Server Information
Server Name: RGA-OG Insurgency+Shijia 24/7
Server Size: 64
Server Location: Brisbane Australia
Map Rotation: Currently not set as permanent
Server Admin(s): P3ar|y, Puddy and HuntingWolf
Smart Balance: Enabled
Battlerecorder: Enabled
BF2 VOIP: Enabled
Ban list: Yes - Streaming to PBBans
Log streaming: Yes
Team Kill Auto Kick/Ban: Auto kick on 3 punished teamkills
Squadless Kick: Enabled
Reserved Slots: RGA currently run without reserved slots
High Ping Kick: Disabled
Ban Appeals Forum Link: Reality Gaming Australia • View forum - Ban Appeal this forum is considered private, only the member who makes their unban thread will be able to see the post and of-course the admin/moderator who will deal with your requests.
TeamSpeak3: 180.189.152.226:10010
Admin Xfire: P3ar|y - blavinsj, Puddy - thebigemoguy, HuntingWolf - huntingwolf193
Server Website: Reality Gaming Australia
Server Rules: Teamwork is key
Immature behavior is not tolerated in any form. Blatantly outlandish behavior will result in a kick and in some cases, an instant ban.
Keep swearing to a minimum. Swearing profusely will result in a kick, followed by a ban for repeat offenders. Some words will kick you automatically so don't test the system.
Locked squads are permitted before the round starts. Squads can be locked during the game if there are 5 players present when you are reserving a spot for a friend (or within certain asset rules). Admins may ask for the squad to be unlocked at any time.
Asset-reserving squad names are in effect. This applies to the following assets:
Tanks
APC's
IFV's
All forms of aircraft.
Once an asset is fully crewed, the squad may be locked accordingly. For example, a 2-man tank squad is permissible if there is only 1 unit of the asset. This includes jets/attack helicopters + forward observers. No single crewing of heavy assets is tolerated unless you are returning the asset to base as a result of loosing your gunner/driver.
No heavy assets until 10v10. This applies to ALL CAS choppers/JETS and ARMORED vehicles. Anti-air vehicles are permitted at all times as are Transport choppers.
Asset stealing is an offense. Properly named squads may give permission for other squads to use said asset if they would like to do so. An example being 'TANK' squad letting another squad use a spare tank.
Base rape of any form on an uncappable flag, permanent spawnpoint or repair station is not permitted. This includes camping the exits/entrances of said locations in an unrealistic manner.
Any form of hacking will result in a ban, also exploiting which is not in the game developer's intent (such as deployable assets in walls where they cannot be destroyed) will result in a kick and in some cases a temp ban.
Apologize for teamkills. Players found deliberately teamkilling will be banned on sight without warning for a period of time.
All complaints of player conduct including those against admins must be directed in the Complaints/Reports section of the forums. Ensure you follow the guides on how to report players.
Any banned player reserves the right to explain themselves. We have setup a special section of the forum where banned players can voice there arguments in a private manner (your thread in this section is only visible to you and the moderators who will deal with your request).
The rules are subject to change at any time by the administration, however they are open to suggestions and modification by the community.
RGA *teamwork* (Australia)
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Puddy
- Posts: 101
- Joined: 2011-04-28 08:17
RGA *teamwork* (Australia)
Last edited by Puddy on 2011-08-19 07:06, edited 2 times in total.
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Puddy
- Posts: 101
- Joined: 2011-04-28 08:17
Re: RGA (Australia)
As posted on RGA website.
I'm really happy with the way things are going atm. As expected we have had a slow start, however even with the small numbers we have gotten (upto 24 players at times) the matches we have had with either 1 or 2 squads per side have been very intense. We have been training a couple of new players already, we plan to advertise this soon for anyone who wants to learn the game in a teamwork based environment.
This reflects what we want to achieve by providing another aussie based server, squad leaders have been using Teamspeak as per our encouragement and nearly all players that have been apart of our small scrim style matches have all commented that they enjoyed them alot.
