Suggestions for Mumble

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: Suggestions for Mumble

Post by Serbiak »

Brainlaag wrote:Don't think it would come very far with the PR community, I mean look at them, they got all kind of troubles setting up Mumble, not to talk about directional audio for different channels and some kind of radio-kit. It would fry the average player's brain.

I see too many issues on the playerbase-side if adding anythinkg like that. Would be cool tho. Remember this is not ArmA, or UO :p .
haha.. it seems you think the pr community is dumb. Well remember you belong to it :) . But nontheless it could be optional to receive the radio voip to only one ear.

The reasons why only few people use mumble are most likely not due to any stupidity. Some servers have quite a lot of mumble users because they advertise it or require it.

Ah and there is a thread about a possible way to make mumble for one ear only: https://www.realitymod.com/forum/f137-p ... setup.html
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Suggestions for Mumble

Post by Brainlaag »

Serbiak wrote:haha.. it seems you think the pr community is dumb. Well remember you belong to it :) . But nontheless it could be optional to receive the radio voip to only one ear.

The reasons why only few people use mumble are most likely not due to any stupidity. Some servers have quite a lot of mumble users because they advertise it or require it.

Ah and there is a thread about a possible way to make mumble for one ear only: https://www.realitymod.com/forum/f137-p ... setup.html
You have to agree that even the community not being dumb, they act like it. How many times have you seen stuff like "Tank spotted" and your friendly looks at it, or "hold your spawn" and you find half of your squad on the carrier. Same goes for kits, overall combat behaviour, communication and sadly common sense :D

Anyway not to blame anyone but I do see a lot of trouble coming up here. Could be also my skeptical side but oh well.
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: Suggestions for Mumble

Post by Serbiak »

We are just a bunsh of gamers that love teamwork. But i think it is a little exaggerated to say that we are somehow dumb. Look at other games there is always somebody that is not that long into the game or just feels like doing something besides playing the serious dog.

But what do you expect? It's just human to jerk around sometimes. You should probably change your server/squad choice whenever you want to play serious. There is no way to get everyone else to play like you want. No matter if it's common sense in your eyes or not.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Suggestions for Mumble

Post by Brainlaag »

Serbiak wrote:We are just a bunsh of gamers that love teamwork. But i think it is a little exaggerated to say that we are somehow dumb. Look at other games there is always somebody that is not that long into the game or just feels like doing something besides playing the serious dog.

But what do you expect? It's just human to jerk around sometimes. You should probably change your server/squad choice whenever you want to play serious. There is no way to get everyone else to play like you want. No matter if it's common sense in your eyes or not.
Changing server, how, is there anything better than TG/NwA/PRTA?
I'm saying that people are not dumb, they just don't think. Thus the issue I see here is, by adding anything new, which requieres people to "think", theres a higher chance of everything to fail. And I'm not a kind of "OMG MILSIM" guy, its just I hate failing because of banlities like people starring at goddamn medics after they got revived. I know its a stupid example but just to point out my view, how something soooooo simple can cause so much trouble.

Anyway adding a fireteam channel would be cool for the 128 player version coming with the next patch. Putting in some kind of more organized structure in the different channels within the team itself. Oh and maybe a "pock" ability for the commander. By designating a binding, you can talk to any indivdual SL in the channel, or something like that.
Last edited by Brainlaag on 2011-06-30 22:48, edited 1 time in total.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Suggestions for Mumble

Post by Lugi »

Yep, some of the people really gotta start thinking. You don know how often do I see blufor infantry squads rushing a cache straight through an open field, or some very similar actions.
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: Suggestions for Mumble

Post by Serbiak »

Well you mostly get owned if you play like that, It is basicly a trial and error situation sometimes. But that's just how it goes if you have multiple lifes :wink:
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farna
Posts: 40
Joined: 2011-01-28 10:15

Re: Suggestions for Mumble

Post by farna »

I have a suggestion for the SL channel (keypad keys '1-9' + SL-radio '/'). I think it would be nice to hear a "beep" when you get incoming transmission over the SL channel and a "scratch" when button is released. With this feature you will be able to know its the SL-channel and you really know its over the radio and not local. I think it would really work because you don't press those buttons that repeatedly, so it wont be annoying. (And maybe it can be turned off in the settings if someone is unwilling to use it?)

Summary:
1. Sounds like IRL squad comms
2. It's Cool
3. You know its important (SL-channels)
4. Over SL-channels, not local

Listen to the clips below and you will know what i mean...



