Ja, i agree, the trajectory was so extreme that it started to fill the arty role more than the anti tank role and speed also has been reduced alot, more like in the "CALL OF DUTY" games............ i think there a spy in the BSStudio baseAhzrukhal wrote:The effective range of an RPG7 is 200m. The current drop is way to exaggerated.
Hit probabilities
Afghan National Police officer at a training site, ready to fire an RPG round.
A US Army evaluation of the weapon gave the hit probabilities on a 5 meter wide (15 feet), 2.5 meter tall (7.5 feet) panel moving sideways at 4 meters per second (9 miles per hour).[5] This probability decreases when firing into crosswind due to the unusual behaviour of the round; in a 7-mile (11 km) -per-hour wind, the gunner cannot expect to get a first-round hit more than 50% of the time beyond 180m.
Range Percent
50 m 100%
100 m 96 %
200 m 51 %
300 m 22 %
400 m 9 %
500 m 4 %
Wikipedia
Plus the figures shown in the report are under crosswind and other external factors which CANNOT be simulated under the BF2 engine currently, and if they are using real life figures then they should do the same with the sniper rifles because the can hit you from miles off and not be affected by external factors, ie - crosswind, temp, altitude and etc




