Spawning on unknown cache

General discussion of the Project Reality: BF2 modification.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Spawning on unknown cache

Post by NyteMyre »

Since when is spawning on an unknown cache an kickable offense on servers?
Just now on Gaza on a specific server..... I spawned on unknown cache because it was right in the flank of an enemy squad that was attacking us.

I grabbed a MG and mowed the squad down from the side....
As a reward, i got kicked from the server
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Spawning on unknown cache

Post by gazzthompson »

their sever, their rules.

you used a special kit near a unknown cache. most squad leaders will report this as a possible cache location.

either way, their server, their rules.
Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: Spawning on unknown cache

Post by Sgt.BountyOrig »

Hmmm...

On the insurgent map, the unknown purple marker is present, but theres no cache there and no spawn, then it turns blue and get the spawn location and the cache appears.
[NO] Bounty
PaveHawk
Posts: 240
Joined: 2005-10-28 08:09

Re: Spawning on unknown cache

Post by PaveHawk »

What server was this? Sounds like one I would like to play on.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Spawning on unknown cache

Post by Psyko »

gazzthompson wrote:their sever, their rules.

you used a special kit near a unknown cache. most squad leaders will report this as a possible cache location.

either way, their server, their rules.
+1

Giving away the position of an unknown is almost as bad as blowing the cache up yourself imo. at least you learned from this experience.

while i believe people whould have the freedom to spawn on an unknown and get weapons from it. i also believe that people should only give away the position if its a strategic location and they intend to give the attackers a run for their money while they try to get it. not just gorrilla them at close proximity to the cache while theres only a couple of people around.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Spawning on unknown cache

Post by Maverick »

It's a dumb way to lose the cache because one of you "team mates" spawns on an unknown, giving the location away, then your screwed.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Spawning on unknown cache

Post by Cassius »

Its equally dumb losing unkowns because noone defends them or sets up FOBs. Personally I think that was a D-move, but they can do whatever on their server. I doubt they listed that as a kickable offense in their rules though. I havent seen anybody kicked yet for doing bad moves on the servers I play, except for the occasional pilot who tried to learn flying in a live game.
|TG|cap_Kilgore
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sell
Posts: 371
Joined: 2010-02-05 10:05

Re: Spawning on unknown cache

Post by sell »

i hate it, if players spawn @ the unknown, i mean if you set up a hideout, set up mines and stay there and hold it its ok.
But in the most cases, this will not happen, and the Bluefor will get the cache fast...

if i play bluefor i like to drive/walk around, till me and my squad take fire, or see a hideout or a lot of inf, it works most of the time.
Sidewinder Zulu
Posts: 2429
Joined: 2009-07-28 03:30

Re: Spawning on unknown cache

Post by Sidewinder Zulu »

I think it's somewhat of a myth that the BLUFOR is able to exactly identify the location of a cache because one guy spawns there.
I've been in plenty of BLUFOR squads, never once has my squad been able to find the precise location of a cache because we see a dude running around with an RPG or PKM.

I've spawned on plenty of unknown caches and gotten kills from doing it. I would say as long as you don't make your presence overt, it's not a big deal.
BLUFOR squads aren't going to search every building nearby whenever they see an RPG. They'd have to search every corner of the map if that's how it went.

As others have said, they can make the rules on their server and you should follow them if they want to play there. But if I got kicked from a server after spawning on an unknown and killing a bunch of guys, I wouldn't play there anymore, cause that's BS.
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: Spawning on unknown cache

Post by Eddiereyes909 »

Got kicked from a server once for spawning on an unknown cache to set up defences for it.

When I rejoined the cache was taken down, and the bluefor said "Thanks for kicking the defenders".


That just grinds my gears.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
CaptainX
Posts: 265
Joined: 2009-11-07 05:21

Re: Spawning on unknown cache

Post by CaptainX »

What really pisses me off in ins is the stupid hideouts and people who dont know how to properly defend a cache. ie, everybody stays in the building the chache is instead of going to other buildings to lure the enemy. Happens all the time in ramiel.

