Quick and to the point

General discussion of the Project Reality: BF2 modification.
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Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Quick and to the point

Post by Scared_420 »

+++++++++++++
New bleed effect
UAV is an effective asset
Maps that dont crash (burning sands)
New map layouts (alternative)
New cache location algorithim
Explosive damage on .50 air assets


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RPG trajectory is mangled
Puma is invincible (except bombcars)
Kokan is still stupid boundaries (cant go on mountains)
Auto deploy does not work if a map changes
Cant throw incindiaries into windows
No SPG teknical on Karbala
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Quick and to the point

Post by Spec »

Feedback's closed mate. Besides, The incendinary change was on purpose. You're not supposed to use them as some sort of weapon, neither to clear cache buildings from afar, nor to destroy vehicles.
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Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Quick and to the point

Post by goguapsy »

Yep - incendiary grenades don't get thrown around.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Quick and to the point

Post by fuzzhead »

feedbacks appreciated, just wait little while and post when the forums opened, im sure youll have few more points added by then :)
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