Project Reality: BF2 v0.96 Features List
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Dacky
- Posts: 3
- Joined: 2011-04-20 10:50
Re: Project Reality: BF2 v0.96 Features List
Can't wait for release!! Thanks PR team.
"The early bird bags the *******"
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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: Project Reality: BF2 v0.96 Features List
sorry it really doesn't[R-DEV]Rudd wrote:just think of flare limitations on CAS as fuel limitations and it makes alot of sense tbh
removing weapons for fuel makes sense, not removing flares for fuel, anyway good pilots do well with the current amount of flares, not that some leeway wouldnt be welcome
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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TheComedian
- Posts: 677
- Joined: 2011-01-08 13:46
Re: Project Reality: BF2 v0.96 Features List
Oh yes I think vertical diving from 2 kilometers makes great sense. Thats what most smart pilots do actually, after the enemy CAS has been neutralized[R-DEV]Rudd wrote:just think of flare limitations on CAS as fuel limitations and it makes alot of sense tbh
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
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Damian_
- Posts: 53
- Joined: 2011-07-01 10:14
Re: Project Reality: BF2 v0.96 Features List
CAS chopers are already the most powerfull vechicle on ProjectReality battlefield, and they dont need more flares, even AA cant feal save when enemy have atack choper up with good crews inside.
Updated grappling hook staying now 180s
I would prefere, 2 ropes per kit, but wont disapear.
Updated grappling hook staying now 180s
I would prefere, 2 ropes per kit, but wont disapear.
Last edited by Damian_ on 2011-07-11 14:34, edited 1 time in total.
I'm looking forward to seeing your point of view just keep it logical, not emotional.
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Vista
- Posts: 1282
- Joined: 2011-04-30 10:36
Re: Project Reality: BF2 v0.96 Features List
Cant wait.
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foxtwofive
- Posts: 946
- Joined: 2009-09-26 12:14
Re: Project Reality: BF2 v0.96 Features List
within the next 2 weeks or less, we might get this new update, right?
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."

*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."

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Col.Sanders34
- Posts: 140
- Joined: 2009-07-03 01:28
Re: Project Reality: BF2 v0.96 Features List
any chance of seeing a preview of this? I read it as the screen will just go black periodically accompanied with a wincing sound, Is that right?'[R-DEV wrote:AncientMan;1622112']
HUD
- Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.
"Project Reality, its trigger squeezin' good!"
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Jafar Ironclad
- Retired PR Developer
- Posts: 2203
- Joined: 2008-11-26 00:45
Re: Project Reality: BF2 v0.96 Features List
Loving the look of this. Shame I only have a few more weeks to enjoy before grad school strikes.
Also to echo a few posts back: did the bug with the Su-30's bombs get fixed?
Also to echo a few posts back: did the bug with the Su-30's bombs get fixed?
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TheComedian
- Posts: 677
- Joined: 2011-01-08 13:46
Re: Project Reality: BF2 v0.96 Features List
I think I have seen this kind of effect in another FPS. Eyes partly closing leaving alot of black screen and a little blood.Col.Sanders34 wrote:any chance of seeing a preview of this? I read it as the screen will just go black periodically accompanied with a wincing sound, Is that right?
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Project Reality: BF2 v0.96 Features List
Good changes, but I missed the kiowa landing gear bug fix (It was wrong material or something?).
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Project Reality: BF2 v0.96 Features List
Yeh on ArmA with the ACE mod.TheComedian wrote:I think I have seen this kind of effect in another FPS. Eyes partly closing leaving alot of black screen and a little blood.
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BigLouieG
- Posts: 37
- Joined: 2009-06-03 01:13
Re: Project Reality: BF2 v0.96 Features List
"Updated mortar base protection shields to be included on all maps "
Sry, don't understand what it means, can i get a clarification.
Sry, don't understand what it means, can i get a clarification.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
It means you cannot mortar main bases because an invisible shield will stop the roundsBigLouieG wrote:"Updated mortar base protection shields to be included on all maps "
Sry, don't understand what it means, can i get a clarification.
Same thing as the protection dome on carriers/ships to stop AA missiles flying into helicopters on deck.
Is, not was. The map has been changed for 0.96 and is no longer compatible with Co-op.Veterans-Gaming wrote:Could you please explain more about how Jabal was breaking coop? Thanks.
Blud
Last edited by Outlawz7 on 2011-07-11 18:48, edited 1 time in total.

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ledo1222
- Posts: 689
- Joined: 2009-03-16 01:39
Re: Project Reality: BF2 v0.96 Features List
So your saying we never have to worrier about base rape from mortars and AA locks?[R-DEV]Outlawz wrote:It means you cannot mortar main bases because an invisible shield will stop the rounds
Same thing as the protection dome on carriers/ships to stop AA missiles flying into helicopters on deck.
I <3 U
No Homo
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

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Q2M100
- Posts: 166
- Joined: 2010-06-21 15:48
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: Project Reality: BF2 v0.96 Features List
Facepalm, they wont ever come. The engine can barely exceede the limit of 4x4km maps.Q2M100 wrote:No 128 player maps?!?!?
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Absolute Killer
- Posts: 42
- Joined: 2009-02-24 01:19
Re: Project Reality: BF2 v0.96 Features List
ooo multicolored birds, is it just me or whenever the birds pop up next to ur squad some1 always says "i hate those f#$%in birds" lol
im also interested to see the new wincing effect
"Why didn't u hit him?"
"uh i blinked..."
im also interested to see the new wincing effect
"Why didn't u hit him?"
"uh i blinked..."

[3dAC] AK
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Alpha.s9
- Posts: 152
- Joined: 2010-08-20 12:20
Re: Project Reality: BF2 v0.96 Features List
In my opinion, Wanda Shan was removed because people don't know how to play it.dtacs wrote:Are you serious? The reason Wanda Shan was removed was due to community feedback. The map simply was poorly thought through gameplay wise in order to have a successful round.
That's because you're doing it wrong... or your definition of incredible teamwork is different than mine. Mobility is key, and keeping your enemy off balance will grant you victory on that map every time. Unfortunately the SOP appears to be rush and cap, then hurry away from the flag to get caught out of position... leading to being left in the field WAY behind the enemy front and waiting on transportation that probably can't get to you because of where you are.dtacs wrote:I played the map on numerous occasions as many different roles, and didn't enjoy a single round despite playing with incredible teamwork.
ANYWAY: RIP, Wanda Shan... I hope to see you again soon!
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Project Reality: BF2 v0.96 Features List
Well said, I thought Wanda Shan was an excellent map that could have been FIXED rather than removed. It was a serious challenge on that map which made it that much more enjoyable. But if you can't rip n' rage with your automatic rifle or pound tank rounds then it's 'poorly designed', 'boring' or some other excuse for not working as a team. Iron Eagle will be another that goes the way of Wanda Shan for the same reasons.Alpha.s9 wrote:In my opinion, Wanda Shan was removed because people don't know how to play it.
That's because you're doing it wrong... or your definition of incredible teamwork is different than mine. Mobility is key, and keeping your enemy off balance will grant you victory on that map every time. Unfortunately the SOP appears to be rush and cap, then hurry away from the flag to get caught out of position... leading to being left in the field WAY behind the enemy front and waiting on transportation that probably can't get to you because of where you are.
ANYWAY: RIP, Wanda Shan... I hope to see you again soon!
