Okay, so being bandaged up will stop the bleeding, but what about the blood you've already lost? What if medics carried a limited number of blood volume expander IVs? It'd take a while to set up and run through to balance the effect of returning your health substantially. While your overall health may be increased, effects caused by pain will still continue unless treated with morphine.
With the reduction of pace that realism offers, I think that setting up a medic station in a suitably secluded/secure area could work quite well. There's more I can add to this, just want to see how others think it sounds.
Bandages will be treated as a "weapon" and thus if someone's been hit in the leg, you have to aim at the wound in order to sucessfully apply the dressing. (a side effect of this could be using bandages as garottes and scoring some nasty stealth kills)
Medical supplies will be "reloaded" via medic vehicles and supply drops.
I had hoped to fill all available weapon slots for the medic with medical gear and only have the m16 as a weapon.
IVs
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
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Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
this idea i like butFigisaacnewton wrote:I like an idea like this. If this proves too difficult, just let thier be a medical area at each teams 'main' base. Like, a bunch of stretchers that heal you
thats way to long thoFigisaacnewton wrote:(like 3 minutes to take your from 'you should be dead' to '100% health').

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Archangel
- Posts: 202
- Joined: 2004-09-24 22:50
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Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
I'd rather see a system like this available only in field ambulances and medivac aircraft. A medic would of course be needed to be inside the vehicle for it to heal the victim. IE a medic on the battlefield could stop the bleeding and give back some functionality. But a full blown medivac would be needed to get someone back to 100% or close too it.


