I've managed to replicate this bug in both regular PR and CO-OP, although the consistency of it is random at best.
Basically, sometimes, when the bradley is shooting a target with the main gun, everybody else will see the rounds hitting a good 10 metres or so in front of the target, while the gunner sees his rounds hitting spot on. It seems that what the gunner can see is what actually happens, as when we stood a person in the HE radius of where everyone else saw the rounds to be landing, he took no damage (but still felt the suppression ), and when the gunner shot him in the face, he died.
Another thing is that, again seemingly completely at random, the MG would start to fire a good 10m higher than the cannon. For example the palm trees outside the US main on Kashan CO-OP, the cannon rounds would hit the centre of the tree, whereas the MG rounds would hit the palm leaves, while both weapons were fired at the same time. The gunner saw them as both hitting in the same place.
The bug was first encountered on Qwai River *UNSTF* server, with a good 6 or so people watching. We were in a Bradley, and sighted a chinese APC between 100-200m away, too close to miss. We opened fire, and the APC drove towards us firing wildly. People in voice chat who were watching started to tell the gunner that his rounds were landing a good 50m short, where he said that his rounds were impacting just fine. But with all 5 of the squad seeing other wise, he decided to adjust his aim higher, so that to those observing could see that the rounds were hitting the APC, yet there were no impacts and they seemed to be going straight through it. Now, by this point if every round had hit the APC would have died a long time ago, yet they managed to drive up to us and blow us away.
We recorded our testing session on Kashan, however we couldnt get a view other than the gunners view when firing 10m lower. I can still upload the footage if requested, as I'm pretty sure it shows the MG/cannon part quite well.
If trying to replicate this bug, please give it a try with more than just one or two people as it seemed that results varied from person to person. I'd say the bug itself is pretty rare, the majority of time it was fine. But if I had to put a % on it, I'd say 25% of the time when firing the Bradley's main gun, the bug occurs.
[0966] Bradley - Serious issues with gunner sights
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LordLoss
- Posts: 45
- Joined: 2007-10-11 19:36
[0966] Bradley - Serious issues with gunner sights
Last edited by LordLoss on 2011-07-15 23:58, edited 3 times in total.
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Lone-Assassin
- Posts: 126
- Joined: 2007-08-07 15:45
Re: [0966] Bradley - Serious issues with gunner sights
Same sort of thing happened with the Warrior IFV on Al Basrah
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J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
Re: [0966] Bradley - Serious issues with gunner sights
thanks for reporting this bug, when reporting a bug in the future please follow this Bug Reporting Template.
a possible fix is being worked on, but it will be likely client side, so you have to wait for the next client side release
a possible fix is being worked on, but it will be likely client side, so you have to wait for the next client side release
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [0966] Bradley - Serious issues with gunner sights
All of you, stfu if you havent got anything to add to this bug report.
If you are too dissatisfied to continue playing Project Reality you can have a refund and go with our blessings.
If you have something to contribute to this thread and report please post it.
If you are too dissatisfied to continue playing Project Reality you can have a refund and go with our blessings.
If you have something to contribute to this thread and report please post it.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: [0966] Bradley - Serious issues with gunner sights
Several posts were deleted and infractions issued for various users who strayed off topic in this thread. This forum is for bug reporting, nothing else.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: [0966] Bradley - Serious issues with gunner sights
I noticed this bug yesterday with a clanmate too, but it was quite random and different.
If gunner pointet a house far away on same height level (like 3m high), than MG shoot directly in the ground 10m away from Bradley.
Than the gunner and driver (or anyone else) view is like posted above bugged. If gunner shots at towers of the gate in falludjah, driver see shots much lower...but sometimes above its random.... Anyway target seems to die.
After i tked my teammate for testing, i got out of APC, request medic kit ,revived him and want to go back into the apc. I took my crewman kit again, and than when iam going into the apc i died after maybe 0,5 seconds for tking? Thats really strange.
If gunner pointet a house far away on same height level (like 3m high), than MG shoot directly in the ground 10m away from Bradley.
Than the gunner and driver (or anyone else) view is like posted above bugged. If gunner shots at towers of the gate in falludjah, driver see shots much lower...but sometimes above its random.... Anyway target seems to die.
After i tked my teammate for testing, i got out of APC, request medic kit ,revived him and want to go back into the apc. I took my crewman kit again, and than when iam going into the apc i died after maybe 0,5 seconds for tking? Thats really strange.
[KSK]
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qs-racer
- Posts: 335
- Joined: 2010-02-07 10:25
Re: [0966] Bradley - Serious issues with gunner sights
same problem here on al basrah on merk server.
Impossible to shot an ennemy car 100m away, the apc shoot on the ground and TK me.
APC down by rpg when my crewman revive me, thx 0.966...
Impossible to shot an ennemy car 100m away, the apc shoot on the ground and TK me.
APC down by rpg when my crewman revive me, thx 0.966...
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nater
- Posts: 489
- Joined: 2009-01-07 19:35
Re: [0966] Bradley - Serious issues with gunner sights
There is no need for comments like that, you can thank the devs for ANY VERSION, not just the broken ones.qs-racer wrote: APC down by rpg when my crewman revive me, thx 0.966...
This bug also happened to my friend with a TOW on Kashan on co op, in a Bradley of course.
Last edited by nater on 2011-07-17 18:45, edited 1 time in total.
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: [0966] Bradley - Serious issues with gunner sights
It seems that the problem is that the barrel and HUD can be desynced while the gun is warming up (the HUD can move vertically, while the gun stops following the hud at about 10 degrees up).
When this happens, the coax and ATGM launcher do not fire according to the HUD (though the main cannon does).
You can at least partially fix it in-game by pointing trying to point the gun towards the ground (the barrel will hit it's vertical limit and the HUD can then match when it hits the limit too)
Jaymz has seen it first hand on Kashan with me.
When this happens, the coax and ATGM launcher do not fire according to the HUD (though the main cannon does).
You can at least partially fix it in-game by pointing trying to point the gun towards the ground (the barrel will hit it's vertical limit and the HUD can then match when it hits the limit too)
Jaymz has seen it first hand on Kashan with me.
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Toby_the_Jarhead
- Posts: 30
- Joined: 2009-08-14 23:43
Re: [0966] Bradley - Serious issues with gunner sights
I got a Video of that Bug, made it yesterday on Folls road with the British APC:
i am the driver and my mate was gunning
you cant hear me, but we tried to bring his rounds on target, which was not possible at all, i told him to aim higher and higher but it didnt work at all, you can see it in the vid:

i am the driver and my mate was gunning
you cant hear me, but we tried to bring his rounds on target, which was not possible at all, i told him to aim higher and higher but it didnt work at all, you can see it in the vid:


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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: [0966] Bradley - Serious issues with gunner sights
Roger, we are working on this issue, will be fixed on the next client update.
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology

