Project Reality: BF2 v0.96 Features List

Project Reality announcements and development highlights.
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Project Reality: BF2 v0.96 Features List

Post by AncientMan »

Project Reality v0.96 Features

Maps
  • Added Shijia Valley (4km) (GB vs PLA) (AAS, Skirmish)
  • Updated Burning Sands (GB vs MEC) (AAS, Skirmish)
  • Updated Dragonfly (GB vs MIL) (AAS, Insurgency, Skirmish)
  • Updated Jabal Al Burj (US vs MEC) (AAS, Skirmish)
  • Updated Iron Eagle (IDF vs MEC) (AAS, Skirmish)
  • Updated Kokan (US vs TAL) (Insurgency, Skirmish) and added the Canadian faction to the "Alt" layer
  • Updated several other maps with AAS Routes (AASv4), layout changes and other minor tweaks
  • Updated ticket counts on all maps
  • Updated mortar base protection shields to be included on all maps
  • Removed Wanda Shan

Game Modes

Advance And Secure Routes (AASv4)
  • Added new game mode: AAS Routes (AASv4), to compliment, not replace, previous versions of the main game mode
  • Control points are ordered in a logical battle route. Multiple routes are then predefined and chosen randomly upon map start. This results in battles that are more focussed, unlike in AAS Random (AASv3) where flags could be selected resulting in illogical flag orders.
Advance And Secure (AAS)
  • Flags that cause ticket bleed now have different color attack and defend markers to identify them as bleed flags.
Co-Operative (COOP)
  • Merged Fallujah West from the SP Map Pack into the main build
  • Removed Jabal Al Burj due to map changes breaking COOP

HUD
  • Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.
  • Added mortar minimap icon
  • Added new 9K114 Shturm AT launcher sight
  • Added new IFV minimap icons
  • Added ability to remove the HUD through the console command "renderer.drawHud 0" when hosting a local server. Still disabled on online servers to prevent exploits.
  • Added throttle indicator to Tornado HUD
  • Added new selection icon for shovel
  • Added ammo ability icons to basic insurgent kits
  • Updated AH-1Z co-pilot crosshair
  • Updated demolish command to work in a 200m radius instead of 100m
  • Updated Kiowa pilot HUD
  • Increased transparency of the combat area overlay to help visibility of the map grid overlay
  • Removed red "missile flying" information cycle from AT's with guided system

Menu / Interface / Installer
  • Updated the server browser to only show servers running the version the player is running
  • Updated the server browser to show if the server is running any hotfixes
  • Updated the installer heavily with several new features

Python
  • Added option to define server time limit in the config files, which will overwrite the common time limit
  • Added back German and Russian AT kit request
  • Added back UAV availability
  • Updated commander rally point to require 6 team members close, and only one of them needing to be a squad leader
  • Decreased range between insurgency caches to be 200m instead of 400m
  • Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.

Effects
  • Added new destructable gate effects
  • Added new multicolored bird effect for jungle maps
  • Updated vehicle deployed smoke to last about 1 minute
  • Updated some vehicle explosion effects

Kits
  • Added new PLA kit geometries
  • Added russian alternative AT and Rifleman AT kit geometries

Soldiers
  • Updated German soldier textures
  • Increased soldier movement speed
  • Increased minimum energy required to sprint
  • Decreased sprint recharge time
  • Decreased soldier movement acceleration time to let momentum impact more

Statics
  • Added new wooden fences
  • Added new chinese steps and lanterns
  • Added new HESCO components

Vehicles
  • Added prbot2 spectator camera vehicle with a "steadicam" style control mechanism (All)
  • Added Panther CLV (with desert and woodland specific models) (GB)
  • Added Kiowa with AGM114 Hellfire rack (US Army)
  • Added MLVW truck (CF)
  • Added Stryker interior (US Army)
  • Added new canvas to MEC, MIL and RU logistic trucks
  • Added rearview camera to Gary/Big Red trucks
  • Added missing horn to VN3
  • Added minor explosion damage to helicopter .50 cal weapons
  • Updated all GB ground vehicles woodland camouflage
  • Updated LOD switching distances on various vehicles
  • Updated various civilian vehicle cameras
  • Updated all tank cameras
  • Updated all amphibious vehicle water speeds
  • Updated BMP-3 engine and interior texture
  • Updated Puma IFV coaxial ammo layout to 2x1000 rds and increased reload time
  • Increased number of flares in transport choppers to 60
  • Increased mass of all logistic trucks
  • Increased BRDM-2, BTR-60/80 and Stryker number of magazines by 1
  • Increased Puma IFV armor
  • Decreased total armor on nearly all helicopters (except scout helicopters)
  • Decreased HMMWV series, M35, and Ural truck scales
  • Removed Zeev jeep

