Project Reality: BF2 v0.96 Map Overviews

Project Reality announcements and development highlights.
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Vista
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Vista »

Now you guys gotta post a list of ALL the new content and ALL the fixed stuff, on the upcoming patch, in the news... Please.
Last edited by Vista on 2011-07-06 10:18, edited 1 time in total.
Reason: cuz i bausss
Jafreiteris
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Jafreiteris »

How about Korengal valley?
Rudd
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Rudd »

Jaf, click the link on the first page, the maps are listed in alphabetical order...
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ChallengerCC
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by ChallengerCC »

Why is Wanda Shan out of the Maplist ? Can someon explain me the PR-Dev policy of this actions ? Same to EJOD Desert , etc. pp. A lot of people dont understand that.

A bigger MapList would result in a more interesting and variety.
So it would not so boring to play to often the same maps.

(And Wanda Shan is my favourit) :cry:
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Rudd
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Rudd »

again, since its already been said, due to various problems with teh map its maker (Outlawz) removed it from the build pending fixes.
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Souls Of Mischief
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Souls Of Mischief »

Brainlaag wrote:...uuuhhh...eeehh...meh wont even take the time to answer to this.
Then don't post anything useless, perhaps?

Can't wait to play Jabal. One of my fav maps :D
Jafreiteris
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Jafreiteris »

[R-DEV]Rudd wrote:Jaf, click the link on the first page, the maps are listed in alphabetical order...
Nah, i just want to ask do Korengal Valley got optimized like Fallujah West or Burning Sands or left the same, becouse many complains that this map is not playable.
mockingbird0901
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by mockingbird0901 »

Jafreiteris wrote:Nah, i just want to ask do Korengal Valley got optimized like Fallujah West or Burning Sands or left the same, becouse many complains that this map is not playable.
Not playable in what way? I have never had a problem on that map.
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Arnoldio
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Arnoldio »

ChallengerCC wrote:Why is Wanda Shan out of the Maplist ? Can someon explain me the PR-Dev policy of this actions ? Same to EJOD Desert , etc. pp. A lot of people dont understand that.

A bigger MapList would result in a more interesting and variety.
So it would not so boring to play to often the same maps.

(And Wanda Shan is my favourit) :cry:
There is 137 layers/variations of maps, i think that is more than enough for variety so far. There are enough maps, but mainstrem noobs will go Muttrah only, so the rest of the maps and their variations is of no use to them...

When people learn to play all good maps, and when only good maps are made (since some lack the detail and are not up to standard), the admins will set more varied maplists...
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AFsoccer
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by AFsoccer »

One thing that [R-DEV]AncientMan mentioned but I'll mention again is that although we don't have a long list of new maps (like in a regular release), there have been lots of improvements on existing maps. So if you encourage your server admins to load more of the alternate layers (like CnC, vehicle warfare, skirmish, 16/infantry, etc.), you'll have 137 variations... plus AASv4 on lots of the maps. ;-)
Jafreiteris
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Jafreiteris »

mockingbird0901 wrote:Not playable in what way? I have never had a problem on that map.
Korengal Valley - Significant FPS drop (50 FPS or more) when looking in either direction up or down the river with lots of trees in sight.

(not ine line, you can find many other like 'Korengal valley only 20fps, and is not playable')
ShockUnitBlack
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by ShockUnitBlack »

This might be out of place to ask, but if this patch comes out all rosy and such - no major bugs and way better optimization - do you guys plan on following it up with a content-heavy patch fairly quickly?
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Bob of Mage
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Bob of Mage »

I found 3 things that appear to be wrong in the map previews:

1) Al Basrah Co-op Std appears to use the Inf layer map
2) Jabal al Burj is missing its Co-op layer altogather
3) Kozelsk Co-op is likewise missing

Also it looks like most Co-op maps will still be missing the much need logi trucks (any tracked armour is as good as dead, meaning 1 LAT kills almost everthing).
xambone
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by xambone »

Does this mean that on Muttrah USMC and the US ARMY can work together? or just USMC. Exciting idea to have 3 forces.
Rudd
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Rudd »

not all maps have had the treatment, not that some more 'won't' but US army on Muttrah would just be folly tbh, amphibious US operations are clearly not their thing. Canadians maybe, but dunno anything about their amphibious operations irl.
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Bob of Mage
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Bob of Mage »

[R-DEV]Rudd wrote:Canadians maybe, but dunno anything about their amphibious operations irl.
As far as I know the Canadian would have as hard of a time as the US Army since we don't have anything like the AAV. The few thing that could swim in rivers have also had those capabilities removed for cost reasons. If Ramiel had a 4th layer the Canadian Forces would work as it's set in Somalia where Canada was involed. Qwai River or Kashan would be the only other real options as the rest are water maps or in places like Iraq where there are no Canadians.
Stemplus
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Stemplus »

hmm.. i have a little question - what is the IDF recon chopper and what are the fixed-wing aircraft for them? F-16 and A-10? or maybe something fresh, new?
Rhino
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Rhino »

xambone wrote:Does this mean that on Muttrah USMC and the US ARMY can work together? or just USMC. Exciting idea to have 3 forces.
The most you could hope for in that respects is that the US Army would be providing some support via vehicles like extra helicopters or tanks but tbh this would be very rare in the case of the USMC as they are very, very self sufficient.

Canada as far as I'm aware do not have the resources to pull off a large scale amphibious assault and would also require a Canadian Amphibious Assault ship to be made which according to this they don't have and even if they did, a huge amount of work to make and pretty tricky putting two carriers in one map that would both spawn on different layers.
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Wakain
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Wakain »

it's really nice to have so many layers, if only the serverguys would use 'em, I wouldn't mind some more inf/skirmish layers ;)
KaizerSosa81
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by KaizerSosa81 »

Jafreiteris wrote:Korengal Valley - Significant FPS drop (50 FPS or more) when looking in either direction up or down the river with lots of trees in sight.

(not ine line, you can find many other like 'Korengal valley only 20fps, and is not playable')
The reason why I hate forested maps... hopefully I can snag a bit more frames with the optimization coming.
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