Project Reality: BF2 v0.96 Map Overviews

Project Reality announcements and development highlights.
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Project Reality: BF2 v0.96 Map Overviews

Post by AncientMan »

As we hit the final stretch until release, here are the map images for PR: BF2 v0.96.
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You can see all the images in the following gallery
Project Reality: BF2 v0.96 Map Image Gallery
Included are the map overviews and the loading background images.

Also included are detailed overviews, which are automatically generated by an application I wrote to heavily reduce the time it takes to create the map overviews. These are not shown anywhere ingame, they are simply a development tool that I have decided to show. They contain mostly the same information as the map overviews, with the added bonus of seeing some more detail.

For example, you can use the control point id on the helper image for getting route data in AASv4. Note that control point id's are represent the following:
  1. The first digit is the flag group, which represents the cap order. If flags have the same first digit, then they are all used, or they are randomly selected by the second digit.
  2. The second digit represents how many flags are randomly chosen from the group as defined by the first digit. So 0 means all the control points in the group are used, 1 means only 1 control point is used, 2 means 2 control points, etc.
  3. The third digit represents the route, which is randomly selected. Only one route is used at a time.
So these detailed overview images may give you some more information that is not represented in the map overviews, if you aren't confused by it all :p .

I hope everyone enjoys the 137 separate layers that are in PR: BF2 v0.96, and hopefully server admins will rotate between them to keep people interested. Almost every layer has received some level of change, from simple ticket modifications, to complete overhauls of control points and vehicles.

Expect more news of the upcoming PR: BF2 v0.96 release in the next week :) .
Last edited by AncientMan on 2011-07-05 05:42, edited 1 time in total.
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Souls Of Mischief
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Souls Of Mischief »

mockingbird0901
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Joined: 2009-05-13 17:30

Re: Project Reality: BF2 v0.96 Map Overviews

Post by mockingbird0901 »

Nice to know it's closing in on the release. I was imagining it would have been here around February/March to begin with. Looking forward to it :-)
And the map looks epic.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

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Qadis
Posts: 101
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Qadis »

Jets are back on Iron Eagle, oohrah
Adriaan
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Adriaan »

OMG!
I'm looking forward to seeing Jabal in the light of day for a change, and Shijia Valley is looking excellent ofcourse. :)
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SyntheticCoyote
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by SyntheticCoyote »

Cannot wait!
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karambaitos
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Joined: 2008-08-02 14:14

Re: Project Reality: BF2 v0.96 Map Overviews

Post by karambaitos »

next week? i saw the valve time gremlin sneaking around just the other day.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Redamare
Posts: 1897
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Redamare »

looking good :) cant wait to get in there and play
Aquiller
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Aquiller »

Hip Hip Hooray!
ShockUnitBlack
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Joined: 2010-01-27 20:59

Re: Project Reality: BF2 v0.96 Map Overviews

Post by ShockUnitBlack »

No Black Gold or Jungle Fire?

I has to ask the hard questions you know... :)

Shijia looks great.
"I Want To Spend The Rest Of My Life With You Tonight."
Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Rudd »

BG and FF aren't ready :)

but the relevant people are working hard on them ;)
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Gozjh
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Gozjh »

Nice to hear!
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
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BloodyDeed
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by BloodyDeed »

nice, good job AM ;)
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Web_cole
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Joined: 2010-03-07 09:51

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Web_cole »

Insurgency on Dragonfly and AAS on Gaza. More of this sort of thing! :p
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Doc.Pock
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Doc.Pock »

woot like it.
tatne
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by tatne »

Looks great!
So when is this patch released?
Technoelite
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Technoelite »

Be paitent my fin friend...and where the hell did this come from very out of the blue

Merlin plus lynx on Basrah oh god back to heli raids and building a foward operations base in the mansion
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K4on
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by K4on »

like it (thumbs up)
Curry
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Curry »

Web_cole wrote:Insurgency on Dragonfly and AAS on Gaza. More of this sort of thing! :p
awesome.
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