its used in FH2[R-DEV]Rhino wrote:cool, never seen it used in BF2 iirc, at least not in the way I'm thinking so that all the chimney smoke for example all blows in one direction, rather than making the effect blow in a direction then trying to make all the chimney smoke on a map be at the same rotation?
mostly tmp.con
windmanager.globalWindSpeed 3
windmanager.globalWinddirection 1/0/1




