0957 - Performance drops hard
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Jafreiteris
- Posts: 43
- Joined: 2009-06-11 07:44
Re: 0957 - Performance drops hard
Everyone knows when new patch may come? Its was quite a while, and its the biggest isue for pr 
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Doc.Pock
- Posts: 2899
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Re: 0957 - Performance drops hard
highlight below:
when its done
when its done
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Jafreiteris
- Posts: 43
- Joined: 2009-06-11 07:44
Re: 0957 - Performance drops hard
No shit
I just hope they optimize not only view distance models but maps too. Get the same problem, for example korengal valley skirmish. as taliban if you are looking in dead center from your main you get about ~30-36 fps, looking backwards give you 60-80fps. Funny when looking in the wall in dead close from diffrent sides give you a diffrent fps
Only thing what effect fps is lighting settings, if you put on medium flying on ramiel is not a plesure. Everything else no efect. 35fps, with 4x, 35fps with 16x :/
Update :
Get <5fps from decreasing distance view from 100 to 75.
Update 2 : This what happens when using 80% distance view.
Pic 1 Looking directly to crane (more than 650, not visible)
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Pic 2 Looking not directly to crane (same, but now you see the whole crane)
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I realy don't get how this works, its like what the fuck
Update :
Get <5fps from decreasing distance view from 100 to 75.
Update 2 : This what happens when using 80% distance view.
Pic 1 Looking directly to crane (more than 650, not visible)

Uploaded with ImageShack.us
Pic 2 Looking not directly to crane (same, but now you see the whole crane)

Uploaded with ImageShack.us
I realy don't get how this works, its like what the fuck
Last edited by Jafreiteris on 2011-06-27 09:44, edited 2 times in total.
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Ford_Jam
- Posts: 458
- Joined: 2009-06-19 01:06
Re: 0957 - Performance drops hard
That isn't a bug, that's just a BF2 thing. You can (and always ahve been able to) see more in your peripherals
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AfterDune
- Retired PR Developer
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Re: 0957 - Performance drops hard
You get that with 100% viewdistance as well, it's indeed a BF2 thing. I believe someone explained it once though, why it does that, but can't find it.

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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: 0957 - Performance drops hard
it;s because you see objects in a "square" around you and at the corners you can see further than on the sides.

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Ford_Jam
- Posts: 458
- Joined: 2009-06-19 01:06
Re: 0957 - Performance drops hard

just taking a stab in the dark, but am i right?
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Psyrus
- Retired PR Developer
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Re: 0957 - Performance drops hard
How do you suggest they go about that? Any suggestions? Does "optimize" mean reduce # of statics (to you)?Jafreiteris wrote:No shitI just hope they optimize not only view distance models but maps too.
From what I understand, that's correct.Ford_Jam wrote:just taking a stab in the dark, but am i right?
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Jafreiteris
- Posts: 43
- Joined: 2009-06-11 07:44
Re: 0957 - Performance drops hard
Psyrus;1616595 wrote:How do you suggest they go about that? Any suggestions? Does "optimize" mean reduce # of statics (to you)?
I am not the only one who gets a big fps drop by looking in direction no matter if you against a wall or not. Its was not before 0.95, and i don't notice any difrence in graphics.
Turning around in building with only one door gives a (start) 80-60-40-60-80 (finish) In korengal valley i found a place when you are looking in a direction gives you a 60fps and just 1cm move to a right gives a 30fps.
And what objects, when tryed optimizing a game i got a point when objects like boxes (big ones, about 2x person height), metal barrels and wood plates in jabal was not even visable, from ~100m unless you zoom it with a scope or walk closer they apear. And yeah, no difrence what you use, same performance, but i don't have no problems with this map, runs sweet in everything. also with asad kahal and many other. Only with i have problems is with Mutrah city, (it was realy fine before 0.95) Korengal valley. Kokan is a bit heavier, but i still manage to have about 45fps when the whole team is in one area atacked by blufor, shit going down and shit (yes, i know what i writed). And i am not the only one. My country server which i play not even try to put burning sands becouse eveyone complains that this map is a lags as hell. But yeah, its not map isue, is mine, becouse i don't buy a Super pc for a game who is almost a decade old. So as the others. Its like fishing with a explosives. I know pr is more demanding than bf2, but it ran great, and now its not, and i don't see a difrence betwen 95 and older map.
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Psyrus
- Retired PR Developer
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Re: 0957 - Performance drops hard
So basically just this...Jafreiteris wrote:I am not the only one who gets a big fps drop by looking in direction no matter if you against a wall or not. Its was not before 0.95, and i don't notice any difrence in graphics.Psyrus;1616595 wrote:How do you suggest they go about that? Any suggestions? Does "optimize" mean reduce # of statics (to you)?
etc etc etc
I know pr is more demanding than bf2, but it ran great, and now its not, and i don't see a difrence betwen 95 and older map.
Sorry but I can support things like people complaining about imbalanced things like deviation, assets, map layouts... things that is really just up to the dev's direction/opinion... but harping on about performance issues (which believe me, I really do believe in... It's pretty bad in quite a few maps) without even suggesting how the devs might go about fixing it is just like... meh, why bother posting? I spent about 5 hours of my life deleting every conceivable combination of objects off Fallujah West to see if it was an arrangement of or certain statics that were causing the big FPS drops, and after all that time the only conclusion I could come to was that the BF2 engine did not cope well with the individual static density, because replacing objects that I thought were the issues with others didn't fix the problems, and filling the map with hundreds of the same static caused the same performance issues.
This guy did it right:
https://www.realitymod.com/forum/f18-pr ... sight.html
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Jafreiteris
- Posts: 43
- Joined: 2009-06-11 07:44
Re: 0957 - Performance drops hard
My shitty opinion wouild be roll back map desigin from 0.95 to pre version. If it couses more problems then why to bother. Sorry if you got offended, but its my pain in the *** when you get fps drop and cannot enjoy gameplay and only suggestion is to get a better rig. Only relief is that many people got big fps drop, and not avaivable to play on older settings before 0.95 Also i want to ask Why Asad Kahal is a running so great?
PS : When i meant older map it was Mutrah before 0.95
PS : When i meant older map it was Mutrah before 0.95
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Psyrus
- Retired PR Developer
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Re: 0957 - Performance drops hard
Well to me, that roll back suggestion is better than no suggestionJafreiteris wrote:My shitty opinion wouild be roll back map desigin from 0.95 to pre version. If it couses more problems then why to bother. Sorry if you got offended, but its my pain in the *** when you get fps drop and cannot enjoy gameplay and only suggestion is to get a better rig. Only relief is that many people got big fps drop, and not avaivable to play on older settings before 0.95 Also i want to ask Why Asad Kahal is a running so great?
Also by the way, Asad Khal runs terribly on this laptop I have here, much worse than Archer or Ramiel [I'm going through and testing most maps to see which kill the laptop and which it can handle, just for interest's sake].
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Jafreiteris
- Posts: 43
- Joined: 2009-06-11 07:44
Re: 0957 - Performance drops hard
Asad Kahal runs 70fps-100fps for me :/ Almost like BF2 who's fps is 99 all the time.

