Project Reality: BF2 v0.96 Map Overviews
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TheAssProtectors.Nr1
- Posts: 124
- Joined: 2009-09-05 20:26
Re: Project Reality: BF2 v0.96 Map Overviews
Great! Now I know how to spend my summer.
Why do something today, when you can not do it tomorrow
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ledo1222
- Posts: 689
- Joined: 2009-03-16 01:39
Re: Project Reality: BF2 v0.96 Map Overviews
We get Choppers back in Barash i luv u!!!!
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

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Mj Pain
- Posts: 1036
- Joined: 2008-05-07 21:18
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Frank Jeager
- Posts: 38
- Joined: 2007-12-31 13:02
Re: Project Reality: BF2 v0.96 Map Overviews
Nice to see 2 different BLUFOR factions on Kokan. I hope you will develop this concept in the next releases (not only on insurgency maps). 

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Hauteclocque
- Retired PR Developer
- Posts: 3312
- Joined: 2008-10-02 17:55
Re: Project Reality: BF2 v0.96 Map Overviews
Problem is that the different team used must have the same language. Canadian Forces, US Army and US Marines use all the same set of languages so we can have different factions in different layers of a single map with those factions.
It wouldn't be possible to have German and British Forces on two different layers for example.
Check Ramiel as well.
It wouldn't be possible to have German and British Forces on two different layers for example.
Check Ramiel as well.

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Jafar Ironclad
- Retired PR Developer
- Posts: 2203
- Joined: 2008-11-26 00:45
Re: Project Reality: BF2 v0.96 Map Overviews
Thank you, thank you, THANK YOU.
Especially for putting jets on Iron Eagle. Wonder what the Israeli light chopper will be on the Alt layer.
Noticed that Wanda Shan got pulled though. Is that just out of the action until it get optimized or is it retired?
Especially for putting jets on Iron Eagle. Wonder what the Israeli light chopper will be on the Alt layer.
Noticed that Wanda Shan got pulled though. Is that just out of the action until it get optimized or is it retired?
Last edited by Jafar Ironclad on 2011-07-04 20:13, edited 2 times in total.
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Frank Jeager
- Posts: 38
- Joined: 2007-12-31 13:02
Re: Project Reality: BF2 v0.96 Map Overviews
OK Hautecock[R-DEV]Hauteclocque wrote:Problem is that the different team used must have the same language. Canadian Forces, US Army and US Marines use all the same set of languages so we can have different factions in different layers of a single map with those factions.
It wouldn't be possible to have German and British Forces on two different layers for example.
Check Ramiel as well.![]()
I see the same flag (US flag) for each layer on Ramiel. Do you mean that US Army and US Marines are available on Ramiel?

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Hauteclocque
- Retired PR Developer
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KorD_
- Posts: 30
- Joined: 2009-01-12 11:12
Re: Project Reality: BF2 v0.96 Map Overviews
Dude, this is the most awaited improvement from the new patch!!!
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Project Reality: BF2 v0.96 Map Overviews
No Wanda, for me the best map in PR so far. :/ Any chances to have it back in some future releases? Especially with AASv4.
Last edited by Kain888 on 2011-07-04 21:15, edited 1 time in total.
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: Project Reality: BF2 v0.96 Map Overviews
Oh noKain888 wrote:No Wanda, for me the best map in PR so far. :/ Any chances to have it back in new releases? Especially with AASv4.
"I Want To Spend The Rest Of My Life With You Tonight."
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: Project Reality: BF2 v0.96 Map Overviews
What is the IDF scout chopper?
Last edited by Stealthgato on 2011-07-04 21:39, edited 1 time in total.
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Robskie
- Posts: 135
- Joined: 2011-02-27 00:30
Re: Project Reality: BF2 v0.96 Map Overviews
Is Burning Sands fixed? 
Ooo, and on Skirmish-mode Burning Sands, one of the flags were broken or something
Ooo, and on Skirmish-mode Burning Sands, one of the flags were broken or something
New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us HERE!
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Rudd
- Retired PR Developer
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Zulnex
- Posts: 622
- Joined: 2009-03-23 22:12
Re: Project Reality: BF2 v0.96 Map Overviews
Fantastic update.
Looking forward to the release very much.


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wally
- Posts: 21
- Joined: 2009-04-29 13:17
Re: Project Reality: BF2 v0.96 Map Overviews
Really cool app AncientMan, glad to see all those improvments.
Looks like we lost the Kiowa in Qwai River though ?!
Hunting down APCs and being chased by the chinese chopper was so much fun on this map.
Looks like we lost the Kiowa in Qwai River though ?!
Hunting down APCs and being chased by the chinese chopper was so much fun on this map.
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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: Project Reality: BF2 v0.96 Map Overviews
Nice to see Shijia in the next release. A really wonderful map it is.
I HATE that Wanda Shan going away. Quite honestly peeved at the people responsible for the death of the best map of PR... would have been wonderous to see that map with AASv4.
I HATE that Wanda Shan going away. Quite honestly peeved at the people responsible for the death of the best map of PR... would have been wonderous to see that map with AASv4.
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AncientMan
- Retired PR Developer
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- Joined: 2007-05-22 07:42
Re: Project Reality: BF2 v0.96 Map Overviews
Oops, looks like there was a small issue with the helper application and the way iron eagle has it's vehicles defined, there is no scout heli for IDF on the alternative layer. Hopefully there's no more issues
...

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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: Project Reality: BF2 v0.96 Map Overviews
Wanda Shannnn.. Muttrah 24/7 noobs have won the round 1:0.
Keeping Qwai and Jabal while removing Wanda is a crime really.
Keeping Qwai and Jabal while removing Wanda is a crime really.
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Jafar Ironclad
- Retired PR Developer
- Posts: 2203
- Joined: 2008-11-26 00:45
Re: Project Reality: BF2 v0.96 Map Overviews
If I had to guess, Wanda Shan is probably out while the mapper and the rest of the team continue to optimize it. I'd be really pissed off at certain members of the community if the mapmaker had it pulled on account felt of all the destructive feedback it got.





