Project Reality: BF2 v0.96 Features List

Project Reality announcements and development highlights.
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Dacky
Posts: 3
Joined: 2011-04-20 10:50

Re: Project Reality: BF2 v0.96 Features List

Post by Dacky »

Can't wait for release!! Thanks PR team.

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karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Project Reality: BF2 v0.96 Features List

Post by karambaitos »

[R-DEV]Rudd wrote:just think of flare limitations on CAS as fuel limitations and it makes alot of sense tbh
sorry it really doesn't

removing weapons for fuel makes sense, not removing flares for fuel, anyway good pilots do well with the current amount of flares, not that some leeway wouldnt be welcome
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

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TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Project Reality: BF2 v0.96 Features List

Post by TheComedian »

[R-DEV]Rudd wrote:just think of flare limitations on CAS as fuel limitations and it makes alot of sense tbh
Oh yes I think vertical diving from 2 kilometers makes great sense. Thats what most smart pilots do actually, after the enemy CAS has been neutralized
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Damian_
Posts: 53
Joined: 2011-07-01 10:14

Re: Project Reality: BF2 v0.96 Features List

Post by Damian_ »

CAS chopers are already the most powerfull vechicle on ProjectReality battlefield, and they dont need more flares, even AA cant feal save when enemy have atack choper up with good crews inside.

Updated grappling hook staying now 180s
I would prefere, 2 ropes per kit, but wont disapear.
Last edited by Damian_ on 2011-07-11 14:34, edited 1 time in total.
I'm looking forward to seeing your point of view just keep it logical, not emotional.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Project Reality: BF2 v0.96 Features List

Post by Vista »

Cant wait.
foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

Re: Project Reality: BF2 v0.96 Features List

Post by foxtwofive »

within the next 2 weeks or less, we might get this new update, right?
Playing PR Since 0.4
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Col.Sanders34
Posts: 140
Joined: 2009-07-03 01:28

Re: Project Reality: BF2 v0.96 Features List

Post by Col.Sanders34 »

'[R-DEV wrote:AncientMan;1622112']


HUD
  • Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.
any chance of seeing a preview of this? I read it as the screen will just go black periodically accompanied with a wincing sound, Is that right?
"Project Reality, its trigger squeezin' good!"
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Project Reality: BF2 v0.96 Features List

Post by Jafar Ironclad »

Loving the look of this. Shame I only have a few more weeks to enjoy before grad school strikes.

Also to echo a few posts back: did the bug with the Su-30's bombs get fixed?
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Project Reality: BF2 v0.96 Features List

Post by TheComedian »

Col.Sanders34 wrote:any chance of seeing a preview of this? I read it as the screen will just go black periodically accompanied with a wincing sound, Is that right?
I think I have seen this kind of effect in another FPS. Eyes partly closing leaving alot of black screen and a little blood.
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Project Reality: BF2 v0.96 Features List

Post by Tarranauha200 »

Good changes, but I missed the kiowa landing gear bug fix (It was wrong material or something?).
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Project Reality: BF2 v0.96 Features List

Post by Brainlaag »

TheComedian wrote:I think I have seen this kind of effect in another FPS. Eyes partly closing leaving alot of black screen and a little blood.
Yeh on ArmA with the ACE mod.
BigLouieG
Posts: 37
Joined: 2009-06-03 01:13

Re: Project Reality: BF2 v0.96 Features List

Post by BigLouieG »

"Updated mortar base protection shields to be included on all maps "

Sry, don't understand what it means, can i get a clarification.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

BigLouieG wrote:"Updated mortar base protection shields to be included on all maps "

Sry, don't understand what it means, can i get a clarification.
It means you cannot mortar main bases because an invisible shield will stop the rounds ;)
Same thing as the protection dome on carriers/ships to stop AA missiles flying into helicopters on deck.
Veterans-Gaming wrote:Could you please explain more about how Jabal was breaking coop? Thanks.

Blud
Is, not was. The map has been changed for 0.96 and is no longer compatible with Co-op.
Last edited by Outlawz7 on 2011-07-11 18:48, edited 1 time in total.
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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: Project Reality: BF2 v0.96 Features List

Post by ledo1222 »

[R-DEV]Outlawz wrote:It means you cannot mortar main bases because an invisible shield will stop the rounds ;)
Same thing as the protection dome on carriers/ships to stop AA missiles flying into helicopters on deck.


So your saying we never have to worrier about base rape from mortars and AA locks?

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Q2M100
Posts: 166
Joined: 2010-06-21 15:48

Re: Project Reality: BF2 v0.96 Features List

Post by Q2M100 »

No 128 player maps?!?!?

:-o :? :cry:
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Project Reality: BF2 v0.96 Features List

Post by Brainlaag »

Q2M100 wrote:No 128 player maps?!?!?

:-o :? :cry:
Facepalm, they wont ever come. The engine can barely exceede the limit of 4x4km maps.
Absolute Killer
Posts: 42
Joined: 2009-02-24 01:19

Re: Project Reality: BF2 v0.96 Features List

Post by Absolute Killer »

ooo multicolored birds, is it just me or whenever the birds pop up next to ur squad some1 always says "i hate those f#$%in birds" lol

im also interested to see the new wincing effect

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Alpha.s9
Posts: 152
Joined: 2010-08-20 12:20

Re: Project Reality: BF2 v0.96 Features List

Post by Alpha.s9 »

dtacs wrote:Are you serious? The reason Wanda Shan was removed was due to community feedback. The map simply was poorly thought through gameplay wise in order to have a successful round.
In my opinion, Wanda Shan was removed because people don't know how to play it.
dtacs wrote:I played the map on numerous occasions as many different roles, and didn't enjoy a single round despite playing with incredible teamwork.
That's because you're doing it wrong... or your definition of incredible teamwork is different than mine. Mobility is key, and keeping your enemy off balance will grant you victory on that map every time. Unfortunately the SOP appears to be rush and cap, then hurry away from the flag to get caught out of position... leading to being left in the field WAY behind the enemy front and waiting on transportation that probably can't get to you because of where you are.



ANYWAY: RIP, Wanda Shan... I hope to see you again soon!
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Project Reality: BF2 v0.96 Features List

Post by DDS »

Alpha.s9 wrote:In my opinion, Wanda Shan was removed because people don't know how to play it.



That's because you're doing it wrong... or your definition of incredible teamwork is different than mine. Mobility is key, and keeping your enemy off balance will grant you victory on that map every time. Unfortunately the SOP appears to be rush and cap, then hurry away from the flag to get caught out of position... leading to being left in the field WAY behind the enemy front and waiting on transportation that probably can't get to you because of where you are.



ANYWAY: RIP, Wanda Shan... I hope to see you again soon!
Well said, I thought Wanda Shan was an excellent map that could have been FIXED rather than removed. It was a serious challenge on that map which made it that much more enjoyable. But if you can't rip n' rage with your automatic rifle or pound tank rounds then it's 'poorly designed', 'boring' or some other excuse for not working as a team. Iron Eagle will be another that goes the way of Wanda Shan for the same reasons.

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