[0966] German Panzerfaust 3

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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

[0966] GER AT Adjustment

Post by K4on »

[0966] GER AT Adjustment

Description:
The german AT aiming is a bit "strange" in PR...
You can check what is meant by that and how to reproduce this "bug" in the video

Screenshots/Video:


Tested On: Silent_Eagle
Wombat
Posts: 7
Joined: 2011-07-05 20:46

Re: [0966] GER AT Adjustment

Post by Wombat »

Seems like a similar problem as the SPG sights.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: [0966] GER AT Adjustment

Post by Zrix »

Hasn't it been said that the range charts can only be accurate on vehicle sights, and not infantry weapons?
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: [0966] GER AT Adjustment

Post by K4on »

Zrix wrote:Hasn't it been said that the range charts can only be accurate on vehicle sights, and not infantry weapons?
smthng similar. yes.
but i know that it is possible to fix the projectile "drop" so that it fits with the rangetable on the sights...
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [0966] GER AT Adjustment

Post by J.F.Leusch69 »

its not a bug, it simply wasnt done in time.
Scorpac
Posts: 29
Joined: 2010-02-20 22:18

[0966] German Panzerfaust 3

Post by Scorpac »

Description:
Sight distance and grenades flypath are not real. If you try to aim onto a special set distance with the Panzerfaust 3 and shoot, the rocket hits the ground to early. Also the Rocket leaves a big smoketrail which should not be there. Here some examples how the Panzerfaust 3 shoots and how the rocket flies.

‪Achtung! Panzer in querfahrt!‬‏ - YouTube

‪Panzerfaust 3 - Bundeswehr - portable anti-tank rocket launcher‬‏ - YouTube

‪Panzerfaust 3 Ani Pzf‬‏ - YouTube


Steps to Reproduce:
Take the Panzerfaust 3, aim on a distance like 100 or 200 meters and shoot.

Tested on:
All maps where the Panzerfaust 3 is available.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [0966] German Panzerfaust 3

Post by dtacs »

Not a bug, more of a misleading of the player. The scope isn't functional (range-wise) like the SPG-9 and zoomed-in AAV sights.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [0966] German Panzerfaust 3

Post by Rudd »

like the SPG-9 and zoomed-in AAV sights.
actually I think those are both working correctly ingame, SPG9 since 966, AAV since 957

at least, when I put the right number over the distance it seems to work
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Jaberwo
Posts: 46
Joined: 2009-12-16 09:14

Re: [0966] German Panzerfaust 3

Post by Jaberwo »

I think that's what he meant. Is the scope of the Russian HAT functional? That would be a little advantage for them on Silent Eagle.
Scorpac
Posts: 29
Joined: 2010-02-20 22:18

Re: [0966] German Panzerfaust 3

Post by Scorpac »

anyway, the rocket of the Panzerfaust 3 sinks to much. in RL it flies nearly straight but in PR it flies like a rainbow
BloodyDeed
Retired PR Developer
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Joined: 2008-05-07 17:43

Post by BloodyDeed »

Theres already a thread about this:
https://www.realitymod.com/forum/showth ... p?t=100050
Please use the search function next time.
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: [0966] German Panzerfaust 3

Post by Smegburt_funkledink »

Merged, closed.

Thanks for the reports.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [0966] German Panzerfaust 3

Post by dtacs »

[R-DEV]Rudd wrote:actually I think those are both working correctly ingame, SPG9 since 966, AAV since 957

at least, when I put the right number over the distance it seems to work
Derrr sorry I meant unlike the SPG and AAV. And according to the video in that other thread, just add 100-200m for an accurate shot? :)
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