Project Reality: BF2 v0.96 Map Overviews
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Jafreiteris
- Posts: 43
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Re: Project Reality: BF2 v0.96 Map Overviews
What maps besides burning sand's have been optimized-changed?
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Rudd
- Retired PR Developer
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Re: Project Reality: BF2 v0.96 Map Overviews
well thank you for the feedback, however teh exporters have been working very hard on a number of things, and a community member has stepped up to do work on the Canadians looks...so theres no point in the team doing it and just doubling the work for the same reward.dtacs wrote:I mean development in the same vein as the Russians or US. The last additions were the small arms, and they're still using outdated kit geometries. They need a severe overhaul in terms of look and gameplay dynamic in order to be taken seriously IMO. This doesn't mean new assets. Its literally just the USMC except with a few negligible changes. Anyway sorta off topic but thats just my 2c.
just so you know...the person that removed is the person who made it.ytman wrote:Nice to see Shijia in the next release. A really wonderful map it is.
I HATE that Wanda Shan going away. Quite honestly peeved at the people responsible for the death of the best map of PR... would have been wonderous to see that map with AASv4.
Though I don't think it'll be gone forever
Last edited by Rudd on 2011-07-05 14:23, edited 1 time in total.
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xambone
- Posts: 548
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Re: Project Reality: BF2 v0.96 Map Overviews
Nope, we had a 9 page post about bringing it back, I just was wondering but ill wait for the ".96 patch info" before asking again
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Nebsif
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Re: Project Reality: BF2 v0.96 Map Overviews
Will we at least get 128 players as a standard thingy in 0.96? I thought that was the reason for the long (imo) delay..
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Rudd
- Retired PR Developer
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Re: Project Reality: BF2 v0.96 Map Overviews
no the long delay comes from a large combination of things, we had a loss of a couple of DEVs from the PR BF2 staff, and a few personel problems, e.g. myself not being too good at the mapping manager job, combined with some bugs that needed to be ironed out and just other problems that occur.
This patch was supposed to be released a long time ago with only bugfixing in mind, now its a bugfix patch with extra goodies. The 128 stuff is being worked on primarily by Soppa and terma, which is one of the reasons the 128 test server is still going
This patch was supposed to be released a long time ago with only bugfixing in mind, now its a bugfix patch with extra goodies. The 128 stuff is being worked on primarily by Soppa and terma, which is one of the reasons the 128 test server is still going
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cyberzomby
- Posts: 5336
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Re: Project Reality: BF2 v0.96 Map Overviews
I said it before but I'm really curious to AASv4! And the new map load outs! <3
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ChallengerCC
- Posts: 401
- Joined: 2010-08-21 10:35
Re: Project Reality: BF2 v0.96 Map Overviews
Ohhh yeah ! Will be all old an new maps AAS4?
And only 1 new MAP after 1 year developing. Or did i miss something?
And only 1 new MAP after 1 year developing. Or did i miss something?
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Rudd
- Retired PR Developer
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Re: Project Reality: BF2 v0.96 Map Overviews
there are a few maps near completion, however they couldn't make it to this release.And only 1 new MAP after 1 year developing. Or did i miss something?
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Hauteclocque
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Re: Project Reality: BF2 v0.96 Map Overviews
One year ? And when was the last release ?ChallengerCC wrote:And only 1 new MAP after 1 year developing. Or did i miss something?![]()

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Iguanadjy
- Posts: 215
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Re: Project Reality: BF2 v0.96 Map Overviews
Supporting this game since 0.6 Never gonna give up!
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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: Project Reality: BF2 v0.96 Map Overviews
PR 0.91 ---> 0.95 = 6 months[R-DEV]Hauteclocque wrote:One year ? And when was the last release ?
PR 0.95 ---> 0.96 = 9 months
Too early for me to compare the amount of content added in 0.95 vs 0.96 but.. u get it.
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Rudd
- Retired PR Developer
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ytman
- Posts: 634
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Re: Project Reality: BF2 v0.96 Map Overviews
On closer look:
Nice to see GAZA with AAS routes. That'll be good for some really focused fighting.
Awesome to see Dragonfly finally fully realized. Ever since it was released I thought it was built for INS in mind. Curious as to why certain locations (the North Fields) lost any CP meaning. Nice area to be in.
Looking forward to AASv4 Sands. Will certainly make for tense fightings. Though the airport is a huge CP by comparison.
Kokan is modified for the better.
