1 of the reasons why its been taken out as it takes up space in the installer, which makes the mod a much bigger download and its also being replaced with better quility maps.duckhunt wrote:I think El Alamein should be kept in, as it doesnt come up in servers often,
Project Reality Roadmap Update - August 13th
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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FuNkyWaVos
- Posts: 148
- Joined: 2006-06-13 21:56
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Viper3369
- Posts: 31
- Joined: 2005-11-04 06:11
What are those kits then?
Special Ops: Same as now
Rifleman: Same as now
Medic: Same as now
Engineer: Same as now
Support: Same as now
Light Anti-Tank: M16 or AK, Light AT x 3
Heavy Anti-Tank: Same as now
The above are selectable, the below are special limited kits you pick up at certain spawn points.
Designated Marksman/Sniper: Same as now, weapon depends on map.
Pilot: Pistol, Parachute only can fly plane/choppers.
Tank Commander: Pistol, can only drive tanks/APCs.
Tank Gunner: Pistol, can only man gun on tanks/APCs.
Squad Leader: Rifleman, less ammo packs, double smoke, binocs.
Commander/VIP: Pistol, binocs, plus special abilities. No armour, obvious uniform.
Rifleman: Same as now
Medic: Same as now
Engineer: Same as now
Support: Same as now
Light Anti-Tank: M16 or AK, Light AT x 3
Heavy Anti-Tank: Same as now
The above are selectable, the below are special limited kits you pick up at certain spawn points.
Designated Marksman/Sniper: Same as now, weapon depends on map.
Pilot: Pistol, Parachute only can fly plane/choppers.
Tank Commander: Pistol, can only drive tanks/APCs.
Tank Gunner: Pistol, can only man gun on tanks/APCs.
Squad Leader: Rifleman, less ammo packs, double smoke, binocs.
Commander/VIP: Pistol, binocs, plus special abilities. No armour, obvious uniform.
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
I would call it sand storm but i just can't get that effect working on mine map... I'w spent last 2 weeks on it and still nothing, so i guess it wont be called sand storm after all..HUZZAH*theDoNkEy wrote:Im ca. 40% done i think, but it's a hell of a big city so im not even sure it will be playable. Been thinking about Fallujah as a BF2 map for a year or so now.
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.:iGi:.U.G.H.
- Posts: 850
- Joined: 2006-04-20 09:49
I hope he's not right about the bloody support class!!!'[R-DEV wrote:eggman']close![]()
We are recruiting high skill players for PR - http://www.imgoingin.co.uk/forums
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duckhunt
- Retired PR Developer
- Posts: 3314
- Joined: 2005-08-28 18:20
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Dr_Eyeball
- Posts: 1035
- Joined: 2006-08-04 06:02
I'm begging you guys, release the 0.32 patch now. We need new maps.
With POE2 having been released and the BF2 1.4 patch indefinitely delayed for release if ever, I'm finding server participation dwindling. Even I'm getting a bit bored with the same old maps.
Stuff waiting for the 1.4 patch. You're going to do more harm by waiting. Please, release it soon.
With POE2 having been released and the BF2 1.4 patch indefinitely delayed for release if ever, I'm finding server participation dwindling. Even I'm getting a bit bored with the same old maps.
Stuff waiting for the 1.4 patch. You're going to do more harm by waiting. Please, release it soon.
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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Pence
- Posts: 2248
- Joined: 2006-02-04 06:10
I guess it is:'[R-DEV wrote:eggman']close![]()
Recon
Rifleman (With Random selected players as Light-AT weapons)
Grenadier
Medic
Engineer
Support Machine-gunner
Anti-Tank
Designated Marksman
Sniper
Aircraft Pilot
Land Vehicle Crewman
Anti-Aircraft
Hmmmm, thats only twelve.
"I am not bald, i shave my head"

"How could you falter when you're the rock of Gibraltar"