I would spawn on a unknown cache depending on the situation. There are caches impossible to the bluefor to discover just by spawning. But I would not stay on the roof like an *** holding an rpg. I would leave the area.
Mines_Skyline
Posts: 30
Joined: 2009-04-19 16:39

Re: Spawning on unknown cache

Post by Mines_Skyline »

sidewinder, go play on the =]H[= server. u will see how they search every building even if they see one person.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Spawning on unknown cache

Post by Bringerof_D »

'Limeni[BiH wrote:;1630465']Since forever...btw why devs dont remove ability to spawn at unknown and problem solved... too many times some less experienced player can destroy the effort of others just by constantly spawning at unknown and firing RPS from it...
A) because that means it is completely defenseless if the blufor choose to ignore the known and find the undefended unknown


B) i always spawn on unknowns, it is important to protect it even if the enemy dont know about it. difference is grab an MG or DM or RPG and sneak away from the cache, set up in an over watching position and wait. rather than shoot anything that passes i keep stealthy until i know for sure that the enemy here aren't just passing by.

@captainX: even if the enemy doesnt fall for your lure and know which building the cahce is in, it is much easier to defend a building's front door from the building across from it. from the inside you only have the door to shoot through, from the outside you can mow them down before they even stack up to go in.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Jamaican
Posts: 184
Joined: 2007-05-27 21:04

Post by Jamaican »

Its not a myth

When blufor thats exactly what i look for Enemy movements

I see a guy moving from A to B then thats where i search, first A direction he came from for possible hideout or cache, then B to see if hes going to a cache or to ambush blufor
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Spawning on unknown cache

Post by Maverick »

The problem with setting up inside the building, one heat round, or at, or god help us, GRENADES, one goes in, your all screwed
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Spawning on unknown cache

Post by Arnoldio »

Insurgency without caches, problem solved.

Lately there is so much ghosting going on apaprently, that insurgency just becomes BS...
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Orgies beat masturbation hands down. - Staker
alvina
Posts: 167
Joined: 2008-09-11 16:25

Re: Spawning on unknown cache

Post by alvina »

I like no tolerance servers but people should atleast give a person a chance to learn. Iv'e been in plenty of squads with squadleader or squadmembers that takes quick notice if someone fires an rpg or having a special weapon alone on the map. What the squad only have to do is locate the nearest village. The reason you got kicked is because lack of experence. If you want to spawn at unknown chaches makes sure to grab what you want and get yourself far away from the chache. In Fallujah for example villages are seperated by open areas for a quite big distance, so even if you think you are far away from the unknown with RPK, when they kill you it's still easy for them to locate the cache since it's often only 2, 3 villages to search in the area, the rest is open space.
[POT] Alvina
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Spawning on unknown cache

Post by Orford »

You sit on a unknown cache you get spotted the squad that is checking every building stop checking and comes right to the building with the guy holding RPG PKM or on taliban caches a hole host of special kits. To investigate wether theres a cache or not. I warn in case they are new, type the purple marker means the cahe is not known to the enemy. ALso when the pruple marker gose blue the blufor dont get the red diamond cache location for another 5 mins Alot of vets dont even know that.

Another good idea is to set up a fake cache using special kits get the blufor attacking and still hope no one spawns on the unknown making the blufor think they have the location of 2 caches.

Now look at it this way.

Squad searching for a cache is doing compound by compound search. takes 30-40 mins to do a proper search of 6 compounds. add in the odd defenc from mobile ins taliban squads, FOB build, 50 cal techy attack. you get what im saying. Now take your spawner on the unknown cache with his special kit looking for kills (as thats the type of player who dose it) He gets spotted or even worse as it happens alot, he takes a pot shot at the squad doing the compund searches.
Now instead of that squad taking 30-40 mins to find the cache they find it in 5 mins x that by 6 caches and game over pritty quick.

In the 30-40 mins to find a hidden unspawned on cache the squad searching gets attack by ins on a disruption mission thus blufor loos tickets. The rest of the blufor team are attcking the known cache and for 30-40 mins they are loosing tickets. Now times this by 6 caches and either the timer runs out, INS WIN, or blufor bleed enough tickets attacking one cache and oh look INS WINS.

Defending 1 known cache and leaving blufor doing searches for the other unknown make more sence then having the ins assets split in 2 defending 2 caches against a better equipt blufor team.

If the skirmish opfor squad who is looking for the blufor squad searching for cahes note that the blufor squad is getting close to a unknown cache location then they can call for backup and the unknown gets defended.

For me not spawning on a unknown cache makes sence. HAving one INS squad mobile looking for the blufor squad who are random searching for caches makes sence. Its all about team work.
Last edited by Orford on 2011-07-21 14:14, edited 1 time in total.
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Spawning on unknown cache

Post by doop-de-doo »

Get Gary to transport the cache.

Yeah, the unknowns are spawnable to allow the team time to prepare defences. Unfortunately, you can't un-noob players who give it away.

:evil: B4TM4N :evil:
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