[Map] Kashik Isle (4km) [WIP]
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: [Map] Kashik Isle (4km) [WIP]
I've just actually found this thread again as I thought about working on this project again, so here's an update: I got the terrain done, roads and was beginning to place statics.. but I've lost the files. I know they're _somewhere_ on this hodgepodge of a desktop, and I'm not reformatting this hard drive (getting a new one in a month) .. so they -will- be found, but I'm not sure what state they'll be in. We'll see what happens.
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: [Map] Kashik Isle (4km) [WIP]
Well, after a week of work, somehow it turned into this:

:-/

:-/
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
Re: [Map] Kashik Isle (4km) [WIP]
Looks cool - a map where you can be in different countries.
Shovel009
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: [Map] Kashik Isle (4km) [WIP]
At the moment it's actually a toss up if I even want to finish this for PR - the reason I returned to the project was because I needed a terrain for an ArmA 2 project, but I've also thought about finishing it for PRBF2 or donating the completed ArmA map to PR:ArmA. If anyone's interested in the ArmA project, they can see the long-arse backstory for it here, and I'll be posting most of my updates to the project that pertain to ArmA in that forum. If I do finish this for PR:BF2, it'll be a ways off unless I'm bored one weekend and start working on it randomly, so if anyone wants to take a crack at it themselves I'll send you the heightmaps.
So this project isn't dead, just on .. well, not really on a hold either, it's sort of half-migrated. xD
EDIT:
Quick question for you Rudd, as ArmA allows for 2048 terrain resolution, should I use that and just adjust the other options to still keep it 15km in size? That should help with the terrain tearing issues, right?
So this project isn't dead, just on .. well, not really on a hold either, it's sort of half-migrated. xD
EDIT:
Quick question for you Rudd, as ArmA allows for 2048 terrain resolution, should I use that and just adjust the other options to still keep it 15km in size? That should help with the terrain tearing issues, right?
Last edited by Startrekern on 2011-07-06 21:51, edited 2 times in total.

