[Map] Kashik Isle (4km) [WIP]

Maps created by PR community members.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Map] Kashik Isle (4km) [WIP]

Post by arjan »

Sorry mum :p
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: [Map] Kashik Isle (4km) [WIP]

Post by Startrekern »

I've just actually found this thread again as I thought about working on this project again, so here's an update: I got the terrain done, roads and was beginning to place statics.. but I've lost the files. I know they're _somewhere_ on this hodgepodge of a desktop, and I'm not reformatting this hard drive (getting a new one in a month) .. so they -will- be found, but I'm not sure what state they'll be in. We'll see what happens.
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: [Map] Kashik Isle (4km) [WIP]

Post by Startrekern »

Well, after a week of work, somehow it turned into this:

Image

:-/
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Map] Kashik Isle (4km) [WIP]

Post by Shovel »

Looks cool - a map where you can be in different countries.
Shovel009
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Kashik Isle (4km) [WIP]

Post by Rudd »

that looks like a really unique layout, good choice
Image
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: [Map] Kashik Isle (4km) [WIP]

Post by Startrekern »

At the moment it's actually a toss up if I even want to finish this for PR - the reason I returned to the project was because I needed a terrain for an ArmA 2 project, but I've also thought about finishing it for PRBF2 or donating the completed ArmA map to PR:ArmA. If anyone's interested in the ArmA project, they can see the long-arse backstory for it here, and I'll be posting most of my updates to the project that pertain to ArmA in that forum. If I do finish this for PR:BF2, it'll be a ways off unless I'm bored one weekend and start working on it randomly, so if anyone wants to take a crack at it themselves I'll send you the heightmaps.

So this project isn't dead, just on .. well, not really on a hold either, it's sort of half-migrated. xD

EDIT:

Quick question for you Rudd, as ArmA allows for 2048 terrain resolution, should I use that and just adjust the other options to still keep it 15km in size? That should help with the terrain tearing issues, right?
Last edited by Startrekern on 2011-07-06 21:51, edited 2 times in total.
Post Reply

Return to “Community Maps”