalents (high end 2007-8, mid-high end 2009-10) or face the facts that as time progresses the computational requirements of software (including games) increases, generally not at a linear rate, and you're going to suffer poor performance.

I now have a laptop with no graphics card & a Core i3 processor (intel HD graphics as such) - I don't feel that I have any right to complain that Fallujah west hardly breaks higher than 20fps at any area @ all settings low, no AA, 800x600 windowed mode. It's not a computer fit for purpose, so if I want to play PR, I need to purchase appropriate hardware.

I would like to have a few systems as a testbed so we can create a "minimum & recommended requirements" section for the manual. Unfortunately the minimum would be pushed quite high by the likes of Fallujah and co.
Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: No rendering behind objects blocking line of sight

Post by Leopardi »

Dev1200 wrote:Many people don't have performance issues. Don't suggest something just because you want it. Suggest it because you think it will better PR.


The some odd 10-15% with semishit pc's want graphic drops.

Sorry. Play on low or buy new hardware. =\



If you can get "no rendering behind objects blocking LoS" without it looking like shit, by all means.

Otherwise, It's not wise to ease the minority.

Edit.

Btw I herd you like sauce.

2011
High 343 72.67%
Medium 80 16.95%
Low 49 10.38%

2010
High 864 67.24%
Medium 250 19.46%
Low 171 13.31%

https://www.realitymod.com/forum/f10-pr ... -play.html
I am suggesting because it would be better for PR. I am 110% sure there is no man on this earth except with superoc'd intel i7's, that doesnt experience huge fps drops in fallujah. Try it, stand next to the USMC spawn repair station, look at the direction of city and then 180 degrees back. FPS going back and forth from 100+ to 30 is so big that it affects your ability to aim.

If you think my hardware isn't enough for PR, I would think that puts majority of PR players in my position. Besides what on earth do you have against such a positive feature like this? It doesn't affect graphics at all just optimizes the game to perform better for everyone?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: No rendering behind objects blocking line of sight

Post by Rhino »

AncientMan has done some initial testing on this and it's looking very promising. Too late now to put into the next release but we will be looking to include this as soon as we can :)
Dev1200 wrote:Don't suggest something just because you want it. Suggest it because you think it will better PR.
This will better PR, even for players who can run PR on high in its current state :roll:

Topic locked for going way too off-topic.
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