Project Reality: BF2 v0.96 Features List

Project Reality announcements and development highlights.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Project Reality: BF2 v0.96 Features List

Post by killonsight95 »

because that's the 0.95 banner and not the 0.96 banner ;)

oh and rudd go on the download page, on the right you'll see what i'm talking about.
Last edited by killonsight95 on 2011-07-12 14:35, edited 1 time in total.
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Spook
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Re: Project Reality: BF2 v0.96 Features List

Post by Spook »

'[R-DEV wrote:Rudd;1624133']what page are you refering to, because thats not the page :P 0.96

no, no frenchies this time around
how is realitymod.com not the main page? :O

Im referring to this image used as the download-button:

ImageShack? - Online Photo and Video Hosting

But killonsight95 already mentioned that you guys used the 0.95 banner and just edited the version number :P
Rudd
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

apologies, that picture is left over from previous releases, please read the actual news post on the left
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Bluedrake42
Posts: 1933
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Re: Project Reality: BF2 v0.96 Features List

Post by Bluedrake42 »

wait so the HEAT and AP rounds do the same damage to tanks?
Bluedrake42
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Re: Project Reality: BF2 v0.96 Features List

Post by Bluedrake42 »

goguapsy wrote:OMG I will not play this game after the release. DEVs managed to break the game. Dang.
the hell you talking about? this is like... entirely a bug fix... did you like mess up your wording or something?
Rudd
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Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

he just be trolling since we are at DEFCON WTF
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Walmarx
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Re: Project Reality: BF2 v0.96 Features List

Post by Walmarx »

[R-DEV]Rudd wrote:he just be trolling since we are at DEFCON WTF
XD

Really looking forward to these fan-fucking-tastic changes, but srsly guize? no new PKM? :-(
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Rudd
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Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

do remember lads, that although lots of WiP things didn't make it into this release, they are being worked on very hard by the relevant team members, and very thoroughly, to ensure they are as optimised and bug free as possible.
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Souls Of Mischief
Posts: 2391
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Re: Project Reality: BF2 v0.96 Features List

Post by Souls Of Mischief »

ChizNizzle wrote:"Updated all AA's, AT's and Rifleman AT's to launch their missiles from their barrel"

Can this be done with rifles too? Would be extra nice...

Otherwise, fcky eah, FH2.4 and PR 0.96, winwinwinwin!
Wondering the same. If you add ''real'' sway rather then cosmetic (like in FH2) could we have more realistic weapon functionality? This would only be realistic if the sway gets smaller overtime, though. Which , I believe, could be hardcoded.
goguapsy
Posts: 3688
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Re: Project Reality: BF2 v0.96 Features List

Post by goguapsy »

Bluedrake42 wrote:the hell you talking about? this is like... entirely a bug fix... did you like mess up your wording or something?
[R-DEV]Rudd wrote:he just be trolling since we are at DEFCON WTF
I can't believe someone actually fell for that :shock:
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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-CAL ACO-
Posts: 118
Joined: 2011-04-19 00:15

Re: Project Reality: BF2 v0.96 Features List

Post by -CAL ACO- »

finally the LAV-III flipping issue has fixed and Canadians finally get a third map, now all we need are some Griffons and a Canada vs. China map!

Canadian Forces: either stand behind them or feel free to stand in front of them.
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Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: Project Reality: BF2 v0.96 Features List

Post by Tte.oteo »

the best change... and most importatn AAS4. Good work...new firefights style coming!! ;)
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hiberNative
Posts: 7305
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Re: Project Reality: BF2 v0.96 Features List

Post by hiberNative »

"Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood."
i hope they removed the coughing and only kept the heavy breathing.
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ShockUnitBlack
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Re: Project Reality: BF2 v0.96 Features List

Post by ShockUnitBlack »

Souls Of Mischief wrote:Wondering the same. If you add ''real'' sway rather then cosmetic (like in FH2) could we have more realistic weapon functionality? This would only be realistic if the sway gets smaller overtime, though. Which , I believe, could be hardcoded.
It is. Deviation was implemented because sway, which is included in Battlefield 2142, is hardcoded in Battlefield 2.
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ubermensche
Posts: 264
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Re: Project Reality: BF2 v0.96 Features List

Post by ubermensche »

Fixed LAV III to prevent it from flipping
This one is my favorite :D
MoshPanda
Posts: 27
Joined: 2011-03-14 15:03

Re: Project Reality: BF2 v0.96 Features List

Post by MoshPanda »

really wanna try shijia vally!!! cant wait!!!
crot
Posts: 1786
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Re: Project Reality: BF2 v0.96 Features List

Post by crot »

"Removed Zeev jeep"

Was this even ever in game?
Rudd
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Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

crot wrote:"Removed Zeev jeep"

Was this even ever in game?
nope, during testing it was identified as a lag generator due to col meshes
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crot
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Re: Project Reality: BF2 v0.96 Features List

Post by crot »

[R-DEV]Rudd wrote:nope, during testing it was identified as a lag generator due to col meshes
So its a typo :P

Damn, would've loved to cruise around in the thing and hamas be hatin.
Rudd
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

So its a typo :P
no, it was removed from the build :) its not something the public really needed to know but it happened :)
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