pfff....96???

General discussion of the Project Reality: BF2 modification.
xambone
Posts: 548
Joined: 2010-04-20 16:58

pfff....96???

Post by xambone »

Im VERY VERY excited about the fixes to maps and the game, UAV woot woot. The new bleeding feature sounds interesting.

A long long time from now the next major patch will include things like next mumble patch, possibly 128 man servers and 128man adjusted maps, what would that be called?

dare i say..... 1.0 ?

Just proud of what the r-dev have made, KEEP UP THE GOOD WORK GUYS !
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: pfff....96???

Post by killonsight95 »

i am hoping for a 0.98/0.97 then then 0.99 then at 1.0 all the bugs will be ironed out with those features etc.
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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: pfff....96???

Post by Elektro »

There will be a 128 layer with extra transport on Kashan in the upcoming .96 patch if thats what you mean.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: pfff....96???

Post by dtacs »

Elektro wrote:There will be a 128 layer with extra transport on Kashan in the upcoming .96 patch if thats what you mean.
Shijia would be a much better platform for that TBH. More places for the infantry to test large squads effectively as opposed to a map comprised majority of open space.
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: pfff....96???

Post by hobbnob »

xambone wrote:dare i say..... 1.0 ?
The devs have said that they regard 1.0 as just another number, they might even skip it completely and go for 1.05764 like they do already
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xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: pfff....96???

Post by xambone »

Thanks hobnob didnt know that

I was wondering did someone decide that 96 man servers wasn't worth it? i mean less strain on the server then 128.
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: pfff....96???

Post by SnipeHunt »

hobbnob wrote:The devs have said that they regard 1.0 as just another number, they might even skip it completely and go for 1.05764 like they do already
I thought they were going to phoneticize it and make it 1.OHHH
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: pfff....96???

Post by Rudd »

We appreciate thanks like this :) thanks xambone. the lads in the team have worked so hard, especially the exporters/coders like Leusch and Haute, they are frickin awesome lads.I assume it is legal for a Brit to talk of a German and Frenchman so!

Re 128 GPOs, we sneaked a couple in to the release, however this was only a technicality due to the necesity of a new patch due to steam. Expect more if the tests with the current GPOs result in favourable results ;)
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: pfff....96???

Post by Tarranauha200 »

Some devs think 1.0 as final or "semi-final" version that after they can take looong break and move onto the next project. Others think that it will be just another number, am I correct?
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: pfff....96???

Post by goguapsy »

When will PR v1.337 be released?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: pfff....96???

Post by Jigsaw »

Tarranauha200 wrote:Some devs think 1.0 as final or "semi-final" version that after they can take looong break and move onto the next project. Others think that it will be just another number, am I correct?
No, it's always just a number.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: pfff....96???

Post by Hotrod525 »

yeah PR have to survive 1.XX =P i was just so much desappointed when they fools us on the 1st april =P
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Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: pfff....96???

Post by Maverick »

By the time PR comes out(standalone, not PR ARMA, can't wait for it :D ) I think COD10 will be out with the same kids just now teens haha.

In all honestly, I don't think this mod will EVER die. As long as content keeps on being released and we are all still dedicated, damn we'll be like a family, some devs will grow old and STILL be producing content, while younger players like myself(going into the Army soon) will be alive and kicking *** > :) Please never retire!


XD I can see it now: "what is this instant load in? Back in my day I had to wait for this to pop up! "Why can't I click to fire anymore, now I actually have to pull a trigger?" haha
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: pfff....96???

Post by Trooper909 »

I'll get exited when it gets made playable again on a rig that can run arma2 on all high :(
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: pfff....96???

Post by Rissien »

Its always a number because even games get patched past v1.0 BF2 in itself is true to that with the v1.5 patch. Heck most games have updates to them the day they are released because somethings are fixed and/or optimized in the time it takes to burn them to discs and ship to stores.
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MA3-USN Former

クラナド ァフターストーリー
xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: pfff....96???

Post by xambone »

[R-DEV]Rudd wrote:Re 128 GPOs, we sneaked a couple in to the release, however this was only a technicality due to the necesity of a new patch due to steam. Expect more if the tests with the current GPOs result in favourable results ;)
What does that mean? what will be available in the new patch?
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: pfff....96???

Post by =Romagnolo= »

[R-MOD]Jigsaw wrote:No, it's always just a number.
We, who participate day by day in the forums know that, but when the PR team anounces the 1.0 version, the world will look at this mod.


For us, 1.0 will be a number, but for all the players around the world, it will mean something.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: pfff....96???

Post by goguapsy »

Is there a PR .96 coming out?

Wut?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

Indeed romagnolo;
in the world of software a "1.0" is always something special.
Even if this is not the case in PR, 1.0 often means "leaving beta/developing status".
Lots of modding or even retail game webites will notice it.
Its going to cause some publicity for this mod.
Im 100% sure PR will blow us away anyway.
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dpq06
Posts: 375
Joined: 2008-05-17 14:03

Re: pfff....96???

Post by dpq06 »

Trooper909 wrote:I'll get exited when it gets made playable again on a rig that can run arma2 on all high :(
I'm quite the opposite... I run PR maxed out with a smooth frame rate all the time and can't even run ArmA II on low with a frame rate above 20.
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