That might just be your computer not being able to handle PR. Unless that's actually a bug...nidja96 wrote:did they fixed crashing when textures are set on high??
Project Reality: BF2 v0.96 Features List
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sgt.helltrouphy
- Posts: 91
- Joined: 2009-08-12 09:02
Re: Project Reality: BF2 v0.96 Features List
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Viglen
- Posts: 88
- Joined: 2007-11-19 02:10
Re: Project Reality: BF2 v0.96 Features List
My textures have been on high for about a year and i never crash in this version or the previous version so i think its to do with how much RAM you have and also the G-Cardnidja96 wrote:did they fixed crashing when textures are set on high??
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qs-racer
- Posts: 335
- Joined: 2010-02-07 10:25
Re: Project Reality: BF2 v0.96 Features List
I have got 3 Gb of ram and 512mb for graphics, and it still crashing on High.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Project Reality: BF2 v0.96 Features List
if you don't have 4GBs RAM, I wouldn't bother setting it to high, this update includes alot of memory optimisation (look at burning sands for example) but I don't think that there is any way we can really preserve the mod's quality while providing 4k maps etc without needing alot of RAM. Medium textures are fine, just use them if you have crashing issues. Its not something we can sort out on our end to the point where you don't need 4GB for high settings imo, especially with Vista and windows 7.
alternatively you can try lowering lighting and terrain instead if you have ur heart set on high textures
alternatively you can try lowering lighting and terrain instead if you have ur heart set on high textures
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Project Reality: BF2 v0.96 Features List
when i had 3gb it wasnt enough for playing moret than 2 large maps in a row. with 5gb everything on high - without problems...
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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
Re: Project Reality: BF2 v0.96 Features List
It became much more harder to aim with AT and HAT. The warhead falls too early to my mind, should we get used to new velocities, or you're going to fix it in some updates?
Last edited by Dukuu_npanop on 2011-07-24 14:58, edited 1 time in total.



