Project Reality: BF2 v0.96 Features List

Project Reality announcements and development highlights.
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DeltaCommando
Posts: 112
Joined: 2008-05-23 04:38

Re: Project Reality: BF2 v0.96 Features List

Post by DeltaCommando »

Have the UV maps of M16/M4 family rifles been fixed?
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Project Reality: BF2 v0.96 Features List

Post by Arc_Shielder »

Been away from PR lately, this is what I need to get me back in.

Nice stuff Devs.
Rudd
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

DeltaCommando wrote:Have the UV maps of M16/M4 family rifles been fixed?
iirc yes
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Spush
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Features List

Post by Spush »

Q2M100 wrote:No 128 player maps?!?!?

:-o :? :cry:
128 is overrated, Just my opinion.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Project Reality: BF2 v0.96 Features List

Post by Maverick »

I think that that's the greatest feature in PR, Who wouldn't want 128 players? It's like a god, but only people that wouldn't are probably console kiddies, COD fanboys, or people that don't really like change all that much, but 128 is I believe the biggest hurtle that the PR devs have accomplished.
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Rudd
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

DDS wrote:Well said, I thought Wanda Shan was an excellent map that could have been FIXED rather than removed. It was a serious challenge on that map which made it that much more enjoyable. But if you can't rip n' rage with your automatic rifle or pound tank rounds then it's 'poorly designed', 'boring' or some other excuse for not working as a team. Iron Eagle will be another that goes the way of Wanda Shan for the same reasons.
Begging your pardon however R-CON Titan deserves a bit more faith than this, he did alot of work fixing bugs and improving Iron Eagle for this release, for example he improved the approaches for the runways to make Jets more viable for the map.

Outlawz is the guy who would fix Wanda Shan, if he felt its issues were detrimental to the mod at this time then its his perogative to bring it out of circulation until its in a fit state to return. I also feel the issues keeping Wanda shan out of circulation were not gameplay orientated but technical issue orientated due to the large number of draw calls. I think I can speak for the team when I say we'll be happy to welcome Wanda Shan back when Outlawz feels its ready.



re 128 players, there are a couple of 128 GPOs in the build that are for testing with specific server code only since they use a new layer method, so only soppa's server will be able to run them. These were added at the last minute and generally feature more transport choppers,
Last edited by Rudd on 2011-07-12 04:16, edited 1 time in total.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Project Reality: BF2 v0.96 Features List

Post by Bringerof_D »

OOOOOH yeah... CAN NOT, wait to tear through Kokan with my C7
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Project Reality: BF2 v0.96 Features List

Post by goguapsy »

OMG I will not play this game after the release. DEVs managed to break the game. Dang.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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LieutenantNessie
Posts: 1314
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Re: Project Reality: BF2 v0.96 Features List

Post by LieutenantNessie »

Predator.v2 wrote:No fixes to the suicide bomber Su-30?
The gunner still cant drop any bombs without destroying the own plane..
Yeah, I've been thinking the same, what a shame that it's not fixed
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

could you be so kind and link me to the bug report regarding the su-30?
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Jafar Ironclad
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Features List

Post by Jafar Ironclad »

https://www.realitymod.com/forum/f26-pr ... ost1623902

Just made this one. I can verify that it exists and has happened to me personally on at least two occasions.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Project Reality: BF2 v0.96 Features List

Post by Brainlaag »

[R-DEV]Rudd wrote:.....re 128 players, there are a couple of 128 GPOs in the build that are for testing with specific server code only since they use a new layer method, so only soppa's server will be able to run them. These were added at the last minute and generally feature more transport choppers,
Oh you did add something, great more stuff to test on a bigger scale :grin: HAPPYFACE

Edit: SNAP, they gotcha Rudd!
Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: Project Reality: BF2 v0.96 Features List

Post by Predator.v2 »

Well at least someone is looking in one of my questions, but i still had some others. :)
-Decreased total armor on nearly all helicopters
Have you decreased the hueys armor even more than the others armor to bring him in "line"?

Can you tell us, what have been the "original" magnification on all the changed weapons?

-Fixed 120mm HEAT round damage against MBT front armor
-Fixed 120mm AP and HEAT round damage against APC and IFV armor
Can you explain these changes?

-Fixed critical bleed rate on all choppers to be 1% of critical armor level
What have been the original bleeding rate and how many % is critical armor level?
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Project Reality: BF2 v0.96 Features List

Post by Arnoldio »

"Updated all AA's, AT's and Rifleman AT's to launch their missiles from their barrel"

Can this be done with rifles too? Would be extra nice...

Otherwise, fcky eah, FH2.4 and PR 0.96, winwinwinwin!
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Orgies beat masturbation hands down. - Staker
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Project Reality: BF2 v0.96 Features List

Post by killonsight95 »

pred i think that atm in-game the HEAT round does the same damage as the AP round to the frontal armor of tanks. rather than one being mroe powerful than the other.
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kstep
Posts: 52
Joined: 2009-01-29 21:04

Re: Project Reality: BF2 v0.96 Features List

Post by kstep »

Spy23 wrote:Did they fix the Gaza skirmish spawn issue? That map is currently unplayable and it used to be one of my favorites.
up, any comments?
Why skirmish maps become more buggy and unbalanced from release to release?!
skirmish <3. nothing else but rifle, mates, mumble and skill.
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karambaitos
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Joined: 2008-08-02 14:14

Re: Project Reality: BF2 v0.96 Features List

Post by karambaitos »

is the weird kashan apache CTD stuff been fixed as well, almost every round where the apaches stay up in the air for a longer time the crew CTDs
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Spook
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Re: Project Reality: BF2 v0.96 Features List

Post by Spook »

I still did not get it. Is the french faction included in 0.96? There is nothing about it in the changelog but why is the PR 0.96 Download button on the main Page saying: pr 0.96 released: new faction, fixes and tweaks, 5 new maps, new vehicles and assets. Reading over the last pages did not clarify this question.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

Spook wrote:I still did not get it. Is the french faction included in 0.96? There is nothing about it in the changelog but why is the PR 0.96 Download button on the main Page saying: pr 0.96 released: new faction, fixes and tweaks, 5 new maps, new vehicles and assets. Reading over the last pages did not clarify this question.
what page are you refering to, because thats not the page :P 0.96

no, no frenchies this time around
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