Awareness will come in time and anybody that would like to be part of a heavy teamwork based server should give us a shot. As we have discovered we don't need 64 players to have a good time. Comments are very much welcome at all times regardless of content.
I'm really happy with the way things are going atm. As expected we have had a slow start, however even with the small numbers we have gotten (upto 24 players at times) the matches we have had with either 1 or 2 squads per side have been very intense. We have been training a couple of new players already, we plan to advertise this soon for anyone who wants to learn the game in a teamwork based environment.
This reflects what we want to achieve by providing another aussie based server, squad leaders have been using Teamspeak as per our encouragement and nearly all players that have been apart of our small scrim style matches have all commented that they enjoyed them alot.
Awareness will come in time and anybody that would like to be part of a heavy teamwork based server should give us a shot. As we have discovered we don't need 64 players to have a good time. Comments are very much welcome at all times regardless of content.
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Puddy
- Posts: 101
- Joined: 2011-04-28 08:17
Re: RGA *teamwork* (Australia)
Beginning Monday 26th June the RGA team are providing public training for new players. People interested in learning in a team environment should make themselves known on our forums.
We are sending an invitation to players from all over the world, if you have some friends you want to get into the game but don't have the time or patients to teach then we are prepared to provide this for you. The agenda of the training content including days and times and general content of what will be taught will be posted shortly.
We are going to provide this training on a week on week off basis atm. Stay tuned.
We are sending an invitation to players from all over the world, if you have some friends you want to get into the game but don't have the time or patients to teach then we are prepared to provide this for you. The agenda of the training content including days and times and general content of what will be taught will be posted shortly.
We are going to provide this training on a week on week off basis atm. Stay tuned.
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Puddy
- Posts: 101
- Joined: 2011-04-28 08:17
Re: RGA *teamwork* (Australia)
This is the Agenda for training beginning next week.
All new players who wish to take up the opportunity to learn through us will need to be on teamspeak for the duration of any training event. A microphone is not mandatory, although this would help greatly. These lessons will be conducted in English ONLY. These lessons will begin at 1930hrs AEST (UTC +10).
Day 1 Monday (Puddy)
General setting up of all controls needed to run the game, including tips we have to share.
General gameplay beginning, teaching about team swapping and selecting the correct spawn point, joining squads and selecting the correct kit for the squad position etc. Organization will be the key to day 1, this is a place for all new players to ask any questions they have about the game.
Day 2 Tuesday (P3ar|y)
General map layout training, we will probably take 1 or 2 vehicles for a spin around a large map, will drop crates and teach players how to rearm there spent weapons etc.
We will at this stage construct assets like spawn points, mortars, tow, aa and what not and show players the basics of using these assets.
Day 3 Wednesday (P3ar|y)
Infantry training, depending on the turnout we will fully equip the squad/s and shoot at targets (other players on the other team).
We will more than likely be deploying spawn points, rally points etc. The purpose of this night is to raise awareness of attack and defending points.
Day 4 Thursday (Puddy)
Heavy asset training, tanks and apc only probably on Kashan Desert.
Idea of this night is to teach new players the functions of the heavy assets, thermals, zoom and where to aim for an effective hit on enemy assets. As we are aware different rounds are effective against different targets and range effects this also.
Day 5 Friday (S1|3nt)
Introduction to air vehicles, at first we will load up a chopper and fly around, teach how to fly by talk and give everyone a shot at flying a chopper.
After this training day we recommend players to create local servers and practice their flying.
Day 6 Saturday (S1|3nt. This may be covered on Friday)
Attack chopper gunner training. (basic jet training, joystick will be mandatory else an early night for some)
Day 7 Sunday (P3ar|y)
Together we will enter a fullish server and join up in the same squad/s and do a real gameplay scenario.
At this point we will be infantry only, probably use a humvee or jeep as support (depending on the map).
