Video Settings (Immersion Vs Exploit)
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declan54321
- Posts: 267
- Joined: 2011-01-06 16:07
Re: Video Settings (Immersion Vs Exploit)
Didn't have time to read entire thread, but in my opinion certain options such as grass and shadows should be forced on. Other options such as view distance, texture quality, anti-aliasing etc. don't effect gameplay as much. I have my setting at absolute maximum, because my PC is capable of it. People that spend their hard-earned money on a high-end PC should not be at a disadvantage due to cheap computers having low settings.
Right, opinion over!
Right, opinion over!
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Video Settings (Immersion Vs Exploit)
Better yet: Play fair, keep grass on for immersions, realisms and fairness sake, and profit. Not profit in the sense of better chances for you, but better gameplay for everyone. Selfish players hurt a teamwork oriented game like this.
No need to ban low spec system users from playing because of their advantage once you realize that winning isn't everything.
No need to ban low spec system users from playing because of their advantage once you realize that winning isn't everything.

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Jafreiteris
- Posts: 43
- Joined: 2009-06-11 07:44
Re: Video Settings (Immersion Vs Exploit)
You can shove you hard earned high-end-tech pc to your end. The game is 7 years old. Make shadows at low if posible to make dark effect on buildings, but not eating much resorses. Like somebody puts specialy on low becouse its a advantage huh?...
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Video Settings (Immersion Vs Exploit)
There really isn't that much of an advantage and tbh IMO you can see more stuff on high GFX as you get a much clearer image, epically of objects that are very far away.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Video Settings (Immersion Vs Exploit)
A few cases might be due the object itself, there's a bug that causes shadows to "leak" through walls if the object isn't set up properly when modeled.
Otherwise there are tradeoffs. If you turn off lightmaps (which unloads a hundred or so Mb of data for low end users, mind you) you also lose the ability to see muzzle flashes and shadows and depending on map's sky settings, your eyes bleed
The texture settings don't give any game advantage, just load smaller versions of the textures in game and everything looks smudged/crappy. If you put geometry on low, you actually can't see some weapons in 3rd person (probably our fault for not having weapon lods yet), objects don't fully draw and everything looks lower poly.
If there's an exploit like being able to see through a part of an object on low geometry, but not on high, it's again down to the model.
Otherwise there are tradeoffs. If you turn off lightmaps (which unloads a hundred or so Mb of data for low end users, mind you) you also lose the ability to see muzzle flashes and shadows and depending on map's sky settings, your eyes bleed
The texture settings don't give any game advantage, just load smaller versions of the textures in game and everything looks smudged/crappy. If you put geometry on low, you actually can't see some weapons in 3rd person (probably our fault for not having weapon lods yet), objects don't fully draw and everything looks lower poly.
If there's an exploit like being able to see through a part of an object on low geometry, but not on high, it's again down to the model.

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maniac1031
- Posts: 257
- Joined: 2010-03-16 20:12
Re: Video Settings (Immersion Vs Exploit)
See we would all love to have super computers that can run this on all maximum but we can't. Be it we don't have the money or we need it for something else you cant say oh well you can be the most tw orientated and skilled player in pr but sorry you cant play because you have a **** computer and have an unfair advantage in some parts of the game. Imo it is harder to play pr on low because everything kinda blends together on low detail.declan54321 wrote:Didn't have time to read entire thread, but in my opinion certain options such as grass and shadows should be forced on. Other options such as view distance, texture quality, anti-aliasing etc. don't effect gameplay as much. I have my setting at absolute maximum, because my PC is capable of it. People that spend their hard-earned money on a high-end PC should not be at a disadvantage due to cheap computers having low settings.
Right, opinion over!
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Video Settings (Immersion Vs Exploit)
This isn't an argument of whoever has shitty pc's should get new ones so we don't think you're exploiting.
It's people, mostly with medium or high graphics setting potential, put it on low to see through grass, smoke, etc.
TBH, smoke, grass, geometry, and statics should all render the same, reguardless of graphics settings.
It's people, mostly with medium or high graphics setting potential, put it on low to see through grass, smoke, etc.
TBH, smoke, grass, geometry, and statics should all render the same, reguardless of graphics settings.