I think the changes for Baracuuda might indicate a USMC bleed. Considering that they will most certainly (given good pilots) take Airfield first they should get penalized if they lose it.
No more scoot choppers in Qwai. (indiffernt)
Shijia looks like it might have gotten a brighter look then when TG tested it. Wonderful.
Yamalia seems to be keeping its paradrop ^_^
Lol at Rudd being PWNED
Nice to see GAZA with AAS routes. That'll be good for some really focused fighting.
Awesome to see Dragonfly finally fully realized. Ever since it was released I thought it was built for INS in mind. Curious as to why certain locations (the North Fields) lost any CP meaning. Nice area to be in.
Looking forward to AASv4 Sands. Will certainly make for tense fightings. Though the airport is a huge CP by comparison.
Kokan is modified for the better.
I think the changes for Baracuuda might indicate a USMC bleed. Considering that they will most certainly (given good pilots) take Airfield first they should get penalized if they lose it.
No more scoot choppers in Qwai. (indiffernt)
Shijia looks like it might have gotten a brighter look then when TG tested it. Wonderful.
Yamalia seems to be keeping its paradrop ^_^
Lol at Rudd being PWNED
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Hauteclocque
- Retired PR Developer
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Re: Project Reality: BF2 v0.96 Map Overviews
Read my previous post about new content.Nebsif wrote:PR 0.91 ---> 0.95 = 6 months
PR 0.95 ---> 0.96 = 9 months
Too early for me to compare the amount of content added in 0.95 vs 0.96 but.. u get it.
![]()

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Nebsif
- Posts: 1512
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Re: Project Reality: BF2 v0.96 Map Overviews
As in?:[R-DEV]Hauteclocque wrote:Read my previous post about new content.![]()
"We have decided not to add much new content and focus on the current bugs of 0.95 for this release.
It can be frustating (even for us developers) not to have new toys/places to play with, but optmization and map fixing was really needed.
BMPs (as well as a lot of new vehicles) will be added on 0.96+"
Like.. a bug fix patch that takes longer to release than a huuuuge patch full of new stuff?
So far: No PKM, no BMPs, no 128, 1 (good) map removed and 1 map added.
I must look like a whiny, unthankful prick you Devs owe nothing to, and that's true but im also disappoint!
I was really hoping for 128 support to get me back to PR, dont care too much for new new toys, they get old fast.
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Jafreiteris
- Posts: 43
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Re: Project Reality: BF2 v0.96 Map Overviews
When optimization and bug fixed list apears?
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Twonkle
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Rhino
- Retired PR Developer
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Re: Project Reality: BF2 v0.96 Map Overviews
You can always give up a huge chunk of your time and learn modding and then once you've learnt how to mod, give up another huge chunk of your time to make stuff if you want to help speed up patches and ensure they have more content in them?Nebsif wrote:As in?:
"We have decided not to add much new content and focus on the current bugs of 0.95 for this release.
It can be frustating (even for us developers) not to have new toys/places to play with, but optmization and map fixing was really needed.
BMPs (as well as a lot of new vehicles) will be added on 0.96+"
Like.. a bug fix patch that takes longer to release than a huuuuge patch full of new stuff?
So far: No PKM, no BMPs, no 128, 1 (good) map removed and 1 map added.
I must look like a whiny, unthankful prick you Devs owe nothing to, and that's true but im also disappoint!
I was really hoping for 128 support to get me back to PR, dont care too much for new new toys, they get old fast.
That's what we, the developers all have done and still are doing....
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mockingbird0901
- Posts: 1053
- Joined: 2009-05-13 17:30
Re: Project Reality: BF2 v0.96 Map Overviews
Only reason I for one thought there would be some more news on new content is due to these two..We have decided not to add much new content
https://www.realitymod.com/forum/f380-p ... t-1-a.html
https://www.realitymod.com/forum/f380-p ... t-2-a.html
I hope to see some more news on the PLA Zhi-9WA Light Attack Helicopter in the next week, apart from Shijia valley that is the one thing I am the most excited about, unless you guys of course reveal even more awesome stuff next week.
And even if there isn't I do understand that things take time.
Can't be angry at you guys no matter what after all, though I will miss Wanda Shan as well. Hope to see it back some day, still with that bumpy terrain
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: Project Reality: BF2 v0.96 Map Overviews
glad some of the changes that i helped with are welcomed 
should be a good release.
also imo, testing optimizations takes longer then testing new content as it tends to be more 'awkward'
should be a good release.
also imo, testing optimizations takes longer then testing new content as it tends to be more 'awkward'
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