Weapons
  • Added new shovel for all factions
  • Added ammo counter to grenade trap
  • Updated PF-89 magnification to 2.5x
  • Updated PF-98 magnification to 4x
  • Updated ERYX magnification to 3x
  • Updated M14/M21 undeployed magnification to 3.5x and deployed magnification to 10x
  • Updated SV-98 magnification to 3.5x/10x
  • Updated all AA's, AT's and Rifleman AT's to launch their missiles from their barrel
  • Updated SRAW deploy animation
  • Updated F1 grenade deploy animation
  • Updated MG 3 animation
  • Updated grappling hook staying now 180s
  • Increased grappling hook reload time to 15s
  • Increased deviation for handheld AA
  • Decreased M2HB scale
  • Removed ammo counter from Panzerfaust 3
  • Removed ability to throw incendiary grenade further than 2m to prevent exploitation against vehicles
  • Removed arming delay from mortar rounds. This means they will detonate if fired underneath anything

Sounds
  • Added G-Wagon engine sounds
  • Added rotational sounds to SA-13 Gopher and 9K114 Shturm turrets
  • Tweaked 25-30mm cannon distant firing sound



Bug Fixes

General
  • Fixed an exploit in pr.exe, and fixed a bug with prspy launching
  • Fixed UAV crash
  • Fixed insurgent ammo drop crash
Co-Operative (COOP)
  • Fixed some crashes with AI
  • Fixed bot piloted jets in an attempt to make them easier to shoot down and less dangerous
HUD
  • Fixed hud removal code with the prbot spectator camera and prbot2 to be "selected weapon" based rather than always on
  • Fixed issue with 2d markers not working for some people
  • Fixed mortar HUD
  • Fixed ammo counter on Canadian grenadier kit
  • Fixed BMP-3 ammo counter positions
  • Fixed Type 98 HUD
Deployables
  • Updated MILAN with a fixed zoom
  • Fixed M2HB and ammo box position on deployable HMG nests
  • Fixed deployable HMG nests' camo net texture
  • Fixed CSB collisions to allow easier driving over
  • Fixed glitch with mortars firing through buildings and caves
Effects
  • Fixed CSB destruction effect
  • Fixed shotgun muzzle effect
  • Fixed VN3 muzzle effect
  • Removed impact effect from M134 minigun rounds to fix sound issues
Kits
  • Fixed Taliban alternative AA kit geometry
  • Fixed PLA Rifleman AP having grenades instead of another detonator
Sounds
  • Fixed AAVP7A1 smoke launcher sound
  • Fixed MiG-29 having distant impact sounds on it's cannons
  • Fixed 9mm pistol distant sounds travelling the entire map and loud volume
Vehicles
  • Fixed ammo boxes and supply crates showing as hot on thermal cameras
  • Fixed colored smoke blocking thermal cameras
  • Fixed LAV III to prevent it from flipping
  • Fixed Tiger UHT landing behavior
  • Fixed German Huey dropbag floating issue
  • Fixed Kiowa spring sounds
  • Fixed Merlin landing gear
  • Fixed Puma IFV speed to give better sloped terrain movement
  • Fixed Puma IFV and M2A2 HEAT not cooling down properly
  • Fixed WZ551 passenger viewports
  • Fixed BTR-80A driver camera
  • Fixed BTR-80 and Scimitar maincannons overheating rate
  • Fixed 9K114 Shturm AT firing direction
  • Fixed Tornado alternative pilot views
  • Fixed Lynx "sleeping" passengers
  • Fixed Lynx pilot camera
  • Fixed 120mm HEAT round damage against MBT front armor
  • Fixed 120mm AP and HEAT round damage against APC and IFV armor
  • Fixed exit points of various vehicles
  • Fixed Namer texture to prevent ATI users from crashing when loading certain maps
  • Fixed various land vehicle textures
  • Fixed ammo drops to prevent them from blocking exits
  • Fixed critical bleed rate on all choppers to be 1% of critical armor level
  • Fixed technical front seat gunner camera
  • Fixed MAN truck rearview camera and engine settings
  • Reverted Challenger 2 acceleration (same as 0.9)
Weapons
  • Fixed RPG-7, RPG-7V2 and Panzerfaust 3 related crashes
  • Fixed PLA AP mines
  • Fixed various weapons and missiles velocities
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Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