"How could you falter when you're the rock of Gibraltar"
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Yeah I hear ya waiting on the BF2 1.4 patch has uh.. well.... not been according to the schedule we expected. It's expected that PoE would see a lot of people checking it out, but you are right .. we need a PR release soon.
We've made a ton of progress on v0.4 and I'd like to get v0.32 done so we can put that behind us and completely focus on v0.4, including releasing some updates about where we are at. Big pain in the arse for us is releasing v0.32 and then having to release a v0.33 patch because of some odd issue in BF2 1.4. Additionally we want to add AAS support for Road to Jalalabad, so need to wait on the patch release for that.
I completely agree that PRMM v0.31 has gotten *very* old. Between the scope of v0.4 and the effort required there (when we release it you will know what I mean .. there's a lot of changes) and the delays around BF2 1.4, the time between major releases has simply been far too long.
I'm not liking this long delay in between major releases at all. Originally I thought we could get to a 45 day release cycle, like DC eventually got to. Maybe 60 days is more releastic, but certainly we need a shorter release cycle than what we have between v0.3x and v0.4x.
I will say that with v0.4 we've implemented one of the most difficult things we felt a realism mod needed which was the Infantry classes & a reasonable kit limiting system. So with that in place, and a few of the Brit items that don't make v 0.4, I'm hoping we can get to a shorter cycle in between releases.
@ Pence: the closest yet hehe.
We've made a ton of progress on v0.4 and I'd like to get v0.32 done so we can put that behind us and completely focus on v0.4, including releasing some updates about where we are at. Big pain in the arse for us is releasing v0.32 and then having to release a v0.33 patch because of some odd issue in BF2 1.4. Additionally we want to add AAS support for Road to Jalalabad, so need to wait on the patch release for that.
I completely agree that PRMM v0.31 has gotten *very* old. Between the scope of v0.4 and the effort required there (when we release it you will know what I mean .. there's a lot of changes) and the delays around BF2 1.4, the time between major releases has simply been far too long.
I'm not liking this long delay in between major releases at all. Originally I thought we could get to a 45 day release cycle, like DC eventually got to. Maybe 60 days is more releastic, but certainly we need a shorter release cycle than what we have between v0.3x and v0.4x.
I will say that with v0.4 we've implemented one of the most difficult things we felt a realism mod needed which was the Infantry classes & a reasonable kit limiting system. So with that in place, and a few of the Brit items that don't make v 0.4, I'm hoping we can get to a shorter cycle in between releases.
@ Pence: the closest yet hehe.
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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
Spec Ops
Basic Rifleman (assalt with nades instead of GL)
Assalt
Medic
Engineer
Support Machine-gunner
Anti-Tank
Sniper
Aircraft Pilot
Tanker (tank pilot)
Anti-Aircraft
Light AT
Ninja
Basic Rifleman (assalt with nades instead of GL)
Assalt
Medic
Engineer
Support Machine-gunner
Anti-Tank
Sniper
Aircraft Pilot
Tanker (tank pilot)
Anti-Aircraft
Light AT
Ninja
Last edited by Hfett on 2006-08-30 18:55, edited 1 time in total.
www.joinsquadbrasil.com.br
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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Pence
- Posts: 2248
- Joined: 2006-02-04 06:10
I am a logical guesser thenTop _Cat the great wrote:If pence is closest, i am loving you.....please no spec opps - recon with laser deg and no C4 all the way!!!!!!!!!
Althogh i bet Egg can guess better than me *Pethetic attempt to make Egg tell*
"I am not bald, i shave my head"

"How could you falter when you're the rock of Gibraltar"

"How could you falter when you're the rock of Gibraltar"
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Pence
- Posts: 2248
- Joined: 2006-02-04 06:10
New Guess X_x
1.Recon - C7 or C8
2.Medic - L85A2
3.Engineer - L85A2 modified to Ironsights
4.Aircraft Pilot - L9A1 or L105A1
5.Land Vehicle Crewman - L9A1 or L105A1
6.Rifleman - L85A2
7.Rifleman Light-AT - L85A2 & LAW80
8.Grenadier - L85A2 with L17A1 underslug grenade launcher.
9.Designated Marksman - L86A2 DMR
10.Machine-gunner - L110A1 Light Machine-gun
11.Supporting Machine-gunner - L7 GMPG
12.Anti-Tank - MILAN
13.Anti-Aircraft - Javelin surface-to-air missile
14.Sniper - L96A1 Sniper Rifle
And after 0.4; an Supporting Sniper - L115A1
1.Recon - C7 or C8
2.Medic - L85A2
3.Engineer - L85A2 modified to Ironsights
4.Aircraft Pilot - L9A1 or L105A1
5.Land Vehicle Crewman - L9A1 or L105A1
6.Rifleman - L85A2
7.Rifleman Light-AT - L85A2 & LAW80
8.Grenadier - L85A2 with L17A1 underslug grenade launcher.
9.Designated Marksman - L86A2 DMR
10.Machine-gunner - L110A1 Light Machine-gun
11.Supporting Machine-gunner - L7 GMPG
12.Anti-Tank - MILAN
13.Anti-Aircraft - Javelin surface-to-air missile
14.Sniper - L96A1 Sniper Rifle
And after 0.4; an Supporting Sniper - L115A1
"I am not bald, i shave my head"

"How could you falter when you're the rock of Gibraltar"

"How could you falter when you're the rock of Gibraltar"
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Dr_Eyeball
- Posts: 1035
- Joined: 2006-08-04 06:02
Hey, no pressure with 0.4 release, that's new development and a major change. It sounds fantastic and great effort there guys.'[R-DEV wrote:eggman']Big pain in the arse for us is releasing v0.32 and then having to release a v0.33 patch because of some odd issue in BF2 1.4. Additionally we want to add AAS support for Road to Jalalabad, so need to wait on the patch release for that.
I'm simply saying we need new maps in the meantime and I've evaluated your prtmp1_1001_setup.exe map pack and am impressed with the quality and quantity available. So I was hoping it's not that hard to release a map pack alone, due to what's available.
Stuff supporting Road to Jalalabad, it's not a very good map anyway - nobody's waiting to play that. Leave it out and just support several new maps all before 0.4. Worry about BF2 1.4 and Jalalabad, if and when it's released.
Keep it simple. The lack of new maps is harmful to our health.




