This could be a problem!!!

General discussion of the Project Reality: BF2 modification.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

This could be a problem!!!

Post by Vista »

Thats right, UAVs on insurgency!

If you didnt know, the next version of PR includes UAVs, a commander can just request an UAV and then, he can easily know were the cache is!!

I hope a dev reads this... :shock:
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: This could be a problem!!!

Post by Rudd »

OMG STOP THE RELEASE NO1 THOUGHT OF THIS
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dtacs
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Re: This could be a problem!!!

Post by dtacs »

STOP THE PRESSES
Jafar Ironclad
Retired PR Developer
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Re: This could be a problem!!!

Post by Jafar Ironclad »

You mean the commander can turn the tide of the game? With a combination of intelligence assets and teamwork?

We're all doomed.
Rhino
Retired PR Developer
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Re: This could be a problem!!!

Post by Rhino »

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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: This could be a problem!!!

Post by killonsight95 »

OMG HOLY BUMCHEESE11!11!!
In all honesty it just means insurgents have to think a bit more when defending a cache, which is great.


Now for sometihng irrellevent.#
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: This could be a problem!!!

Post by Brainlaag »

eehhhmmm......uuuhhh you do realize the UAV function was already in 0.95, they just removed them because of some issues causing the server to crash and no, this won't be a problem:
1st, because its not that hard to find a cache rather than destroying it
2nd, most caches are covered by roofs, tends, blablabla
3rd, commanders are still fairly rare (althought I hope this feature will raise the number)
4th, herp
5th derp

I hope everything is clear.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: This could be a problem!!!

Post by Maverick »

Good. Hopefully the damn public will stick to the defense and SET UP. Instead of traveling across the map on the OFFENSE... >.> :rollseyes:
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karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: This could be a problem!!!

Post by karambaitos »

UAVs have xray vision?

also cahces didnt glow on thermals, so there you go
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Brainlaag
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Joined: 2009-09-20 12:36

Re: This could be a problem!!!

Post by Brainlaag »

karambaitos wrote:UAVs have xray vision?

also cahces didnt glow on thermals, so there you go
Thermals are for the weak! Only a true soldier of the Emperor can see stuff through walls with his bare eye.
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Zrix
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Joined: 2005-12-02 14:25

Re: This could be a problem!!!

Post by Zrix »

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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: This could be a problem!!!

Post by Vista »

Lol, didnt expect this kind of awnsers...

;D
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: This could be a problem!!!

Post by TheComedian »

I used the UAV extensively on lashkar, fallujah, kokan, albasrah to name but a few, before it was removed and the only thing it does is make it easier to see the RPGs, PKMs, RPKs and AAs flying from the cache. It doesn't make it any easier for the grunts on the ground.

Hey devs while we have a UAV thread, does that bug where vehicles and infantry disappear at crossroads still live? At that time I understood it was hardcoded or similar but clarification would be helpful.
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Tarranauha200
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Re: This could be a problem!!!

Post by Tarranauha200 »

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Psyko
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Joined: 2008-01-03 13:34

Re: This could be a problem!!!

Post by Psyko »

we just done full retard
Hitperson
Retired PR Developer
Posts: 6733
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Re: This could be a problem!!!

Post by Hitperson »

Brainlaag wrote:eehhhmmm......uuuhhh you do realize the UAV function was already in 0.95, they just removed them because of some issues causing the server to crash and no, this won't be a problem:
1st, because its not that hard to find a cache rather than destroying it
2nd, most caches are covered by roofs, tends, blablabla
3rd, commanders are still fairly rare (althought I hope this feature will raise the number)
4th, herp
5th derp

I hope everything is clear.
you forgot ??????? and PROFIT!!!
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Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
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Brainlaag
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Joined: 2009-09-20 12:36

Re: This could be a problem!!!

Post by Brainlaag »

Hitperson wrote:you forgot ??????? and PROFIT!!!
Damn you are right, my apologies for a correct 7 step plan.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: This could be a problem!!!

Post by Vista »

I am not a retard, nor I am saying that this is gonna ruin the mod, damnit!!

You can be realy harsh, just saying that the insurgents are gonna start to loose a LOT of maches...
B.Olson[2DMAR]
Posts: 51
Joined: 2010-05-12 00:15

Re: This could be a problem!!!

Post by B.Olson[2DMAR] »

Jafar Ironclad wrote:You mean the commander can turn the tide of the game? With a combination of intelligence assets and teamwork?

We're all doomed.
You're my hero
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