Project Reality: BF2 v0.96 Features List

Project Reality announcements and development highlights.
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xambone
Posts: 548
Joined: 2010-04-20 16:58

re: Project Reality: BF2 v0.96 Features List

Post by xambone »

Mumble update??????????????????
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

re: Project Reality: BF2 v0.96 Features List

Post by nicoX »

Oh so there is a .96 I thought .95 was the finished product :) .
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

re: Project Reality: BF2 v0.96 Features List

Post by Brainlaag »

xambone wrote:Mumble update??????????????????
Thats faaaaaarrrr away same as 128, sadly.
Kothra
Posts: 513
Joined: 2009-12-31 13:52

re: Project Reality: BF2 v0.96 Features List

Post by Kothra »

Fixed the main problems I had with the current version (the PzF3 and LAV III), so I'm happy.

I also can't wait to see the new wounded effect.

And the new fence statics are the ones that were showcased like half a year ago, right? Where you could crawl under them and stuff?
Kain888
Posts: 954
Joined: 2009-04-22 07:20

re: Project Reality: BF2 v0.96 Features List

Post by Kain888 »

nicoliani wrote:Oh so there is a .96 I thought .95 was the finished product :) .
;)
dtacs wrote:Are you serious? The reason Wanda Shan was removed was due to community feedback. The map simply was poorly thought through gameplay wise in order to have a successful round. I played the map on numerous occasions as many different roles, and didn't enjoy a single round despite playing with incredible teamwork. There were problems with flag layout, terrain issues and bugs such as incendiaries destroying vehicles whilst in the forests. It was an integrity move by Outlawz, and until its up to the developer standard I welcome its removal.
Hi. Yup. I'm serious, are you? :D (yes i do love that kind of discussions...

Even on semi tw round I actually enjoyed like almost all rounds except few with very illogical flag layout due to AASv3. The only gameplay wise error was putting no heli layout as std layout, because most alts are not played due to some reasons (I hope that mentality will actually change after 0.96). I got one of the best firefights and flanking maneuvers on this map and I enjoyed terrain greatly as it was feeling very realistic, added challenge and immersion - 3 qualities of PR that I can't find in any other game to such extend.
I played a lot of roles on this map and each game was unique, be it spotter on TG, sl or mortar battery. On Muttrah it's for me the other way around, same repetitive games after few rounds, especially because it's overplayed. Good map, but gameplay wise it's not up to standard of PR for me. I prefer sandbox maps that leave a lot of tactical potential up to players, like Yamalia, Burning Sands. So, yeh, I will repeat myself - I'm serious. At least for me (but as you can see on forums not only for me) it was one of the favorite maps.
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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

re: Project Reality: BF2 v0.96 Features List

Post by AnimalMother. »

Kothra Streamdiver wrote: And the new fence statics are the ones that were showcased like half a year ago, right? Where you could crawl under them and stuff?
yes :)

good changes, been a long time since i've managed to play PR. Looking forward to getting back into it
ex |TG-31st|
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Arte et Marte
BobTheSilensious
Posts: 49
Joined: 2009-07-04 15:50

re: Project Reality: BF2 v0.96 Features List

Post by BobTheSilensious »

Lots of nice changes and fixes :-D

Edit: nvm missed Rudd post
Last edited by BobTheSilensious on 2011-07-09 16:50, edited 1 time in total.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

re: Project Reality: BF2 v0.96 Features List

Post by Tarranauha200 »

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Trololol
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

re: Project Reality: BF2 v0.96 Features List

Post by Stealthgato »

BobTheSilensious wrote:Lots of nice changes and fixes :-D

Can I still pray for a patch this time or I'm gonna have to download 4gig AGAIN? Not to be negative or something, but I'm pretty tired of redownloading the all thing over and over again...
Dude it's been 8 or 9 months since the last version... If you can't be arsed to redownload it with such long spans in between I don't know how you manage to play PR.
BobTheSilensious
Posts: 49
Joined: 2009-07-04 15:50

re: Project Reality: BF2 v0.96 Features List

Post by BobTheSilensious »

Stealthgato wrote:Dude it's been 8 or 9 months since the last version... If you can't be arsed to redownload it with such long spans in between I don't know how you manage to play PR.
Not everyone got limitless uber connection, you do aware of that?



Sorry for offtopic :? ??:
Sgt.Ayllon
Posts: 145
Joined: 2009-07-30 13:38

re: Project Reality: BF2 v0.96 Features List

Post by Sgt.Ayllon »

9 months...and only 1 map????why? I WANT THE FRENCH FORCES NOW!!! AND VIETNAM!!! AND...ARMA2...AND a FERRARI!!!

however, nice work with the Panther

But.. what is a Zeev Jeep??
sorry for my bad english :mrgreen:
=]H[= Apollo
Posts: 74
Joined: 2011-03-13 22:22

re: Project Reality: BF2 v0.96 Features List

Post by =]H[= Apollo »

awesomesauce DEVs
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

re: Project Reality: BF2 v0.96 Features List

Post by AFsoccer »

Sgt.Ayllon wrote:9 months...and only 1 map????why?
We're working very hard on new maps and have several in their final stages. Unfortunately, the mod lost a lot of the long-term mappers like IronTaxi, CodeRedFox, Paramedic, and Duckhunt. As with anything that's a hobby, they moved on to other things or had to concentrate on real life issues. However, we have a group a great mappers that have stepped up to fill their shoes... but good maps take a very long time to make and there is a year or more span of time between when a map is begun and when it's ready for release. But have no fear, we have some terrific maps in the works and you might see as many as 6 or more new maps for the next release. :)

Also, if you would like to contribute to PR by mapping, take a look at our modding forum at: PR:BF2 Community Modding - Project Reality Forums
Sgt.Ayllon
Posts: 145
Joined: 2009-07-30 13:38

re: Project Reality: BF2 v0.96 Features List

Post by Sgt.Ayllon »

thank you for reply AFsoccer, i didn't know that. Maybe I will start this summer to mapping
sorry for my bad english :mrgreen:
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

re: Project Reality: BF2 v0.96 Features List

Post by Elektro »

Added back UAV availability
Yes!
Added back German and Russian AT kit request
Yes!
Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.

Yes!
Increased number of flares in transport choppers to 60
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Orca19904
Posts: 111
Joined: 2010-02-05 11:00

re: Project Reality: BF2 v0.96 Features List

Post by Orca19904 »

So when's v0.96 going live?
kiwi
Posts: 6
Joined: 2010-12-26 00:26

re: Project Reality: BF2 v0.96 Features List

Post by kiwi »

Orca19904 wrote:So when's v0.96 going live?
tomorrow hopefully...sunday is a good day for a release :)
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

re: Project Reality: BF2 v0.96 Features List

Post by Tarranauha200 »

Kiowa hellfire cant be used on qwai coz it would be unbalanced
Cant be used on kashan coz it would be unlabalanced
Cant be used in any of the INS maps coz it would be unbalanced

So, devs just said: "Screw gameplay" and added it to every kiowa map, right?

YES YES YES YES THX YOU DEVS!!!!!!!!!! I WANT HELLFIRE KIOWA!!!
Shovel
Posts: 860
Joined: 2010-08-26 14:23

re: Project Reality: BF2 v0.96 Features List

Post by Shovel »

I opened up the editor to see what the Zeev jeep looked like. Shame it's being deleted, its a nice vehicle.
Since it is the cols that are causing problems, maybe someone in the community can fix it.
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EDIT: Also, will there be a patcher?
Shovel009
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