Last edited by farna on 2012-11-18 01:11, edited 2 times in total.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Suggestions for Mumble

Post by Heavy Death »

Also, all comms should be heard in local, even if the SL is talking on SL channel or SM is talking inter squad over radio.
Midnight_o9
Posts: 1572
Joined: 2008-07-26 09:39

Re: Suggestions for Mumble

Post by Midnight_o9 »

I like the one hear only mumble thingy, but there should be a way to make it so local talks are transmitted to both hears as the dude is not talking on coms but in front of you.
Also adding a sound to coms would also make it so you know if it's a radio com or a local talk, not that it's a problem but would be cool anyway, for immersion.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Suggestions for Mumble

Post by Mikemonster »

Heavy Death wrote:Also, all comms should be heard in local, even if the SL is talking on SL channel or SM is talking inter squad over radio.
I thought this would be cool, only problem would be that your SM's and people nearby would probably think you're talking to them.

It'd be interesting if you could have a bit of chatter so that INCOMING comms could be heard a little bit by guys nearby.. Rather than people in your squad thinking you're AFK because you're stood still for 15secs whilst chatting to other SL's.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Suggestions for Mumble

Post by Heavy Death »

Well if you use the procedure that should be common, wich is "SQx this is SQy..." everybody would know youre on the SL radio, and that is my goal, so everybody shuts up. Maybe even the incoming trans should be heard a little bit yeah.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Suggestions for Mumble

Post by SShadowFox »

Mikemonster wrote:I thought this would be cool, only problem would be that your SM's and people nearby would probably think you're talking to them.
Radio protocols:

"Squad 1, this is Squad 2, I see enemy infantry coming to you, over"

Awesome.
ExNusquam
Posts: 89
Joined: 2011-06-10 19:02

Re: Suggestions for Mumble

Post by ExNusquam »

SShadowFox wrote:Radio protocols:

"Squad 1, this is Squad 2, I see enemy infantry coming to you, out"

Awesome.
Half the time people don't respond anyway, so I end transmissions like this.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Suggestions for Mumble

Post by Heavy Death »

Because proper protocol is:

"Squad1, this is Squad2."
- "Squad2, come in Squad1"
"You have infanty to your southnorth."
- "Roger that."

No real need for outs and overs, its as simple, but first part is necesarry because if you just say everything at once, they are saying random stuff over the comms and half f the time Sl cant even hear what you're saying.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Suggestions for Mumble

Post by Psyrus »

Suggestion for mumble:

Have a "Report player" right-click option that can log troublesome spammers to the server logs and/or alert mumble admins on at the time. I would suggest a buffer-tally system rather than an individual log as you can imagine 5-30 people all reporting a player would cause a reasonable waste of log space & annoy online admins.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Suggestions for Mumble

Post by Mikemonster »

Heavy Death wrote:Because proper protocol is:

"Squad1, this is Squad2."
- "Squad2, come in Squad1"
"You have infanty to your southnorth."
- "Roger that."

No real need for outs and overs, its as simple, but first part is necesarry because if you just say everything at once, they are saying random stuff over the comms and half f the time Sl cant even hear what you're saying.
ExNusquam wrote:Half the time people don't respond anyway, so I end transmissions like this.
SShadowFox wrote:Radio protocols:

"Squad 1, this is Squad 2, I see enemy infantry coming to you, over"

Awesome.
Heavy Death wrote:Well if you use the procedure that should be common, wich is "SQx this is SQy..." everybody would know youre on the SL radio, and that is my goal, so everybody shuts up. Maybe even the incoming trans should be heard a little bit yeah.
Yes, this is all ok and all good, however it's hard enough to hear people in local as it is - I'm not confident that squad members would hear it well enough to disregard it.

I could see many, out of politeness, coming closer to hear what you're saying.

Besides which, it's not a dodgy comms net, not really worth doing the milsim 'come in, over' stuff. Just say something like:

'Squad 2 this is Squad 1, enemies 100m to your NW, in the dip'.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Suggestions for Mumble

Post by Psyrus »

Mikemonster wrote:Besides which, it's not a dodgy comms net, not really worth doing the milsim 'come in, over' stuff. Just say something like:

'Squad 2 this is Squad 1, enemies 100m to your NW, in the dip'.
I usually leave a break between the squad call (" Squad 2 this is squad 1 ") and the relayed info, because as mentioned above, they might be half-way through talking to their squad, another SL or the commander and your info/request will fall into oblivion :)
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Suggestions for Mumble

Post by 40mmrain »

an ability to deafen "Radio" and not "local" would be nice, in the case that I need to talk to my squad, but people are talking on SL channels.
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