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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: Video Settings (Immersion Vs Exploit)
I really can't see how people that CAN run oh max everything, choose to do run on all low, the game looks like CSS on all low :/


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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Video Settings (Immersion Vs Exploit)
Its not about the graphics but about the pwn, you knowMaverick wrote:I really can't see how people that CAN run oh max everything, choose to do run on all low, the game looks like CSS on all low :/
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
Re: Video Settings (Immersion Vs Exploit)
Funny how my effectiveness and my enjoyabilty increased after I was able to turn all my graphics way up.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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Jafreiteris
- Posts: 43
- Joined: 2009-06-11 07:44
Re: Video Settings (Immersion Vs Exploit)
And it's look like shit. But css is more optimization friendly. You can make Player models look from super nice to Boxman typeMaverick wrote:I really can't see how people that CAN run oh max everything, choose to do run on all low, the game looks like CSS on all low :/
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Viper5
- Posts: 3240
- Joined: 2005-11-18 14:18
Re: Video Settings (Immersion Vs Exploit)
Wait wait wait.
There are muzzle flashes?
Running on medium now that I've ditched the ol' FX 5200
There are muzzle flashes?
Running on medium now that I've ditched the ol' FX 5200
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Video Settings (Immersion Vs Exploit)
I've never seen muzzle flashes either?!
As to the sup3r l33t asshats who will purposely f**k around with their graphics settings and sound settings to see enemy shadows and hear people walking from 200m away, fine, let them do it. I enjoy a cinematic experience [on a good day when my drivers are working], and don't want to part with that to basically play a slower version of vBF2.
One very bad thing I noticed (cured now) is that with my ATI card sometimes there would be a light line around objects where they merged into the terrain (the bottom of palm trees, and also prone soldiers).
As to the sup3r l33t asshats who will purposely f**k around with their graphics settings and sound settings to see enemy shadows and hear people walking from 200m away, fine, let them do it. I enjoy a cinematic experience [on a good day when my drivers are working], and don't want to part with that to basically play a slower version of vBF2.
One very bad thing I noticed (cured now) is that with my ATI card sometimes there would be a light line around objects where they merged into the terrain (the bottom of palm trees, and also prone soldiers).
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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: Video Settings (Immersion Vs Exploit)
I lowered all my setting but kept my high resolution, I noticed it was easier to see enemy, i went 20-3 in 20 mins on muttrah city. Now i dont know if it was directly related to the graphics but i felt like a king out there. An Advantage? maybe so...
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Video Settings (Immersion Vs Exploit)
The game should be made so it would only look crappier on low than on high settings, but the amount of stuff on screen would be the same. That would require changing what the different settings actually do.

Orgies beat masturbation hands down. - Staker
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[md]MadMak[rus]
- Posts: 358
- Joined: 2009-05-15 11:24
Re: Video Settings (Immersion Vs Exploit)
On all low you can see through walls on Asad Khal. And also some times you don't see smoke on 300+ meters. And... you don't have blackouts if you switch AA on x4 (some kind of shader issue). Tested on nVidia cards like 8800GT and 9600
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: Video Settings (Immersion Vs Exploit)
Way I see it, Game is so old now that everybody should be "FORCED" to play with all settings on medium or above.
I Don't care if you can't afford it. Upgrade that old PC. I Am sick of players who have high end PC who chose to run everything on low settings just to see though walls and shadows. I Do know of a few players that do this. Very lame.
I Don't care if you can't afford it. Upgrade that old PC. I Am sick of players who have high end PC who chose to run everything on low settings just to see though walls and shadows. I Do know of a few players that do this. Very lame.
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L4gi
- Posts: 2101
- Joined: 2008-09-19 21:41
Re: Video Settings (Immersion Vs Exploit)
Lol u guize so mad. If you are a good player the settings dont matter. I used to play with all low but now I have everything maxed out.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Video Settings (Immersion Vs Exploit)
To be honest I just teamkilled a lot people when I had low textures as everything is so low rez and its hard to distinguish teams.
Also, shooting through smoke gets a lot of rage, people assume its not rendering for you, but a lot of players I know just shoot through it as there is most likely someone reviving on the other side.
Also, shooting through smoke gets a lot of rage, people assume its not rendering for you, but a lot of players I know just shoot through it as there is most likely someone reviving on the other side.
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Video Settings (Immersion Vs Exploit)
I've tested so much in the way of graphics settings that it isn't funny, and Rhino is on the money. The engine is exploitable to a much greater extent than most people in this thread seem to be aware using graphics settings. Getting rid of blackout effects are only the start of some of the utter bullshit that you could (hypothetically accidently) create only by changing settings.[R-DEV]Rhino wrote:There really isn't that much of an advantage and tbh IMO you can see more stuff on high GFX as you get a much clearer image, epically of objects that are very far away.
And at the end of the day, the negative implications of every single one of them mean that while they're exploitable, the most effective set-up is high resolution, all settings as high as you can push them, stable drivers.
At the far end of the scale, we're talking about reliably being able to see the location of every single person within about 150m of you, at the nearer end there are the wealth of exploits that are quite well known. The engine is really, really bad at some things.
At the most basic level, anything that lowers your resolution is bad. The higher the resolution, the more accurately you shoot in BF2. I've never been able to find a way to test exactly why, but it is the case. At the second level, anything that makes your framerate unpredictable is bad, doubly so if it pushes it below 30, or has a jitter of more than 30. None of the best players in PR use these sorts of exploits, and there's very good reasons for that fact.
(OFC tested with bots etc).
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