Project Reality: BF2 v0.96 Features List

Project Reality announcements and development highlights.
Locked
Nihilius
Posts: 14
Joined: 2010-04-09 15:36

Re: Project Reality: BF2 v0.96 Features List

Post by Nihilius »

If this patch does not fix the FPS performance issues I get on some of the maps, I am done with this mod.
Decafeiner
Posts: 12
Joined: 2010-07-29 03:51

Re: Project Reality: BF2 v0.96 Features List

Post by Decafeiner »

Nihilius wrote:If this patch does not fix the FPS performance issues I get on some of the maps, I am done with this mod.

Buy new Graphic Card.


[quote=""'[R-DEV"]Outlawz;1623659']It means you cannot mortar main bases because an invisible shield will stop the rounds ;)
Same thing as the protection dome on carriers/ships to stop AA missiles flying into helicopters on deck.[/quote]


I think he means that now you can put your Mortars in main and don't suffer any counter mortar :P


[quote="Zoddom""]if you dont use flares that much with trans helos then youre not that type of pilot i want to fly with :/

but 2 flares instead of 6 is something i waited for for several updates now .... its just not realistic and a complete waste of ressources -.-[/quote]


Yeah sure, not realistic enough, AA Missiles are already hitting through 6 flares (which barelly never happens IRL), why not 1 flare only in each helicopters?

Predator.v2 wrote:-Decreased total armor on nearly all helicopters.
Have you decreased the hueys armor even more than the others armor to bring him in "line"?
Wondering the same, but could we have the previous numbers? and the story about the 1% Bleeding? what was previous Ratio?


Did the Atk Huey bugs have been fixed? few .50 Shots (like 10-15) makes it smoke white (normal) but it drives uncontrolable (not normal imo, I'd call it a bug) (Happened on Op. Barracuda.)

On Jabal, saw an Atk Huey being hit ONCE by a IGLA on the bottom part (the AA was right below the helo) and it just Disappeared, no wrecks, no burning.......
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Project Reality: BF2 v0.96 Features List

Post by Rissien »

Decafeiner wrote:
I think he means that now you can put your Mortars in main and don't suffer any counter mortar
This at least on our server wont be allowed. Not really fair if you can mortar indiscriminately without fear of retaliation.
Image
MA3-USN Former

クラナド ァフターストーリー
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Project Reality: BF2 v0.96 Features List

Post by AFsoccer »

The mortar shield acts both ways... so mortars can't land on main and can't be shot out of main.
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Project Reality: BF2 v0.96 Features List

Post by Rissien »

Oh really? Was under the assumption was just the carrier sheild and one way. Sounds good.
Image
MA3-USN Former

クラナド ァフターストーリー
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: Project Reality: BF2 v0.96 Features List

Post by Zulnex »

Splendid. 8) Thank you very much for your hard and excellent work: DEVs, CONs, COMs, MODs and Beta Testers.
Image
Image
Spartan Wolf
Posts: 1
Joined: 2011-06-30 10:36

Re: Project Reality: BF2 v0.96 Features List

Post by Spartan Wolf »

This is pretty cool, I really only know the visual stuff tbh, since I've only been on Project Reality for about two weeks... I have about 6 hours play time and have only played 3-4 maps all the way through.

I've not had much time to encounter bugs.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Reality: BF2 v0.96 Features List

Post by cyberzomby »

Some nice changes! Feels almost like a big patch with new effects, models and some nice gameplay changes :D Getting more psyched and psyched by the minute :P Didnt expect that to happen lolol
thedude100
Posts: 23
Joined: 2010-01-06 00:37

Re: Project Reality: BF2 v0.96 Features List

Post by thedude100 »

I can't wait I have the count down in its own tab. This is going to be so exciting and I hope the servers update quick because I want to see all of the features. Its gonna be like Chrismas!
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Project Reality: BF2 v0.96 Features List

Post by Zoddom »

QUICK QUESTION:
if i have the full installer do i need to uninstall PR first?

edit:
haha done, after cancelling the installation i noticed PR is uninstalled :D
maximi4444
Posts: 32
Joined: 2011-06-20 06:35

Re: Project Reality: BF2 v0.96 Features List

Post by maximi4444 »

WELL DONE GUYS!!!

The biggest + for you by me is for removing freakin HUD in local able on command renderer.drawhud 0 . THANK YOU FOR THIS!!!

m4X ;)
Damian_
Posts: 53
Joined: 2011-07-01 10:14

Re: Project Reality: BF2 v0.96 Features List

Post by Damian_ »

Thx for that music from Ghost Train.

So much memories. :roll:
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Project Reality: BF2 v0.96 Features List

Post by nAyo »

Awesome job guys!

But I have some questions after having tested that new version :
- on which map is there the kiowa with hellfire? I didnt find it on any map.
- And we can't heal ourselves anymore with medic kit using first aid kit?
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Project Reality: BF2 v0.96 Features List

Post by goguapsy »

nay0w wrote:
- And we can't heal ourselves anymore with medic kit using first aid kit?
If you got the medic kit off the ground, you will still heal yourself while proning and looking up or standing and looking down. The healing icon, however, will not appear.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Project Reality: BF2 v0.96 Features List

Post by nAyo »

@goguapsy, I know it, the problem is this doesn't seem to work now! I keep it up for a long time (I mean widely more than what was needed on the 0.95 to fully heal) and nothing :(
tmzlifestyle
Posts: 31
Joined: 2009-05-17 20:19

Re: Project Reality: BF2 v0.96 Features List

Post by tmzlifestyle »

RPG-7 are faster than that ...
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Project Reality: BF2 v0.96 Features List

Post by goguapsy »

[quote=""'Limeni[BiH"];1626726']So if I drop the kit and then pick it up again selaf heal will work???[/quote]

[quote="nay0w""]@goguapsy, I know it, the problem is this doesn't seem to work now! I keep it up for a long time (I mean widely more than what was needed on the 0.95 to fully heal) and nothing :( [/quote]

Apparently it's a legit bug.

Oh well.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
Decafeiner
Posts: 12
Joined: 2010-07-29 03:51

Re: Project Reality: BF2 v0.96 Features List

Post by Decafeiner »

Off Topic : !on

I love how you're just answering some questions and obliterating the others....

Off Topic : !off

the Self heal thing is not in the changelog, still saying in the manual that you can heal yourself with medic bag.... May be prevent when such things are changed and may be explain why?
Last edited by Decafeiner on 2011-07-16 05:50, edited 1 time in total.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Reality: BF2 v0.96 Features List

Post by cyberzomby »

I played 1.5 games yesterday before a friend came over and liked it a lot! Shija valley was awesome. Very realistic with a ton of options! Kinda like the not being able to heal. Wether its on purpose or not :P
Locked

Return to “Announcements & Highlights”