All new players who wish to take up the opportunity to learn through us will need to be on teamspeak for the duration of any training event. A microphone is not mandatory, although this would help greatly. These lessons will be conducted in English ONLY. These lessons will begin at 1930hrs AEST (UTC +10).
Day 1 Monday (Puddy)
General setting up of all controls needed to run the game, including tips we have to share.
General gameplay beginning, teaching about team swapping and selecting the correct spawn point, joining squads and selecting the correct kit for the squad position etc. Organization will be the key to day 1, this is a place for all new players to ask any questions they have about the game.
Day 2 Tuesday (P3ar|y)
General map layout training, we will probably take 1 or 2 vehicles for a spin around a large map, will drop crates and teach players how to rearm there spent weapons etc.
We will at this stage construct assets like spawn points, mortars, tow, aa and what not and show players the basics of using these assets.
Day 3 Wednesday (P3ar|y)
Infantry training, depending on the turnout we will fully equip the squad/s and shoot at targets (other players on the other team).
We will more than likely be deploying spawn points, rally points etc. The purpose of this night is to raise awareness of attack and defending points.
Day 4 Thursday (Puddy)
Heavy asset training, tanks and apc only probably on Kashan Desert.
Idea of this night is to teach new players the functions of the heavy assets, thermals, zoom and where to aim for an effective hit on enemy assets. As we are aware different rounds are effective against different targets and range effects this also.
Day 5 Friday (S1|3nt)
Introduction to air vehicles, at first we will load up a chopper and fly around, teach how to fly by talk and give everyone a shot at flying a chopper.
After this training day we recommend players to create local servers and practice their flying.
Day 6 Saturday (S1|3nt. This may be covered on Friday)
Attack chopper gunner training. (basic jet training, joystick will be mandatory else an early night for some)
Day 7 Sunday (P3ar|y)
Together we will enter a fullish server and join up in the same squad/s and do a real gameplay scenario.
At this point we will be infantry only, probably use a humvee or jeep as support (depending on the map).
Last edited by Puddy on 2011-06-24 11:12, edited 3 times in total.
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S1|3nt
- Posts: 3
- Joined: 2011-06-20 06:16
Re: RGA *teamwork* (Australia)
**IMPORTANT NOTE** THURSDAY AND FRIDAY ARE BEING SWAPPED DUE TO PUDDY HAVING A LATE CHANGE OF EVENTS AND HE WILL BE ABSENT.
We apologise for any inconvenience this has caused and hope that you will still enjoy the night regardless.
So, instead of tank training being tonight. We are having Basic Transport chopper and maybe if we have time a run through of the weapons on the attack choppers.
Silent.
We apologise for any inconvenience this has caused and hope that you will still enjoy the night regardless.
So, instead of tank training being tonight. We are having Basic Transport chopper and maybe if we have time a run through of the weapons on the attack choppers.
Silent.
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S1|3nt
- Posts: 3
- Joined: 2011-06-20 06:16
Re: RGA *teamwork* (Australia)
Sorry guys but training will have to be cancelled tonight due to server issues.
The RGA team apologise for this and we hope to have the problem sorted by tomorrow night.
Silent.
The RGA team apologise for this and we hope to have the problem sorted by tomorrow night.
Silent.

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Puddy
- Posts: 101
- Joined: 2011-04-28 08:17
Re: RGA *teamwork* (Australia)
About to kick off another week of public training. Again any interested players wishing to learn through RGA need to make yourselves known on our forums.
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Puddy
- Posts: 101
- Joined: 2011-04-28 08:17
Re: RGA *teamwork* (Australia)
Bit of a merge has taken place on the RGA server, now known as RGA-OG after merging with OG (original gangsters).
Also new maplist format, Insurgency 24/7 with shijia thrown in there to support the new map.
Also new maplist format, Insurgency 24/7 with shijia thrown in there to support the new map.
Last edited by Puddy on 2011-08-19 07:06, edited 1 time in total.