re: Project Reality: BF2 v0.96 Features List

Post by Sgt.BountyOrig »

So much win, canada on kokan!



2nd! TOOOOT
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TheComedian
Posts: 677
Joined: 2011-01-08 13:46

re: Project Reality: BF2 v0.96 Features List

Post by TheComedian »

Awesomesauce
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

re: Project Reality: BF2 v0.96 Features List

Post by Wicca »

Mumble?
Xact Wicca is The Joker. That is all.
MasacruTheSniper
Posts: 19
Joined: 2008-05-09 20:53

re: Project Reality: BF2 v0.96 Features List

Post by MasacruTheSniper »

Going to be amaaazing! Good job!
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

re: Project Reality: BF2 v0.96 Features List

Post by karambaitos »

now waiting till its done, lucky it will be out "soon"
iz going to be awesome
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

re: Project Reality: BF2 v0.96 Features List

Post by PatrickLA_CA »

Awesome, you kept your promise too :P



On a side note, no BMP-2? Reduced all helis (attack helis concern me) armor? Did they even have one?
And why only transport choppers get 60 flares?

Sorry to be so rude :P
In-game: Cobra-PR
Napoleon_TR
Posts: 303
Joined: 2008-03-18 13:10

re: Project Reality: BF2 v0.96 Features List

Post by Napoleon_TR »

nice job.pr FTW !
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

re: Project Reality: BF2 v0.96 Features List

Post by Web_cole »

Awesomes, cannot wait :D
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Robert-The-Bruce
Posts: 150
Joined: 2009-04-13 00:34

re: Project Reality: BF2 v0.96 Features List

Post by Robert-The-Bruce »

finally, the return of the UAV, and it's not in the too distant future. I can sleep tightly from now on. :razz:
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

re: Project Reality: BF2 v0.96 Features List

Post by PoisonBill »

Hmm, unsure about the grappling hook time being limited too 180 seconds. Otherwise it's all awesome!
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

Looking good! Just one question: usmcscoutsniper and I converted a hunk of old pr maps, vbf2 and other bf2 mod maps for coop. Will they be removed when I install 0.96? The same question for the official coop map pack.

P.S. Non le french yet?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

re: Project Reality: BF2 v0.96 Features List

Post by killonsight95 »

if you think thye mgiht be removed then copy out the old files and paste them back in once the patch has finnished.
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

re: Project Reality: BF2 v0.96 Features List

Post by AncientMan »

The xmas map pack and the SP map pack from 0.95 "should" work just fine in 0.96.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

nice to have this in the public view at last :)

remember lads, this is still only a patch, you can have it now with what it has, or you can wait a few months and get the other stuff thats not ready for public release...

You'll enjoy the new, old and improved content this release I'm sure ;)
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PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

re: Project Reality: BF2 v0.96 Features List

Post by PoisonBill »

Elmo147*AUS* wrote:thats better than the 45 seconds it used to be in .9 original..
I'm confused :sad:
foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

re: Project Reality: BF2 v0.96 Features List

Post by foxtwofive »

Very nice, can't wait! :grin:
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

re: Project Reality: BF2 v0.96 Features List

Post by Nebsif »

'[R-DEV wrote:Rudd;1622149']nice to have this in the public view at last :)

remember lads, this is still only a patch, you can have it now with what it has, or you can wait a few months and get the other stuff thats not ready for public release...

You'll enjoy the new, old and improved content this release I'm sure ;)
Is that a hint about 0.97+? :roll:
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