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And also when playing fps drops some times, for example, when i back in the same place fps was 70fps, and later more than 80fps. Laptop heating or something else?

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And also when playing fps drops some times, for example, when i back in the same place fps was 70fps, and later more than 80fps. Laptop heating or something else?
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Leopardi
- Posts: 409
- Joined: 2007-10-16 21:14
Re: 0957 - Performance drops hard
This will be fixed with Occlusion Culling.
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Doc.Pock
- Posts: 2899
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Re: 0957 - Performance drops hard
when/if its done. this kind of project can take years leo, you know
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Jafreiteris
- Posts: 43
- Joined: 2009-06-11 07:44
Re: 0957 - Performance drops hard
I have done a little reseach with video settings. Played korengal valley with Medium high and low settings for all, AA and etc. the difrence was i think 5fps The only thing that increses fps more is decreasing view distance, and decreasing lighting to low in some maps. I really whant to know why all other video settings does nothing much of effect to gameplay?
Same standing point. All high, 8x, 100% distance (goes from 4fps ups and downs standing in same, 26 was minimum and 31 was maximum)
One side

Other side

All low, 100 % distance (same fps ups and downs)
Front

Back

Uploaded with ImageShack.us
What i also notice, that when looking to any (laggy or not) dircetion my cpu usage not changes.
PS : Just noticed there was 1080p movie in vlc player in pause, don't know if that made any difrence
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Same standing point. All high, 8x, 100% distance (goes from 4fps ups and downs standing in same, 26 was minimum and 31 was maximum)
One side

Other side

All low, 100 % distance (same fps ups and downs)
Front

Back

Uploaded with ImageShack.us
What i also notice, that when looking to any (laggy or not) dircetion my cpu usage not changes.
PS : Just noticed there was 1080p movie in vlc player in pause, don't know if that made any difrence
Last edited by Jafreiteris on 2011-06-29 17:20, edited 4 times in total.
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Leopardi
- Posts: 409
- Joined: 2007-10-16 21:14
Re: 0957 - Performance drops hard
Its because your CPU processes the things withing the viewdistance, even though you don't see them, because there is no occlusion culling. It's not graphically demanding to render the simple graphics but it brings even a modern CPU to its knees because there is no multicore support.Jafreiteris wrote:I have done a little reseach with video settings. Played korengal valley with Medium high and low settings for all, AA and etc. the difrence was i think 5fps The only thing that increses fps more is decreasing view distance, and decreasing lighting to low in some maps. I really whant to know why all other video settings does nothing much of effect to gameplay?
Same standing point. All high, 8x, 100% distance (goes from 4fps ups and downs standing in same, 26 was minimum and 31 was maximum)
One side
Other side
All low, 100 % distance (same fps ups and downs)
Front
Back
Uploaded with ImageShack.us
What i also notice, that when looking to any (laggy or not) dircetion my cpu usage not changes.
PS : Just noticed there was 1080p movie in vlc player in pause, don't know if that made any difrence.
