NEW PR 0.96 DEVIATION?

General discussion of the Project Reality: BF2 modification.
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Viper.Sw
Posts: 143
Joined: 2008-01-08 03:20

NEW PR 0.96 DEVIATION?

Post by Viper.Sw »

EDIT:
Thanks for inputs! (had caps cause headline but was obviously unneccesary sorry)
Got some of the deviation times mixed up with different weapons.
To get this more serious I will be posting another post "Correct deviation times?" about all deviation times where you can help me fill them in/discuss them. There are a lot of weapons/kits without deviation specs and I would very much like to know the difference in order to improve/help my gameplay.

Moderator feel free to remove this thread if you like.

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Hi!

About upcoming PR 0.96:

I read through the whole changelog and found nothing about the deviation time on the main infantry weapons.
Does this mean that it is still the insanely long 8 sec zero-in time or is this fixed?

It would be very nice to know what zero-in time the rifles have since it greatly afftects ones gameplay.

xoxo
Last edited by Viper.Sw on 2011-07-12 15:06, edited 1 time in total.
Reason: "less trolling"/clusterf*ck
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CoLdFiRe88
Posts: 106
Joined: 2009-04-05 15:06

Re: NEW PR 0.96 DEVIATION?

Post by CoLdFiRe88 »

Isnt it different from rifle to rifle? scoped, reflex, iron sight?
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: NEW PR 0.96 DEVIATION?

Post by Aquiller »

Dont feed the troll.
Bufl4x
Posts: 252
Joined: 2009-05-05 03:37

Re: NEW PR 0.96 DEVIATION?

Post by Bufl4x »

8 seconds only applies to snipers and automatic rifleman, the rest is 4 seconds. Now that you know this, pretend it came with 0.96 and be happy about it :)
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: NEW PR 0.96 DEVIATION?

Post by TheComedian »

Why does this thread even exist? Nobody ever said anything about deviation change and there probably never will be. I kindly ask a mod to use their modstick on this topic.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: NEW PR 0.96 DEVIATION?

Post by Smegburt_funkledink »

OMG ALL CAPS!
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: NEW PR 0.96 DEVIATION?

Post by Maverick »

Wow... If someone was to SEARCH then their answer would be found... :roll:
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Viper.Sw
Posts: 143
Joined: 2008-01-08 03:20

Re: NEW PR 0.96 DEVIATION?

Post by Viper.Sw »

Maverick wrote:Wow... If someone was to SEARCH then their answer would be found... :roll:
Ok... then please link me to where all those deviation answers are sir!
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: NEW PR 0.96 DEVIATION?

Post by gazzthompson »

1. its not 8 seconds
2. Maximum deviation wait time is only needed at maximum ranges, most shooting will not require you to wait the full wait time.
3. No need for all caps, unless you be trolling.
4. Derp
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: NEW PR 0.96 DEVIATION?

Post by Rudd »

2. Maximum deviation wait time is only needed at maximum ranges, most shooting will not require you to wait the full wait time.
also, if you move for x seconds up to 5 seconds you only have to wait x seconds to return to your minimal deviation, so tiny movements don't reset your deviation
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: NEW PR 0.96 DEVIATION?

Post by saXoni »

Buflax, you're a genious!
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: NEW PR 0.96 DEVIATION?

Post by Dunehunter »

Yeaaaaaaaaah...locking this.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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